Difference between revisions of "Total conversion"

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A '''total conversion''' is a modification that almost replaces or modifies every aspect of the existing game content. The edge between standart modifications and total conversions is not clearly defined. Typical parts of such kind of modification are for example the huge amount of modified files or the wide range of changed aspects of the game giving the player a completely new game atmosphere. Those aspects are often:
A '''total conversion''' is a mod that completely replaces an existing game with entirely new content.
 
  
If a GTA mod has either the same map, or the same mission scripts, or the same [[Model_file|player model]], or even the same old pedestrians... Pretty much the same anything, then it is not a total conversion.
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* A completely new [[map system|map]] replacing the default game world. There are also total conversions which add new elements to the world or change them in a way to make them look drastically different.
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* A modified or new [[mission script]] containing new missions or other scripted aspects
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* A different player model or new [[PEDS|pedestrian]]s.
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* New ambient [[SFX|sounds]] and/or radio stations.
  
You don't have new audio? Same old particles? Then it is not a total conversion. It is either a new map,
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Usually a modification changes at least two of those aspects to be categorized as a total conversion.
a new player model, a new batch of missions, a bunch of new cars, or even a new set of weapons, but it is not a total conversion. There has yet to be a total conversion for GTA that has seen completion.
 
  
==External Link==
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== Examples ==
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Some of the most referenced total conversions are:
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* {{Icon|VC}} {{Icon|SA}} [[Myriad Islands]] – Creates a completely new, GTA-like map.
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* {{Icon|SA}} [[Gostown Paradise]] – Brings the player to a completely new tropical and urban setting.
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* {{Icon|SA}} [[GTA: United]] – Replacing the [[San Andreas]] map by their ancestors [[Vice City]] and [[GTA 3|Liberty City]]
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== External link ==
  
 
* [[wikipedia:Mod_(computer_gaming)#Total_conversion|Detailed description]]
 
* [[wikipedia:Mod_(computer_gaming)#Total_conversion|Detailed description]]

Latest revision as of 21:31, 28 November 2010

A total conversion is a modification that almost replaces or modifies every aspect of the existing game content. The edge between standart modifications and total conversions is not clearly defined. Typical parts of such kind of modification are for example the huge amount of modified files or the wide range of changed aspects of the game giving the player a completely new game atmosphere. Those aspects are often:

  • A completely new map replacing the default game world. There are also total conversions which add new elements to the world or change them in a way to make them look drastically different.
  • A modified or new mission script containing new missions or other scripted aspects
  • A different player model or new pedestrians.
  • New ambient sounds and/or radio stations.

Usually a modification changes at least two of those aspects to be categorized as a total conversion.

Examples

Some of the most referenced total conversions are:

External link