Difference between revisions of "RpMaterial"
Jump to navigation
Jump to search
m |
|||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
| EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]] | | EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]] | ||
}} | }} | ||
− | |||
− | |||
'''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry. | '''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry. | ||
− | == | + | == Structure == |
When streamed in/out it is usually the child of a [[Material List (RW Section)|Material List]] chunk and parent of a [[Struct (RW Section)|Struct]], optional [[Texture (RW Section)|Texture]] and [[Extension (RW Section)|Extension]] chunk. | When streamed in/out it is usually the child of a [[Material List (RW Section)|Material List]] chunk and parent of a [[Struct (RW Section)|Struct]], optional [[Texture (RW Section)|Texture]] and [[Extension (RW Section)|Extension]] chunk. |
Latest revision as of 10:57, 14 September 2020
Material | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x07
|
Chunk ID | 0x00000007
|
Versions | All |
Hierarchy | |
Parents: Material List | |
Children: Struct, Texture | |
Extensions: Right To Render, User Data PLG, Material Effects PLG, UV Animation PLG, Reflection Material, Specular Material | |
File Format |
RpMaterial is a RenderWare structure that stores geometric data for 3D geometry.
Structure
When streamed in/out it is usually the child of a Material List chunk and parent of a Struct, optional Texture and Extension chunk.
The format of the Material's Struct chunk is as follows:
int32 flags (unused) RwRGBA color (RwRGBA: uint8 r, g, b, a) int32 unused bool32 isTextured #if version > 0x30400 surface properties: float32 ambient float32 specular float32 diffuse #endif
If the material is defined as textured above, a Texture chunk will follow the Struct.