Difference between revisions of "Weapon"
m (minor grammar changes) |
(→Vice City: finishing up list) |
||
Line 125: | Line 125: | ||
| | | | ||
| | | | ||
− | | | + | | 0 |
| 0 | | 0 | ||
|- | |- | ||
Line 131: | Line 131: | ||
| 259 | | 259 | ||
| #brassknuckle | | #brassknuckle | ||
− | | | + | | 0 |
| 1 | | 1 | ||
|- | |- | ||
Line 137: | Line 137: | ||
| 260 | | 260 | ||
| #screwdriver | | #screwdriver | ||
− | | | + | | 1 |
| 2 | | 2 | ||
|- | |- | ||
Line 143: | Line 143: | ||
| 261 | | 261 | ||
| #golfclub | | #golfclub | ||
− | | | + | | 1 |
| 3 | | 3 | ||
|- | |- | ||
Line 149: | Line 149: | ||
| 262 | | 262 | ||
| #nitestick | | #nitestick | ||
− | | | + | | 1 |
| 4 | | 4 | ||
|- | |- | ||
Line 155: | Line 155: | ||
| 263 | | 263 | ||
| #knifecur | | #knifecur | ||
− | | | + | | 1 |
| 5 | | 5 | ||
|- | |- | ||
Line 161: | Line 161: | ||
| 264 | | 264 | ||
| #bat | | #bat | ||
− | | | + | | 1 |
| 6 | | 6 | ||
|- | |- | ||
Line 167: | Line 167: | ||
| 265 | | 265 | ||
| #hammer | | #hammer | ||
− | | | + | | 1 |
| 7 | | 7 | ||
|- | |- | ||
Line 173: | Line 173: | ||
| 266 | | 266 | ||
| #cleaver | | #cleaver | ||
− | | | + | | 1 |
| 8 | | 8 | ||
|- | |- | ||
Line 179: | Line 179: | ||
| 267 | | 267 | ||
| #machete | | #machete | ||
− | | | + | | 1 |
| 9 | | 9 | ||
|- | |- | ||
Line 185: | Line 185: | ||
| 268 | | 268 | ||
| #katana | | #katana | ||
− | | | + | | 1 |
| 10 | | 10 | ||
|- | |- | ||
Line 191: | Line 191: | ||
| 269 | | 269 | ||
| #chnsaw | | #chnsaw | ||
− | | | + | | 1 |
| 11 | | 11 | ||
|- | |- | ||
Line 289: | Line 289: | ||
| 6 | | 6 | ||
| 27 | | 27 | ||
+ | |- | ||
+ | | Sniper Rifle | ||
+ | | 285 | ||
+ | | #sniper | ||
+ | | 8 | ||
+ | | 28 | ||
+ | |- | ||
+ | | PSG-1 (.308 Sniper) | ||
+ | | 286 | ||
+ | | #laser | ||
+ | | 8 | ||
+ | | 29 | ||
|- | |- | ||
| Rocket Launcher | | Rocket Launcher | ||
Line 304: | Line 316: | ||
| M60 | | M60 | ||
| 289 | | 289 | ||
− | | # | + | | #m60 |
| 7 | | 7 | ||
| 32 | | 32 | ||
+ | |- | ||
+ | | Minigun | ||
+ | | 290 | ||
+ | | #minigun | ||
+ | | 7 | ||
+ | | 33 | ||
+ | |- | ||
+ | | Detonator | ||
+ | | | ||
+ | | | ||
+ | | 9 | ||
+ | | 34 | ||
+ | |- | ||
+ | | HeliCanon | ||
+ | | | ||
+ | | | ||
+ | | 7 | ||
+ | | 35 | ||
+ | |- | ||
+ | | Camera | ||
+ | | 292 | ||
+ | | #camera | ||
+ | | 9 | ||
+ | | 36 | ||
|} | |} | ||
+ | |||
=== San Andreas === | === San Andreas === | ||
[[San Andreas]] is the first GTA that lets you dual wield weapons. Information on weapons, melee combat, textures, and models are located in the same files as in Vice City. | [[San Andreas]] is the first GTA that lets you dual wield weapons. Information on weapons, melee combat, textures, and models are located in the same files as in Vice City. |
Revision as of 05:33, 2 May 2011
A weapon is anything that can damage other objects, including vehicles and pedestrians. It is one of the core gameplay features of Grand Theft Auto.
