Difference between revisions of "UV Animation PLG (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
(See also)
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
{{RW Section|UV Animation PLG|0x0135}}
+
{{RW Section
 +
| NAME = UV Animation PLG
 +
| VENDORNAME = Criterion Games
 +
| MODULENAME = Toolkit
 +
| MODULEID = 000001
 +
| IDENTIFIER = 35
 +
| PARENTS = [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])''
 +
}}
  
'''UV Animation PLG''' is an extension to the [[Material (RW Section)|Material]] section in the [[RenderWare binary stream file|Renderware stream file format]]. It is part of the [[List_of_RW_section_IDs#Toolkit|Renderware Toolkit]] and can be used animate a texture in UV-Space.
+
'''UV Animation PLG''' is an extension to the [[Material (RW Section)|Material]] section in the [[RenderWare binary stream file|Renderware stream file format]]. It is part of the [[List_of_RW_section_IDs|Renderware Toolkit]] and can be used animate a texture in UV-space.
  
 
== Binary structure ==  
 
== Binary structure ==  
  
The existence of this section is typically determined by a effect within a [[Material Effects PLG (RW Section)|Material Effects]] section, which is also an [[Extension (RW_Section)|extension]] of the [[Material (RW Section)|Material]] section. It contains the names of UV animations that are to be attached to this material. The maximum is 8 but most often only one animation is found here.
+
The existence of this section is typically determined by a effect within a [[Material Effects PLG (RW Section)|Material Effects]] section, which is also an [[Extension (RW_Section)|extension]] of the [[Material (RW Section)|Material]] section. It contains the names of UV animations that are attached to this material. The maximum number of UV channels is 8 but most often only one animation is found here.
  
   uint32        mask
+
   0x00: DWORD channel mask
 
   char[n][32]    animation names
 
   char[n][32]    animation names
  
Line 16: Line 23:
  
 
== See also ==
 
== See also ==
* [[Material (RW Section)|Material]]
+
 
 
* [[User Data PLG (RW Section)|User Data PLG]]
 
* [[User Data PLG (RW Section)|User Data PLG]]
 
* [[Material Effects PLG (RW Section)|Material Effects PLG]]
 
* [[Material Effects PLG (RW Section)|Material Effects PLG]]
Line 23: Line 30:
 
* [[Texture (RW Section)|Texture]]
 
* [[Texture (RW Section)|Texture]]
 
* [[Geometry List (RW Section)|Geometry List]]
 
* [[Geometry List (RW Section)|Geometry List]]
* [[RenderWare_binary_stream_file|RW file format specification]]
 
  
{{N|SA|VC}}
+
{{N|SA|VC|3}}
[[Category:GTA_3]]
 

Revision as of 12:33, 11 September 2020

UV Animation PLG
RenderWare Stream Section
Vendor Criterion Games
Module Toolkit
Module ID 0x000001
Identifier 0x35
Chunk ID 0x00000135
Versions All
Hierarchy
Parents:
Material (Extension)
Children:
None
Extensions:
None
File Format

UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-space.

Binary structure

The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It contains the names of UV animations that are attached to this material. The maximum number of UV channels is 8 but most often only one animation is found here.

 0x00: DWORD channel mask
 char[n][32]    animation names

Where n is the number of animations. To each of the 8 animation slots corresponds a bit in the mask (slot n has bit 1<<n set, counting from 0). If bit n is set, a 32 byte string follows (with n counting up).

A UV animation can animate up to 8 nodes/UV sets.

See also