Difference between revisions of "Texture archive"
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* <code>.'''c'''td</code> - for PS3 Version ('''C'''ell) | * <code>.'''c'''td</code> - for PS3 Version ('''C'''ell) | ||
− | Texture formats in texture archives may vary depending on platform - on the PC version they are usually encoded as [[wikipedia:S3 Texture Compression|DXTn]] textures or raw bitmaps. The Android and iOS ports of | + | Texture formats in texture archives may vary depending on platform - on the PC version they are usually encoded as [[wikipedia:S3 Texture Compression|DXTn]] textures or raw bitmaps. The Android and iOS ports of GTA3, Vice City and San Andreas can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2, S3 and various other devices, and Adreno or [[wikipedia:PVRTC|PowerVR]] for Androids using Qualcomm Snapdragons and Apple devices, respectively), as using bitmaps alone can present a significant performance penalty on the device. |
== Tools and Scripts == | == Tools and Scripts == |
Revision as of 23:56, 5 October 2014
Texture archives in the GTA III game trilogy go by the extension .txd
(Texture Dictionary). The files belong to RenderWare's binary stream files. Since GTA IV uses the new RAGE engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension .#td
, where the first character is specific for each platform:
.wtd
- for PC Version (Windows).xtd
- for XBOX 360 Version (Xenon).ctd
- for PS3 Version (Cell)
Texture formats in texture archives may vary depending on platform - on the PC version they are usually encoded as DXTn textures or raw bitmaps. The Android and iOS ports of GTA3, Vice City and San Andreas can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2, S3 and various other devices, and Adreno or PowerVR for Androids using Qualcomm Snapdragons and Apple devices, respectively), as using bitmaps alone can present a significant performance penalty on the device.
Tools and Scripts
Game | Tool |
---|---|
OpenIV – by GooD-NTS | |
G-Texture – by REspawn | |
TXD Workshop – by JernejL | |
G-TXD – by REspawn | |
ViceTXD – by Spooky | |
TXD Builder – by steve-m | |
TXD Viewer (PS2 only) – by steve-m | |
dffxbox2pc (Xbox only) – by AK-73 |
See also
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |