CARS is a section in the item definition file. It is used to define vehicles and some their properties.
GTA III - Vice City
Format
This section is mainly used in the default.ide
file.
ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level,
SpecificType, WheelID, WheelScale
Identifier
|
Description
|
ID |
Unique model ID
|
ModelName |
Name of the .dff model file, without extension
|
TxdName |
Name of the .txd texture dictionary, without extension
|
Type |
Type of vehicle, which includes car, boat, plane, and, for Vice City only, bike and heli. Heli and plane are used only for NPC aircrafts.
|
HandlingID |
Name corresponding to its handling data in the handling.cfg file.
|
GameName |
Name corresponding to its GXT entry, must be seven characters or less
|
Anims |
Animation file from the ped.ifp file used for the characters while interacting with the vehicle, which includes entering, exiting, driving, and drive-bys.
|
Class |
|
Frequency |
|
Level |
|
SpecificType |
|
WheelID |
Wheel model ID, not available for type "boat"
|
WheelScale |
not available for type "boat"
|
Wheels
Wheel models and textures are located in the models folder in the game's directory.
GTA3
|
Vice City
|
ID
|
Image
|
ID
|
Image
|
160
|
wheel_sport
|
237
|
wheel_rim
|
161
|
wheel_saloon
|
238
|
wheel_offroad
|
162
|
wheel_lightvan
|
239
|
wheel_truck
|
163
|
wheel_classic
|
250
|
wheel_sport
|
164
|
wheel_alloy
|
251
|
wheel_saloon
|
165
|
wheel_lighttruck
|
252
|
wheel_lightvan
|
166
|
wheel_smallcar
|
253
|
wheel_classic
|
|
|
254
|
wheel_alloy
|
|
|
255
|
wheel_lighttruck
|
|
|
256
|
wheel_smallcar
|