Difference between revisions of "RpMaterial"
Jump to navigation
Jump to search
m |
|||
| Line 9: | Line 9: | ||
| EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]] | | EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]] | ||
}} | }} | ||
| − | |||
| − | |||
'''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry. | '''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry. | ||
Revision as of 11:39, 11 September 2020
| Material | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x07
|
| Chunk ID | 0x00000007
|
| Versions | All |
| Hierarchy | |
| Parents: Material List | |
| Children: Struct, Texture | |
| Extensions: Right To Render, User Data PLG, Material Effects PLG, UV Animation PLG, Reflection Material, Specular Material | |
| File Format | |
RpMaterial is a RenderWare structure that stores geometric data for 3D geometry.
Stream Structure
When streamed in/out it is usually the child of a Material List chunk and parent of a Struct, optional Texture and Extension chunk.
The format of the Material's Struct chunk is as follows:
int32 flags (unused)
RwRGBA color (RwRGBA: uint8 r, g, b, a)
int32 unused
bool32 isTextured
#if version > 0x30400
surface properties:
float32 ambient
float32 specular
float32 diffuse
#endif
If the material is defined as textured above, a Texture chunk will follow the Struct.