Contents
Mission Script
The following opcodes is related to weapons. Some of the opcodes are specific to one game so click on the opcode to see more information about it, if it exists.
0114 - Sets an actor's weapon ammo while in a vehicle
017B - Sets an actor's weapon ammo
01B2 - Gives an actor a weapon
01B9 - Sets an actor's currently armed weapon
0237 - Sets a gang's weapons
02D6 - Checks if a weapon is being fired in a location
02D8 - Checks the current weapon an actor is holding
02E2 - Sets an actor's weapon accuracy
031D - Checks if an actor is hit by a weapon
031E - Checks if a vehicle is hit by a weapon
032B - Creates a pickup with ammo info – usually used for weapons
041A - Gets the current amount of ammo for the weapon
0467 - Resets 031D
0468 - Resets 031E
0470 - Gets an actor's current weapon
048F - Removes weapons from an actor
0491 - Checks if an actor has the weapon
04B8 - Gets the weapon's data from an actor
0501 - Sets the player's ability to drive by
0555 - Removes a specific weapon from an actor
0563 - Sets the player's drive by ammo
06AB - Hides all weapons
0713 - Makes an actor do drive bys
081A - Sets an actor's weapon skill
087E - Sets an actor to drop weapons after a death
0881 - Sets an actor be able to shoot
0946 - Sets an actor oblivious to weapon fire
0992 - Sets the player's ability to scroll through weapons
Native functions
- GET_AMMO_IN_CHAR_WEAPON
- GET_CHAR_WEAPON_IN_SLOT
- GET_CURRENT_CHAR_WEAPON
- GET_WEAPONTYPE_MODEL
- GET_WEAPONTYPE_SLOT
- GIVE_WEAPON_TO_CHAR
This section is incomplete. You can help by fixing and expanding it.
Lists of Weapons
GTA3
Unlike in Vice City and San Andreas, where each weapon has a separate mesh and texture, GTA3's weapons are stored in a single DFF and TXD file, namely weapons.dff
and generic.txd
; only the selected object from the model hierarchy, e.g. pistol or Uzi is visible when the player chooses a weapon. Most of the information on the weapons are located in the weapon.dat
file.
Name | ID | Model | Number |
---|---|---|---|
Bat | 172 | #bat | 1 |
Pistol | 173 | #pistol | 2 |
Uzi | 178 | #uzi | 3 |
Shotgun | 176 | #shotgun | 4 |
AK47 | 171 | #ak47 | 5 |
M16 | 180 | #m16 | 6 |
Sniper Rifle | 177 | #sniper | 7 |
Rocket Launcher | 175 | #rocket | 8 |
Flamethrower | 181 | #flame | 9 |
Molotov Cocktail | 174 | #molotov | 10 |
Grenade | 170 | #grenade | 11 |
Detonator | 12 |
Vice City
Vice City is the first GTA that lets you replace a weapon of the same type. Most of the information on the weapons are located in the weapon.dat
file. Information on melee combat is located in the melee.dat
file. The textures and models of the weapons are located in the gta3.img
file. The HUD icon of the first is located in the hud.txd
file.
Name | ID | Model | Group | Number |
---|---|---|---|---|
Unarmed | 0 | 0 | ||
Brass Knuckle | 259 | #brassknuckle | 0 | 1 |
Screw Driver | 260 | #screwdriver | 1 | 2 |
Golf Club | 261 | #golfclub | 1 | 3 |
Night Stick | 262 | #nitestick | 1 | 4 |
Knife | 263 | #knifecur | 1 | 5 |
Baseball Bat | 264 | #bat | 1 | 6 |
Hammer | 265 | #hammer | 1 | 7 |
Cleaver | 266 | #cleaver | 1 | 8 |
Machete | 267 | #machete | 1 | 9 |
Katana | 268 | #katana | 1 | 10 |
Chainsaw | 269 | #chnsaw | 1 | 11 |
Grenade | 270 | #grenade | 2 | 12 |
Remote Detonator | 291 | #bomb | 2 | 13 |
Tear Gas | 271 | #teargas | 2 | 14 |
Molotov | 272 | #molotov | 2 | 15 |
Missile | 273 | #missile | 2 | 16 |
Colt .45 (Pistol) | 274 | #colt45 | 3 | 17 |
Python (.357) | 275 | #python | 3 | 18 |
Chrome Shotgun | 276 | #chromegun | 4 | 19 |
Spaz Shotgun (S.P.A.S. 12) | 277 | #shotgspa | 4 | 20 |
Stubby Shotgun | 278 | #buddyshot | 4 | 21 |
Tec-9 | 281 | #tec9 | 5 | 22 |
Uzi 9mm (Uz-I) | 282 | #uzi | 5 | 23 |
Ingram Mac 10 | 283 | #ingramsl | 5 | 24 |
MP5 (MP) | 284 | #mp5lng | 5 | 25 |
M4 | 280 | #m4 | 6 | 26 |
Ruger (Kruger) | 276 | #ruger | 6 | 27 |
Sniper Rifle | 285 | #sniper | 8 | 28 |
PSG-1 (.308 Sniper) | 286 | #laser | 8 | 29 |
Rocket Launcher | 287 | #rocketla | 7 | 30 |
Flame Thrower | 288 | #flame | 7 | 31 |
M60 | 289 | #m60 | 7 | 32 |
Minigun | 290 | #minigun | 7 | 33 |
Detonator | 9 | 34 | ||
HeliCanon | 7 | 35 | ||
Camera | 292 | #camera | 9 | 36 |
San Andreas
San Andreas is the first GTA that lets you dual wield weapons. Information on weapons, melee combat, textures, and models are located in the same files as in Vice City.
