Difference between revisions of "Struct (RW Section)"

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| MODULEID = 000000
 
| MODULEID = 000000
 
| IDENTIFIER = 01
 
| IDENTIFIER = 01
| PARENTS = [[Atomic (RW Section)#Structure|Atomic]], [[Clump (RW Section)#Structure|Clump]], [[Geometry (RW Section)#Structure|Geometry]], [[Geometry List (RW Section)#Structure|Geometry List]], [[Frame List (RW Section)#Structure|Frame List]], [[Material (RW Section)#Structure|Material]], [[Material List (RW Section)#Structure|Material List]], [[Texture (RW Section)#Structure|Texture]], [[Texture Dictionary (RW Section)#Structure|Texture Dictionary]], [[Raster (RW Section)#Structure|Raster]]
+
| PARENTS = [[Atomic (RW Section)#Structure|Atomic]], [[Clump (RW Section)#Structure|Clump]], [[Geometry (RW Section)#Structure|Geometry]], [[Geometry List (RW Section)#Structure|Geometry List]], [[Frame List (RW Section)#Structure|Frame List]], [[Material (RW Section)#Structure|Material]], [[Material List (RW Section)#Structure|Material List]], [[Texture (RW Section)#Structure|Texture]], [[Texture Dictionary (RW Section)#Structure|Texture Dictionary]], [[Raster (RW Section)#Structure|Raster]], [[UV Animation PLG (RW Section)#Structure|UV Animation PLG]]
 
}}
 
}}
  

Latest revision as of 07:48, 14 September 2020

Struct
RenderWare Stream Section
Vendor Criterion Games
Module Core
Module ID 0x000000
Identifier 0x01
Chunk ID 0x00000001
Versions All
Hierarchy
Parents:
Atomic, Clump, Geometry, Geometry List, Frame List, Material, Material List, Texture, Texture Dictionary, Raster, UV Animation PLG
Children:
None
Extensions:
None
File Format

Struct sections are basic sections that store data for their direct parent. Typically all core sections contain a struct as their first child, even if it might be empty in some cases. The content of the section varies and depends on its parent.