| Flag
|
Supported games
|
Binary
|
Description
|
| -1 |
– |
1111 1111 1111 1111 1111 1111 |
Enables all flags.[a] Never used by default.
|
| 1 |
 |
0000 0000 0000 0000 0000 0001 |
Wet effect (objects appear darker).
|
| 2 |
 |
0000 0000 0000 0000 0000 0010 |
Do not fade the object when it is being loaded into or out of view.
|
| 4 |
 |
0000 0000 0000 0000 0000 0100 |
Allow transparencies of other objects to be visible through this object.
|
| 8 |
 |
0000 0000 0000 0000 0000 1000 |
Alpha transparency 2
|
| 16 |
 |
0000 0000 0000 0000 0001 0000 |
Opposite to flag 2
|
| 32 |
 |
0000 0000 0000 0000 0010 0000 |
Indicates an object to be used inside an interior.
|
| 64 |
 |
0000 0000 0000 0000 0100 0000 |
Disables the shadow mesh to project a shadow; allow transparencies of other objects, shadows, and lights to be visible through this object.
|
| 128 |
 |
0000 0000 0000 0000 1000 0000 |
Object surface will not be culled.
|
| 256 |
 |
0000 0000 0000 0001 0000 0000 |
Disables draw distance (Only used for LOD objects with an LOD value greater than 299).
|
| 512 |
 |
0000 0000 0000 0010 0000 0000 |
Object is breakable (like glass – additional parameters defined inside the object.dat file, otherwise there is no effect).
|
| 1024 |
 |
0000 0000 0000 0100 0000 0000 |
Similar to flag 512: object first cracks on a strong collision, then it breaks (does also require object.dat registration).
|
| 2048 |
 |
0000 0000 0000 1000 0000 0000 |
Indicates an object as an garage door (for more information see GRGE – requires object.dat registration).
|
| 4096 |
 |
0000 0000 0001 0000 0000 0000 |
Indicates a multi mesh object (Object switches from mesh 2 to mesh 1 after collision – requires object.dat registration).
|
| 16384 |
 |
0000 0000 0100 0000 0000 0000 |
Indicates a vegetation object (Object moves in wind).
|
| 32768 |
 |
0000 0000 1000 0000 0000 0000 |
Uses object brightness from the current weather definition (See timecyc.dat – PoleShd).
|
| 65536 |
 |
0000 0001 0000 0000 0000 0000 |
Object explodes after getting hit (requires object.dat registration).
|
| 131072 |
 |
0000 0010 0000 0000 0000 0000 |
Unknown – apparently some flag for the Script.
|
| 262144 |
 |
0000 0100 0000 0000 0000 0000 |
Unknown – only used 1 time in San Andreas.
|
| 1048576 |
 |
0000 1000 0000 0000 0000 0000 |
Object will switch from mesh 2 to mesh 1 after getting sprayed by the player (graffity flag).
|
| 2097152 |
 |
0001 0000 0000 0000 0000 0000 |
Disables backface culling – as an result the texture will be drawed on both sides of the model (Always enabled for GTA III and Vice City)
|
| 4194304 |
 |
0010 0000 0000 0000 0000 0000 |
Unknown – apparently related into physics.
|
| edit
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