Difference between revisions of "CARS (IDE Section)"
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(New page: {{Research}} {{IdeSection | game = GTA III, GTA VC, GTA SA, GTA IV | description = Used to define vehicles }} '''CARS''' is a section in the item definition file...) |
(→GTA III - Vice City) |
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This section is mainly used in the <code>default.ide</code> file. | This section is mainly used in the <code>default.ide</code> file. | ||
ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, | ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, | ||
| − | + | Comprules, WheelID, WheelScale | |
{|{{Prettytable}} width="100%" | {|{{Prettytable}} width="100%" | ||
| Line 28: | Line 28: | ||
|<center>GameName</center>||Name corresponding to its [[GXT]] entry, must be seven characters or less | |<center>GameName</center>||Name corresponding to its [[GXT]] entry, must be seven characters or less | ||
|- | |- | ||
| − | |<center>Anims</center>|| | + | |<center>Anims</center>||Appropriate animation file mainly used on bikes |
|- | |- | ||
| − | |<center>Class</center>|| | + | |<center>Class</center>||Class of the vehicle |
|- | |- | ||
|<center>Frequency</center>|| | |<center>Frequency</center>|| | ||
| Line 36: | Line 36: | ||
|<center>Level</center>|| | |<center>Level</center>|| | ||
|- | |- | ||
| − | |<center> | + | |<center>Comprules</center>|| |
|- | |- | ||
| − | |<center>WheelID</center>||Wheel model ID, not available for type "boat" | + | |<center>WheelID</center>||Wheel model ID, not available for type "boat" and special for bikes |
|- | |- | ||
|<center>WheelScale</center>||not available for type "boat" | |<center>WheelScale</center>||not available for type "boat" | ||
|} | |} | ||
| + | |||
| + | ===Class=== | ||
| + | The class of a vehicle helps determines where a vehicle should spawn, with the help of [[hardcoded]] features and the [[script]]. The ''ignore'' class is special for its ability to prevent vehicles assigned to that class from spawning as a regular NPC vehicle in traffic. These are the classes that are available and used in the game. | ||
| + | |||
| + | GTA3 | ||
| + | *big | ||
| + | *executive | ||
| + | *ignore | ||
| + | *poorfamily | ||
| + | *richfamily | ||
| + | *special | ||
| + | *worker | ||
| + | |||
| + | Vice City | ||
| + | *big | ||
| + | *executive | ||
| + | *ignore | ||
| + | *leisureboat | ||
| + | *moped | ||
| + | *motorbike | ||
| + | *normal | ||
| + | *poorfamily | ||
| + | *richfamily | ||
| + | *taxi | ||
| + | *worker | ||
| + | *workerboat | ||
===Wheels=== | ===Wheels=== | ||
Revision as of 04:08, 14 August 2009
| Supported games: | GTA III, GTA VC, GTA SA, GTA IV | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brief description: | Used to define vehicles | |||||||||||||||
IDE Sections:
| ||||||||||||||||
CARS is a section in the item definition file. It is used to define vehicles and some their properties.
GTA III - Vice City
Format
This section is mainly used in the default.ide file.
ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, WheelID, WheelScale
| Identifier | Description |
|---|---|
| Unique model ID | |
| Name of the .dff model file, without extension | |
| Name of the .txd texture dictionary, without extension | |
| Type of vehicle, which includes car, boat, plane, and, for Vice City only, bike and heli. Heli and plane are used only for NPC aircrafts. | |
| Name corresponding to its handling data in the handling.cfg file. | |
| Name corresponding to its GXT entry, must be seven characters or less | |
| Appropriate animation file mainly used on bikes | |
| Class of the vehicle | |
| Wheel model ID, not available for type "boat" and special for bikes | |
| not available for type "boat" |
Class
The class of a vehicle helps determines where a vehicle should spawn, with the help of hardcoded features and the script. The ignore class is special for its ability to prevent vehicles assigned to that class from spawning as a regular NPC vehicle in traffic. These are the classes that are available and used in the game.
GTA3
- big
- executive
- ignore
- poorfamily
- richfamily
- special
- worker
Vice City
- big
- executive
- ignore
- leisureboat
- moped
- motorbike
- normal
- poorfamily
- richfamily
- taxi
- worker
- workerboat
Wheels
Wheel models and textures are located in the models folder in the game's directory.
| GTA3 | Vice City | ||
|---|---|---|---|
| ID | Image | ID | Image |
| 160 | wheel_sport | 237 | wheel_rim |
| 161 | wheel_saloon | 238 | wheel_offroad |
| 162 | wheel_lightvan | 239 | wheel_truck |
| 163 | wheel_classic | 250 | wheel_sport |
| 164 | wheel_alloy | 251 | wheel_saloon |
| 165 | wheel_lighttruck | 252 | wheel_lightvan |
| 166 | wheel_smallcar | 253 | wheel_classic |
| 254 | wheel_alloy | ||
| 255 | wheel_lighttruck | ||
| 256 | wheel_smallcar | ||
| File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
| Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
| Tools | ASI Loader • ENBSeries • SCO Toolbox • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • SC-CL • Scocl |
| Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
| Multiplayer | GTA Connected • CitizenMP:IV Reloaded • IV Multiplayer • Four Multiplayer • Gostown IV |
| Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |