00A2 |
IS_CHAR_STILL_ALIVE |
✓ |
Exactly the same as 8118
|
00AC |
IS_CAR_STILL_ALIVE |
✓ |
Exactly the same as 8119
|
00BD |
PRINT_SOON |
|
|
00C5 |
RETURN_TRUE |
✓ |
Same as 0485 for most versions
|
00C6 |
RETURN_FALSE |
✓ |
Same as 059A for most versions
|
00E2 |
GET_PAD_STATE |
✓ |
CLEO code snippet alternative
|
0113 |
ADD_AMMO_TO_PLAYER |
✓ |
Similar to 0114 with player character
|
0116 |
IS_PLAYER_STILL_ALIVE |
|
|
0130 |
HAS_PLAYER_BEEN_ARRESTED |
✓ |
CLEO code snippet alternative
|
0135 |
CHANGE_CAR_LOCK |
✓ |
Exactly the same as 020A
|
0136 |
SHAKE_CAM_WITH_POINT |
✓ |
CLEO code snippet alternative
|
013B |
IS_CAR_DEAD_IN_AREA_2D |
|
|
013C |
IS_CAR_DEAD_IN_AREA_3D |
|
|
0155 |
SET_CAR_DENSITY |
|
|
0156 |
SET_PED_DENSITY |
|
|
015E |
IS_CAR_IN_AIR |
✓ |
CLEO code snippet alternative
|
0163 |
ADD_BLIP_FOR_OBJECT_OLD |
|
|
016F |
DRAW_SHADOW |
|
|
0178 |
IS_PLAYER_TOUCHING_OBJECT |
|
|
0179 |
IS_CHAR_TOUCHING_OBJECT |
|
|
017B |
SET_CHAR_AMMO |
✓ |
CLEO code snippet alternative
|
01C6 |
DONT_REMOVE_CAR |
✓ |
CLEO code snippet alternative
|
01E6 |
PRINT_WITH_NUMBER_SOON |
|
|
01EE |
ACTIVATE_CRANE |
|
|
01EF |
DEACTIVATE_CRANE |
|
|
0218 |
PRINT_WITH_NUMBER_BIG_Q |
|
|
021D |
SET_FREE_BOMBS |
✓ |
CLEO code snippet alternative
|
021F |
SET_ALL_TAXI_LIGHTS |
✓ |
CLEO code snippet alternative
|
0220 |
IS_CAR_ARMED_WITH_ANY_BOMB |
✓ |
CLEO code snippet alternative
|
0228 |
IS_CAR_ARMED_WITH_BOMB |
✓ |
CLEO code snippet alternative
|
023A |
IS_PLAYER_TOUCHING_OBJECT_ON_FOOT |
|
|
023B |
IS_CHAR_TOUCHING_OBJECT_ON_FOOT |
|
|
023E |
FLASH_CAR |
|
|
023F |
FLASH_CHAR |
|
|
0240 |
FLASH_OBJECT |
|
|
0242 |
ARM_CAR_WITH_BOMB |
✓ |
CLEO code snippet alternative
|
024B |
SET_REPEATED_PHONE_MESSAGE |
|
|
024C |
SET_PHONE_MESSAGE |
|
|
024D |
HAS_PHONE_DISPLAYED_MESSAGE |
|
|
0250 |
DRAW_LIGHT |
|
|
0251 |
STORE_WEATHER |
|
|
0252 |
RESTORE_WEATHER |
|
|
0255 |
RESTART_CRITICAL_MISSION |
|
|
0295 |
IS_TAXI |
|
|
0299 |
ACTIVATE_GARAGE |
✓ |
CLEO code snippet alternative
|
029A |
SWITCH_TAXI_TIMER |
|
|
029C |
IS_BOAT |
|
|
02A0 |
IS_CHAR_STOPPED |
|
|
02A1 |
MESSAGE_WAIT |
|
|
02A2 |
ADD_PARTICLE_EFFECT |
|
|
02A4 |
ADD_SPRITE_BLIP_FOR_CAR |
|
|
02A5 |
ADD_SPRITE_BLIP_FOR_CHAR |
|
|
02A6 |
ADD_SPRITE_BLIP_FOR_OBJECT |
|
|
02B9 |
DEACTIVATE_GARAGE |
✓ |
CLEO code snippet alternative
|
02BC |
SET_SWAT_REQUIRED |
|
|
02BD |
SET_FBI_REQUIRED |
|
|
02BE |
SET_ARMY_REQUIRED |
|
|
02C3 |
START_PACMAN_RACE |
|
Model and coordinates can be modified through a file named pacman.dat
|
02C5 |
GET_NUMBER_OF_POWER_PILLS_EATEN |
|
|
02C6 |
CLEAR_PACMAN |
|
|
02C7 |
START_PACMAN_SCRAMBLE |
|
Model can be modified through a file named pacman.dat
|
02C8 |
GET_NUMBER_OF_POWER_PILLS_CARRIED |
|
|
02C9 |
CLEAR_NUMBER_OF_POWER_PILLS_CARRIED |
|
|
02CD |
GOSUB_FILE |
|
|
02D2 |
SET_COMEDY_CONTROLS |
|
|
02D6 |
IS_CHAR_SHOOTING_IN_AREA |
|
|
02D9 |
CLEAR_NUMBER_OF_POWER_PILLS_EATEN |
|
|
02DA |
ADD_POWER_PILL |
|
|
02EE |
IS_PROJECTILE_IN_AREA |
|
|
02EF |
DESTROY_PROJECTILES_IN_AREA |
|
|
02F0 |
DROP_MINE |
✓ |
Similar to 0213 with model barrel1 type 9
|
02F1 |
DROP_NAUTICAL_MINE |
✓ |
Similar to 0213 with model barrel2 type 11
|
02FB |
ACTIVATE_CRUSHER_CRANE |
|
|
02FC |
PRINT_WITH_2_NUMBERS |
|
|
02FE |
PRINT_WITH_2_NUMBERS_SOON |
|
|
0300 |
PRINT_WITH_3_NUMBERS_NOW |
|
|
0301 |
PRINT_WITH_3_NUMBERS_SOON |
|
|
0303 |
PRINT_WITH_4_NUMBERS_NOW |
|
|
0304 |
PRINT_WITH_4_NUMBERS_SOON |
|
|
0305 |
PRINT_WITH_5_NUMBERS |
|
|
0306 |
PRINT_WITH_5_NUMBERS_NOW |
|
|
0307 |
PRINT_WITH_5_NUMBERS_SOON |
|
|
0309 |
PRINT_WITH_6_NUMBERS_NOW |
|
|
030A |
PRINT_WITH_6_NUMBERS_SOON |
|
|
031B |
IS_FIRST_CAR_COLOUR |
✓ |
CLEO code snippet alternative
|
031C |
IS_SECOND_CAR_COLOUR |
✓ |
CLEO code snippet alternative
|
032D |
SET_CAR_BLOCK_CAR |
|
Has the same bug as GTA III
|
0338 |
SET_CAR_VISIBLE |
|
|
0344 |
SET_TEXT_CENTRE_SIZE |
|
|
0346 |
SET_TEXT_BACKGROUND_COLOUR |
|
|
0349 |
SET_TEXT_FONT |
|
|
0351 |
IS_NASTY_GAME |
|
|
0356 |
IS_EXPLOSION_IN_AREA |
|
|
0357 |
IS_EXPLOSION_IN_ZONE |
|
|
0367 |
START_KILL_FRENZY_HEADSHOT |
✓ |
CLEO code snippet alternative
|
0368 |
ACTIVATE_MILITARY_CRANE |
|
|
036E |
PRINT_WITH_3_NUMBERS_BIG |
|
|
036F |
PRINT_WITH_4_NUMBERS_BIG |
|
|
0370 |
PRINT_WITH_5_NUMBERS_BIG |
|
|
0371 |
PRINT_WITH_6_NUMBERS_BIG |
|
|
0375 |
PRINT_STRING_IN_STRING |
|
|
0378 |
SET_2_REPEATED_PHONE_MESSAGES |
|
|
0379 |
SET_2_PHONE_MESSAGES |
|
|
037A |
SET_3_REPEATED_PHONE_MESSAGES |
|
|
037B |
SET_3_PHONE_MESSAGES |
|
|
037C |
SET_4_REPEATED_PHONE_MESSAGES |
|
|
037D |
SET_4_PHONE_MESSAGES |
|
|
037F |
GIVE_PLAYER_DETONATOR |
|
|
0385 |
PRINT_STRING_IN_STRING_SOON |
|
|
0386 |
SET_5_REPEATED_PHONE_MESSAGES |
|
|
0387 |
SET_5_PHONE_MESSAGES |
|
|
0388 |
SET_6_REPEATED_PHONE_MESSAGES |
|
|
0389 |
SET_6_PHONE_MESSAGES |
|
|
0393 |
SET_CHAR_ANIM_SPEED |
✓ |
CLEO code snippet alternative
|
03A0 |
IS_CRANE_LIFTING_CAR |
|
|
03A5 |
CHANGE_GARAGE_TYPE_WITH_CAR_MODEL |
|
Opcode is implemented but garage type 7 is buggy in Vice City
|
03C2 |
IS_PHONE_DISPLAYING_MESSAGE |
|
|
03C6 |
IS_COLLISION_IN_MEMORY |
|
Checks the current level number instead, essentially the same behavior
|
03C9 |
