Difference between revisions of "Struct (RW Section)"
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| − | {{ | + | {{RW Section |
| − | + | | NAME = Struct | |
| + | | VENDORNAME = Criterion Games | ||
| + | | MODULENAME = Core | ||
| + | | MODULEID = 000000 | ||
| + | | IDENTIFIER = 01 | ||
| + | | PARENTS = [[Atomic (RW Section)#Structure|Atomic]], [[Clump (RW Section)#Structure|Clump]], [[Geometry (RW Section)#Structure|Geometry]], [[Geometry List (RW Section)#Structure|Geometry List]], [[Frame List (RW Section)#Structure|Frame List]], [[Material (RW Section)#Structure|Material]], [[Material List (RW Section)#Structure|Material List]], [[Texture (RW Section)#Structure|Texture]], [[Texture Dictionary (RW Section)#Structure|Texture Dictionary]], [[Raster (RW Section)#Structure|Raster]], [[UV Animation PLG (RW Section)#Structure|UV Animation PLG]] | ||
| + | }} | ||
| − | + | '''Struct''' sections are basic sections that store data for their direct parent. Typically all [[List_of_RW_section_IDs|core sections]] contain a struct as their first child, even if it might be empty in some cases. The content of the section varies and depends on its parent. | |
| − | + | {{N|SA|VC|3}} | |
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Latest revision as of 07:48, 14 September 2020
| Struct | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x01
|
| Chunk ID | 0x00000001
|
| Versions | All |
| Hierarchy | |
| Parents: Atomic, Clump, Geometry, Geometry List, Frame List, Material, Material List, Texture, Texture Dictionary, Raster, UV Animation PLG | |
| Children: None | |
| Extensions: None | |
| File Format | |
Struct sections are basic sections that store data for their direct parent. Typically all core sections contain a struct as their first child, even if it might be empty in some cases. The content of the section varies and depends on its parent.