Difference between revisions of "RpMaterial"
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− | {{RW Section|Material| | + | {{RW Section |
+ | | NAME = Material | ||
+ | | VENDORNAME = Criterion Games | ||
+ | | MODULENAME = Core | ||
+ | | MODULEID = 000000 | ||
+ | | IDENTIFIER = 07 | ||
+ | | PARENTS = [[Material List (RW Section)|Material List]] | ||
+ | | CHILDREN = [[Struct (RW Section)|Struct]], [[Texture (RW Section)|Texture]] | ||
+ | | EXTENSIONS = [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]] | ||
+ | }} | ||
− | ''' | + | '''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry. |
+ | |||
+ | == Structure == | ||
+ | |||
+ | When streamed in/out it is usually the child of a [[Material List (RW Section)|Material List]] chunk and parent of a [[Struct (RW Section)|Struct]], optional [[Texture (RW Section)|Texture]] and [[Extension (RW Section)|Extension]] chunk. | ||
+ | |||
+ | The format of the Material's Struct chunk is as follows: | ||
+ | |||
+ | int32 flags (unused) | ||
+ | RwRGBA color (RwRGBA: uint8 r, g, b, a) | ||
+ | int32 unused | ||
+ | bool32 isTextured | ||
+ | #if version > 0x30400 | ||
+ | surface properties: | ||
+ | float32 ambient | ||
+ | float32 specular | ||
+ | float32 diffuse | ||
+ | #endif | ||
+ | |||
+ | If the material is defined as textured above, a [[Texture (RW Section)|Texture]] chunk will follow the Struct. | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Geometry List (RW Section)|Geometry List]] | ||
+ | |||
+ | {{N|SA|VC|3}} |
Latest revision as of 10:57, 14 September 2020
Material | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x07
|
Chunk ID | 0x00000007
|
Versions | All |
Hierarchy | |
Parents: Material List | |
Children: Struct, Texture | |
Extensions: Right To Render, User Data PLG, Material Effects PLG, UV Animation PLG, Reflection Material, Specular Material | |
File Format |
RpMaterial is a RenderWare structure that stores geometric data for 3D geometry.
Structure
When streamed in/out it is usually the child of a Material List chunk and parent of a Struct, optional Texture and Extension chunk.
The format of the Material's Struct chunk is as follows:
int32 flags (unused) RwRGBA color (RwRGBA: uint8 r, g, b, a) int32 unused bool32 isTextured #if version > 0x30400 surface properties: float32 ambient float32 specular float32 diffuse #endif
If the material is defined as textured above, a Texture chunk will follow the Struct.