Difference between revisions of "RpMaterial"

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| EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]]
 
| EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]]
 
}}
 
}}
 
{{RW Section|Material|0x0007}}
 
  
 
'''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry.
 
'''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry.

Revision as of 11:39, 11 September 2020

Material
RenderWare Stream Section
Vendor Criterion Games
Module Core
Module ID 0x000000
Identifier 0x07
Chunk ID 0x00000007
Versions All
Hierarchy
Parents:
Material List
Children:
Struct, Texture
Extensions:
Right To Render, User Data PLG, Material Effects PLG, UV Animation PLG, Reflection Material, Specular Material
File Format

RpMaterial is a RenderWare structure that stores geometric data for 3D geometry.

Stream Structure

When streamed in/out it is usually the child of a Material List chunk and parent of a Struct, optional Texture and Extension chunk.

The format of the Material's Struct chunk is as follows:

int32        flags (unused)
RwRGBA       color    (RwRGBA: uint8 r, g, b, a)
int32        unused
bool32       isTextured
#if version > 0x30400
  surface properties:
    float32  ambient
    float32  specular
    float32  diffuse
#endif

If the material is defined as textured above, a Texture chunk will follow the Struct.

See also