RpMaterial
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| Material | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x07
|
| Chunk ID | 0x00000007
|
| Versions | All |
| Hierarchy | |
| Parents: Material List | |
| Children: Struct, Texture | |
| Extensions: Right To Render, User Data PLG, Material Effects PLG, UV Animation PLG, Reflection Material, Specular Material | |
| File Format | |
RpMaterial is a RenderWare structure that stores geometric data for 3D geometry.
Structure
When streamed in/out it is usually the child of a Material List chunk and parent of a Struct, optional Texture and Extension chunk.
The format of the Material's Struct chunk is as follows:
int32 flags (unused)
RwRGBA color (RwRGBA: uint8 r, g, b, a)
int32 unused
bool32 isTextured
#if version > 0x30400
surface properties:
float32 ambient
float32 specular
float32 diffuse
#endif
Color can be used as a marker of color which can be changed (as example primary and secondary color on cars)
If the material is defined as textured above, a Texture chunk will follow the Struct.