Total conversion
Jump to navigation
Jump to search
This article may need to be rewritten. Please help improve this article. The discussion page may contain suggestions. |
A total conversion is a mod that completely replaces an existing game with entirely new content.
If a GTA mod has either the same map, or the same mission scripts, or the same player model, or even the same old pedestrians... Pretty much the same anything, then it is not a total conversion.
You don't have new audio? Same old particles? Then it is not a total conversion. It is either a new map, a new player model, a new batch of missions, a bunch of new cars, or even a new set of weapons, but it is not a total conversion. There has yet to be a total conversion for GTA that has seen completion.
External Link
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |