WEAP (IDE section)Supported games: | |
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Brief description: | Defines weapon objects |
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IDE Sections:
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WEAP is a section in the item definition file in Vice City, San Andreas, Liberty City Stories, and GTA IV. It is used to define weapon objects. In GTA III weapon objects are defined inside the OBJS section, so this section can be seen as an extension of that section. Additional weapon information are defined inside the weapon.dat file.
Format
Vice City – Liberty City Stories
weap
Id, ModelName, TxdName, AnimationName, MeshCount, DrawDistance
end
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Identifier
|
Type
|
Description
|
A |
Id |
integer |
Unique object identifier.
|
B |
ModelName |
string |
Name of the model file without extension.
|
C |
TxdName |
string |
Name of the texture dictionary without extension.
|
D |
AnimationName |
string |
Name of the .ifp animation file without extension.
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E |
MeshCount |
integer |
Number of meshes, always 1.
|
F |
DrawDistance |
float |
Draw distance in units.
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The games' data files for this section have entries with an additional column G that doesn't seem to be read by the game.
GTA IV
weap
ModelName, TxdName, AnimationName, ObjectCount, DrawDistance, Flag
end
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Identifier
|
Type
|
Description
|
A |
ModelName |
string |
Name of the .wdr model file without extension.
|
B |
TxdName |
string |
Name of the .wtd texture dictionary without extension.
|
C |
AnimationName |
string |
Name of the .wad animation file without extension.
|
D |
ObjectCount |
integer |
Number of clumps? Apparently unused.
|
E |
DrawDistance |
float |
Draw distance in units.
|
F |
Flag |
integer |
Object flag (seems to be unused).
|
Statistics
Total number of WEAP entries in:
- Vice City: 37 (max 37)
- San Andreas: 50
- GTA IV: 80
See also