Name | ID | Model | Group | Number |
---|---|---|---|---|
Unarmed | 1 | 0 | ||
Brass Knuckle | 331 | #brassknuckle | 1 | 1 |
Golf Club | 333 | #golfclub | 2 | 2 |
Night Stick | 334 | #nitestick | 2 | 3 |
Knife | 335 | #knifecur | 2 | 4 |
Baseball Bat | 336 | #bat | 2 | 5 |
Shovel | 337 | #shovel | 2 | 6 |
Pool Cue | 338 | #poolcue | 2 | 7 |
Katana | 339 | #katana | 2 | 8 |
Chainsaw | 341 | #chnsaw | 2 | 9 |
Purple Dildo | 321 | #gun_dildo1 | 11 | 10 |
White Dildo | 322 | #gun_dildo2 | 11 | 11 |
Long White Vibrator | 323 | #gun_vibe1 | 11 | 12 |
Short White Vibrator | 324 | #gun_vibe2 | 11 | 13 |
Flowers | 325 | #flowera | 11 | 14 |
Cane | 326 | #gun_cane | 11 | 15 |
Grenade | 342 | #grenade | 9 | 16 |
Tear Gas | 343 | #teargas | 9 | 17 |
Molotov Cocktail | 344 | #molotov | 9 | 18 |
Pistol | 346 | #colt45 | 3 | 22 |
Silenced Pistol | 347 | #silenced | 3 | 23 |
Desert Eagle | 348 | #desert_eagle | 3 | 24 |
Shotgun | 349 | #chromegun | 4 | 25 |
Sawnoff Shotgun | 350 | #sawnoff | 4 | 26 |
Combat Shotgun | 351 | #shotgspa | 4 | 27 |
Micro SMG | 352 | #micro_uzi | 5 | 28 |
SMG | 353 | #mp5lng | 5 | 29 |
AK47 | 355 | #ak47 | 6 | 30 |
M4 | 356 | #m4 | 6 | 31 |
Tec9 | 372 | #tec9 | 5 | 32 |
Rifle | 357 | #cuntgun | 7 | 33 |
Sniper Rifle | 358 | #sniper | 7 | 34 |
Rocket Launcher | 359 | #rocketla | 8 | 35 |
Heat Seeking Rocket Launcher | 360 | #heatseek | 8 | 36 |
Flame Thrower | 361 | #flame | 8 | 37 |
Minigun | 362 | #minigun | 8 | 38 |
Satchel Charges | 363 | #satchel | 9 | 39 |
Detonator | 364 | #bomb | 13 | 40 |
Spray Paint | 365 | #spraycan | 10 | 41 |
Fire Extinguisher | 366 | #fire_ex | 10 | 42 |
Camera | 367 | #camera | 10 | 43 |
Night-vision Goggles | 368 | #nvgoggles | 12 | 44 |
Thermal Goggles | 369 | #irgoggles | 12 | 45 |
Parachute | 371 | #gun_para | 12 | 46 |
GTA 4
Main article: List of Weapons (GTA4)
External Links
- http://www.gtavice.com/weapons/
- http://www.gtasanandreas.net/weapons/
- GTAForums: Generic SA SCM Documentation
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |