Difference between revisions of "Opcodes Restoration Project"
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− | The '''Opcodes Restoration Project''' is a plugin for [[CLEO]] v2.0.0.4 and above for [[GTA III]] and [[Vice City]] that aims to restore functionality to many [[List of unsupported opcodes|unsupported opcodes]]. Only US v1.0 has been thoroughly tested. | + | The '''Opcodes Restoration Project''' is a plugin for [[CLEO]] v2.0.0.4 and above for [[GTA III]] and [[Vice City]] that aims to restore functionality to many [[List of unsupported opcodes|unsupported opcodes]]. Only US v1.0 has been thoroughly tested. Many versions of Vice City are partially supported but none have been tested. |
== Files == | == Files == | ||
*[https://www.dropbox.com/s/yw34xo81j902lxt/III.Opcodes.cleo?dl=0 III.Opcodes.cleo]: The plugin for GTA III. Place in III\CLEO\CLEO_PLUGINS. | *[https://www.dropbox.com/s/yw34xo81j902lxt/III.Opcodes.cleo?dl=0 III.Opcodes.cleo]: The plugin for GTA III. Place in III\CLEO\CLEO_PLUGINS. | ||
*[https://www.dropbox.com/s/7niqd0us5u1s1j2/VC.Opcodes.cleo?dl=0 VC.Opcodes.cleo]: The plugin for Vice City. Place in VC\CLEO\CLEO_PLUGINS. | *[https://www.dropbox.com/s/7niqd0us5u1s1j2/VC.Opcodes.cleo?dl=0 VC.Opcodes.cleo]: The plugin for Vice City. Place in VC\CLEO\CLEO_PLUGINS. | ||
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/Opcodes/dllmain.cpp dllmain.cpp]: The primary source code for the plugin. |
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/test_scripts/III.OpcodesTest.cs III.OpcodesTest.cs]: The test script for the plugin for GTA III. Place in III\CLEO. |
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/test_scripts/III.OpcodesTest.txt III.OpcodesTest.txt]: The source code for the test script for GTA III. |
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/test_scripts/VC.OpcodesTest.cs VC.OpcodesTest.cs]: The test script for the plugin for Vice City. Place in VC\CLEO. |
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/test_scripts/VC.OpcodesTest.txt VC.OpcodesTest.txt]: The source code for the test script for Vice City. |
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/scm.txt scm.txt]: Let [[Sanny Builder]] recognize the new opcodes. Add onto [[Sanny Builder/SCM.INI|SCM.INI]] in SB\data\gta3 and [[Sanny Builder/VCSCM.INI|VCSCM.INI]] in SB\data\vc. |
− | *[https://raw.githubusercontent.com/spaceeinstein/ | + | *[https://raw.githubusercontent.com/spaceeinstein/opcodes-restoration-project/master/Opcodes/opcodes.txt opcodes.txt]: For reference. Add onto opcodes.txt in SB\data\gta3 and SB\data\vc. |
− | == GTA III == | + | == Building == |
+ | You can rebuild the plugin for yourself if you want to. Use git (e.g. through [https://desktop.github.com/ Git Shell]) to clone the repository and the submodules. | ||
+ | <pre>git clone --recursive https://github.com/cleolibrary/opcodes-restoration-project</pre> | ||
+ | |||
+ | Use Microsoft Visual Studio to open <code>Opcode\Opcodes.sln</code>. Change the active solution configuration to either <code>III</code> or <code>VC</code>, then build the solution. The plugin will be located in <code>Opcodes\Release\CLEO\CLEO_PLUGINS\</code>. | ||
+ | |||
+ | == Restored opcodes == | ||
+ | === GTA III === | ||
This is a list of opcodes that have been restored and extended in GTA III. | This is a list of opcodes that have been restored and extended in GTA III. | ||
{|class="wikitable mw-collapsible mw-collapsed sortable" | {|class="wikitable mw-collapsible mw-collapsed sortable" | ||
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|} | |} | ||
− | == Vice City == | + | === Vice City === |
This is a list of over 100 opcodes that have been restored in Vice City. The "non-plugin alternative" column offers an equivalent or closely similar behavior of the opcode independent of the plugin. | This is a list of over 100 opcodes that have been restored in Vice City. The "non-plugin alternative" column offers an equivalent or closely similar behavior of the opcode independent of the plugin. | ||
{|class="wikitable center-col-3 mw-collapsible mw-collapsed sortable" | {|class="wikitable center-col-3 mw-collapsible mw-collapsed sortable" |
Revision as of 07:55, 12 August 2016
The Opcodes Restoration Project is a plugin for CLEO v2.0.0.4 and above for GTA III and Vice City that aims to restore functionality to many unsupported opcodes. Only US v1.0 has been thoroughly tested. Many versions of Vice City are partially supported but none have been tested.
