Difference between revisions of "Archive file"
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* [[SFX]] files and various [[audio streams]] | * [[SFX]] files and various [[audio streams]] | ||
* [[COL]] files are archives of various ''collision models'' | * [[COL]] files are archives of various ''collision models'' | ||
+ | * [[IFP]] files containing [[animation]]s. | ||
=== GTA IV === | === GTA IV === |
Revision as of 09:42, 20 November 2010
An archive file is a file that is composed of one or more files along with metadata, such as file names, sizes and offsets within the archive. They are used for faster access to file contents by game, as well as compression (in some cases) to safe space on the storage medium. GTA makes use of various archive file formats for different purposes.
GTA III, Vice City and San Andreas
- IMG archives are used for all game assets except audio
- SFX files and various audio streams
- COL files are archives of various collision models
- IFP files containing animations.
GTA IV
- new IMG archive format
- RPF archives
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |