UV Animation Dictionary (RW Section)
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| UV Animation Dictionary | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x2B
|
| Chunk ID | 0x0000002B
|
| Versions | All |
| Hierarchy | |
| Parents: Material (?) | |
| Children: Struct, Anim Animation | |
| Extensions: None | |
| File Format | |
UV Animation Dictionary is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the UV Animation PLG chunk in a material's extensions.
Structure
The UV Animation Dictionary has child chunks, one Struct (described below) and a list of Anim Animation sections. The struct contains the size of the list:
4b - DWORD - Number of UV Animations (n)
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8.
The Struct is followed by n Anim Animation chunks, each defining an animation.