Files
- III.Opcodes.cleo: The plugin for GTA III. Place in III\CLEO\CLEO_PLUGINS.
- VC.Opcodes.cleo: The plugin for Vice City. Place in VC\CLEO\CLEO_PLUGINS.
- dllmain.cpp: The primary source code for the plugin.
- III.OpcodesTest.cs: The test script for the plugin for GTA III. Place in III\CLEO.
- III.OpcodesTest.txt: The source code for the test script for GTA III.
- VC.OpcodesTest.cs: The test script for the plugin for Vice City. Place in VC\CLEO.
- VC.OpcodesTest.txt: The source code for the test script for Vice City.
- scm.txt: Let Sanny Builder recognize the new opcodes. Add onto SCM.INI in SB\data\gta3 and VCSCM.INI in SB\data\vc.
- opcodes.txt: For reference. Add onto opcodes.txt in SB\data\gta3 and SB\data\vc.
Building
You can rebuild the plugin for yourself if you want to. Use git (e.g. through Git Shell) to clone the repository and the submodules.
git clone --recursive https://github.com/cleolibrary/opcodes-restoration-project
Use Microsoft Visual Studio to open Opcode\Opcodes.sln
. Change the active solution configuration to either III
or VC
, then build the solution. The plugin will be located in Opcodes\Release\CLEO\CLEO_PLUGINS\
.
Restored opcodes
GTA III
This is a list of opcodes that have been restored and extended in GTA III.
Opcode | Command name | Notes |
---|---|---|
0116 | IS_ |
|
02BD | SET_ |
|
02BE | SET_ |
|
050F | GET_ |
|
0511 | PRINT_ |
|
0546 | IS_ |
|
0547 | IS_ |
Vice City
This is a list of over 100 opcodes that have been restored in Vice City. The "non-plugin alternative" column offers an equivalent or closely similar behavior of the opcode independent of the plugin.
Opcode | Command name | Non-plugin alternative |
Notes |
---|---|---|---|
00A2 | IS_ |
✓ | Exactly the same as 8118 |
00AC | IS_ |
✓ | Exactly the same as 8119 |
00C5 | RETURN_ |
✓ | Same as 0485 for most versions |
00C6 | RETURN_ |
✓ | Same as 059A for most versions |
00E2 | GET_ |
✓ | CLEO code snippet alternative |
0113 | ADD_ |
✓ | Similar to 0114 with player character |
0116 | IS_ |
||
0130 | HAS_ |
✓ | CLEO code snippet alternative |
0135 | CHANGE_ |
✓ | Exactly the same as 020A |
0136 | SHAKE_ |
||
013B | IS_ |
||
013C | IS_ |
||
0155 | SET_ |
||
0156 | SET_ |
||
015E | IS_ |
✓ | CLEO code snippet alternative |
0163 | ADD_ |
||
0178 | IS_ |
||
0179 | IS_ |
||
017B | SET_ |
✓ | CLEO code snippet alternative |
01C6 | DONT_ |
||
01EE | ACTIVATE_ |
||
01EF | DEACTIVATE_ |
||
0218 | PRINT_ |
||
021D | SET_ |
✓ | CLEO code snippet alternative |
021F | SET_ |
✓ | CLEO code snippet alternative |
0220 | IS_ |
✓ | CLEO code snippet alternative |
0228 | IS_ |
✓ | CLEO code snippet alternative |
023A | IS_ |
||
023B | IS_ |
||
0242 | ARM_ |
✓ | CLEO code snippet alternative |
024B | SET_ |
||
024C | SET_ |
||
024D | HAS_ |
||
0255 | RESTART_ |
||
0295 | IS_ |
||
0299 | ACTIVATE_ |
✓ | CLEO code snippet alternative |
029C | IS_ |
||
02A0 | IS_ |
||
02A4 | ADD_ |
||
02A5 | ADD_ |
||
02A6 | ADD_ |
||
02B9 | DEACTIVATE_ |
✓ | CLEO code snippet alternative |
02BC | SET_ |
||
02BD | SET_ |
||
02BE | SET_ |
||
02D6 | IS_ |
||
02EE | IS_ |
||
02EF | DESTROY_ |
||
02F0 | DROP_ |
✓ | Similar to 0213 with model barrel1 type 9
|
02F1 | DROP_ |
✓ | Similar to 0213 with model barrel2 type 11
|
02FB | ACTIVATE_ |
||
02FC | PRINT_ |
||
0300 | PRINT_ |
||
0303 | PRINT_ |
||
0305 | PRINT_ |
||
0306 | PRINT_ |
||
0309 | PRINT_ |
||
031B | IS_ |
||
031C | IS_ |
||
032D | SET_ |
Has the same bug as GTA III | |
0346 | SET_ |
||
0351 | IS_ |
||
0356 | IS_ |
||
0357 | IS_ |
||
0367 | START_ |
✓ | CLEO code snippet alternative |
0368 | ACTIVATE_ |
||
036E | PRINT_ |
||
036F | PRINT_ |
||
0370 | PRINT_ |
||
0371 | PRINT_ |
||
0378 | SET_ |
||
0379 | SET_ |
||
037A | SET_ |
||
037B | SET_ |
||
037C | SET_ |
||
037D | SET_ |
||
037F | GIVE_ |
||
0386 | SET_ |
||
0387 | SET_ |
||
0388 | SET_ |
||
0389 | SET_ |
||
0393 | SET_ |
||
03A0 | IS_ |
||
03A5 | CHANGE_ |
Opcode is implemented but garage type 7 is buggy in Vice City | |
03C2 | IS_ |
||
03C6 | IS_ |
Checks the current level number instead, essentially the same behavior | |
03C9 | IS_ |
✓ | CLEO code snippet alternative |
03DB | ADD_ |
||
03DD | ADD_ |
||
03E9 | IS_ |
||
03EC | HAS_ |
||
0410 | SET_ |
||
0413 | SET_ |
✓ | CLEO code snippet alternative |
0415 | IS_ |
||
041B | REGISTER_ |
||
041C | SET_ |
||
041F | OVERRIDE_ |
||
0420 | OVERRIDE_ |
||
0421 | FORCE_ |
||
0422 | DOES_ |
Has the same bug as GTA III | |
042A | IS_ |
||
0432 | GET_ |
||
0444 | SET_ |
||
0447 | IS_ |
||
047D | GET_ |
||
04A7 | IS_ |
||
04A9 | IS_ |
||
04AB | IS_ |
||
04C8 | IS_ |
||
04CC | ADD_ |
||
04CD | ADD_ |
||
050F | GET_ |
✓ | CLEO code snippet alternative |
0511 | PRINT_ |
||
0513 | PRINT_ |
||
052D | GET_ |
||
0530 | ADD_ |
||
0532 | ADD_ |
Displays as a value "out of 0" in the stats menu | |
0535 | ADD_ |
||
0537 | SET_ |
||
0538 | ADD_ |
||
0547 | IS_ |
||
056F | ADD_ |