IS_CAR_VISIBLY_DAMAGED |
✓ |
CLEO code snippet alternative
|
03DB |
ADD_BLIP_FOR_PICKUP_OLD |
|
|
03DD |
ADD_SPRITE_BLIP_FOR_PICKUP |
|
|
03E9 |
IS_CHAR_IN_CONTROL |
|
|
03EC |
HAS_MILITARY_CRANE_COLLECTED_ALL_CARS |
|
|
03FB |
SET_CAR_STAYS_IN_CURRENT_LEVEL |
|
|
03FC |
SET_CHAR_STAYS_IN_CURRENT_LEVEL |
|
|
0410 |
SET_GANG_PED_MODEL_PREFERENCE |
|
|
0413 |
SET_GET_OUT_OF_JAIL_FREE |
✓ |
CLEO code snippet alternative
|
0415 |
IS_CAR_DOOR_CLOSED |
✓ |
CLEO code snippet alternative
|
041A |
GET_AMMO_IN_CHAR_WEAPON |
|
|
041B |
REGISTER_KILL_FRENZY_PASSED |
|
|
041C |
SET_CHAR_SAY |
|
|
041F |
OVERRIDE_HOSPITAL_LEVEL |
|
|
0420 |
OVERRIDE_POLICE_STATION_LEVEL |
|
|
0421 |
FORCE_RAIN |
|
|
0422 |
DOES_GARAGE_CONTAIN_CAR |
|
Has the same bug as GTA III
|
042A |
IS_THREAT_FOR_PED_TYPE |
|
|
0432 |
GET_CHAR_IN_CAR_PASSENGER_SEAT |
|
|
0438 |
SET_CHAR_IGNORE_LEVEL_TRANSITIONS |
|
|
0444 |
SET_SCRIPT_FIRE_AUDIO |
|
|
0447 |
IS_PLAYER_LIFTING_A_PHONE |
|
|
044E |
SET_CAR_IGNORE_LEVEL_TRANSITIONS |
|
|
044F |
MAKE_CRAIGS_CAR_A_BIT_STRONGER |
|
|
0452 |
ENABLE_PLAYER_CONTROL_CAMERA |
|
|
047B |
LOCATE_SNIPER_BULLET_2D |
|
Has the same bug as GTA III
|
047C |
LOCATE_SNIPER_BULLET_3D |
|
Has the same bug as GTA III
|
047D |
GET_NUMBER_OF_SEATS_IN_MODEL |
|
|
0491 |
HAS_CHAR_GOT_WEAPON |
✓ |
CLEO code snippet alternative
|
04A0 |
GET_OBJECT_DISTANCE_ALONG_PATH |
✓ |
CLEO code snippet alternative
|
04A7 |
IS_CHAR_IN_ANY_BOAT |
|
|
04A9 |
IS_CHAR_IN_ANY_HELI |
|
|
04AB |
IS_CHAR_IN_ANY_PLANE |
|
|
04C8 |
IS_CHAR_IN_FLYING_VEHICLE |
|
|
04CC |
ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD |
|
|
04CD |
ADD_SHORT_RANGE_BLIP_FOR_COORD |
|
|
04D4 |
GET_NTH_CLOSEST_CHAR_NODE |
|
|
04DC |
HAS_PHOTOGRAPH_BEEN_TAKEN |
|
|
0505 |
GET_NEAREST_TYRE_TO_POINT |
|
|
050F |
GET_MAX_WANTED_LEVEL |
✓ |
CLEO code snippet alternative
|
0511 |
PRINT_HELP_WITH_NUMBER |
|
|
0513 |
PRINT_HELP_FOREVER_WITH_NUMBER |
|
|
051F |
DISPLAY_TEXT_WITH_3_NUMBERS |
|
|
052A |
ADD_MONEY_SPENT_ON_AUTO_PAINTING |
|
|
052D |
GET_PLAYER_DRUNKENNESS |
|
|
0530 |
ADD_LOAN_SHARK_VISITS |
|
|
0532 |
ADD_MOVIE_STUNTS |
|
Displays as a value "out of 0" in the stats menu
|
0535 |
ADD_GARBAGE_PICKUPS |
|
|
0537 |
SET_TOP_SHOOTING_RANGE_SCORE |
|
|
0538 |
ADD_SHOOTING_RANGE_RANK |
|
|
0547 |
IS_CHAR_TOUCHING_VEHICLE |
|
|
0555 |
REMOVE_WEAPON_FROM_CHAR |
|
|
056E |
DOES_VEHICLE_EXIST |
|
|
056F |
ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT |
|
|
0577 |
SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION |
|
|
059D |
SHUFFLE_CARD_DECKS |
|
|
059E |
FETCH_NEXT_CARD |
|
|