Difference between revisions of "Struct (RW Section)"
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| MODULEID = 000000 | | MODULEID = 000000 | ||
| IDENTIFIER = 01 | | IDENTIFIER = 01 | ||
− | | PARENTS = [[Atomic (RW Section)#Structure|Atomic]], [[Clump (RW Section)#Structure|Clump]], [[Geometry (RW Section)#Structure|Geometry]], [[Geometry List (RW Section)#Structure|Geometry List]], [[Frame List (RW Section)#Structure|Frame List]], [[Material (RW Section)#Structure|Material]], [[Material List (RW Section)#Structure|Material List]], [[Texture (RW Section)#Structure|Texture]], [[Texture Dictionary (RW Section)#Structure|Texture Dictionary]], [[Raster (RW Section)#Structure|Raster]] | + | | PARENTS = [[Atomic (RW Section)#Structure|Atomic]], [[Clump (RW Section)#Structure|Clump]], [[Geometry (RW Section)#Structure|Geometry]], [[Geometry List (RW Section)#Structure|Geometry List]], [[Frame List (RW Section)#Structure|Frame List]], [[Material (RW Section)#Structure|Material]], [[Material List (RW Section)#Structure|Material List]], [[Texture (RW Section)#Structure|Texture]], [[Texture Dictionary (RW Section)#Structure|Texture Dictionary]], [[Raster (RW Section)#Structure|Raster]], [[UV Animation PLG (RW Section)#Structure|UV Animation PLG]] |
}} | }} | ||
Latest revision as of 07:48, 14 September 2020
Struct | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x01
|
Chunk ID | 0x00000001
|
Versions | All |
Hierarchy | |
Parents: Atomic, Clump, Geometry, Geometry List, Frame List, Material, Material List, Texture, Texture Dictionary, Raster, UV Animation PLG | |
Children: None | |
Extensions: None | |
File Format |
Struct sections are basic sections that store data for their direct parent. Typically all core sections contain a struct as their first child, even if it might be empty in some cases. The content of the section varies and depends on its parent.