UV Animation PLG (RW Section)
UV Animation PLG | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Toolkit |
Module ID | 0x000001
|
Identifier | 0x35
|
Chunk ID | 0x00000135
|
Versions | All |
Hierarchy | |
Parents: Material (Extension) | |
Children: Struct | |
Extensions: None | |
File Format |
UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-space.
Binary structure
The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It does not contain any data, but rather the data is stored within a separate Struct section, which contains the names of UV animations that are attached to this material. The maximum number of UV channels is 8 but most often only one animation is found here.
4b - DWORD - channel mask 32b - CHAR[32] - Once for each *active* channel within the channel mask (see below).
Where n is the number of animations. To each of the 8 animation slots corresponds a bit in the mask (slot n has bit 1<<n set, counting from 0). If bit n is set, a 32 byte string follows (with n counting up).
A UV animation can animate up to 8 nodes/UV sets.