Difference between revisions of "PEDS"
m (The notes-template should only be used in combination with the ref-template.) |
(added SA) |
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Line 7: | Line 7: | ||
==GTA III== | ==GTA III== | ||
+ | This section is mainly used in the <code>default.ide</code> file. | ||
===Format=== | ===Format=== | ||
− | ID, ModelName, TxdName, Threat, Behavior, | + | ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass |
{|{{Prettytable}} width="100%" | {|{{Prettytable}} width="100%" | ||
Line 24: | Line 25: | ||
|<center>Behavior</center>||The behavior of the ped as defined in the pedstats.dat file | |<center>Behavior</center>||The behavior of the ped as defined in the pedstats.dat file | ||
|- | |- | ||
− | |<center> | + | |<center>Animation</center>||The animation file being used on the ped for movements |
|- | |- | ||
− | |<center>VehClass</center>||The class of vehicle that the ped will drive | + | |<center>VehClass</center>||The class of vehicle that the ped will drive<br>The value is in hex! It needs to be converted into decimal and back |
|} | |} | ||
− | === | + | ===Animations=== |
− | These are the available | + | These are the available animations which are located in the ped.ifp file. |
*busywoman | *busywoman | ||
*fatman | *fatman | ||
Line 68: | Line 69: | ||
==Vice City== | ==Vice City== | ||
+ | This section is mainly used in the <code>default.ide</code> file. | ||
===Format=== | ===Format=== | ||
− | ID, ModelName, TxdName, Threat, Behavior, | + | ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass, UnknownAnim, Radio1, Radio2 |
{|{{Prettytable}} width="100%" | {|{{Prettytable}} width="100%" | ||
Line 85: | Line 87: | ||
|<center>Behavior</center>||The behavior of the ped as defined in the pedstats.dat file | |<center>Behavior</center>||The behavior of the ped as defined in the pedstats.dat file | ||
|- | |- | ||
− | |<center> | + | |<center>Animation</center>||The animation file being used on the ped for movements |
|- | |- | ||
− | |<center>VehClass</center>||The class of vehicle that the ped will drive | + | |<center>VehClass</center>||The class of vehicle that the ped will drive<br>The value is in hex! It needs to be converted into decimal and back |
|- | |- | ||
− | |<center>Radio1, Radio2</center>||Ped's preferred radio station | + | |<center>Radio1, Radio2</center>||Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio |
|} | |} | ||
− | === | + | ===Animations=== |
− | These are the available | + | These are the available animations which are located in the ped.ifp file. |
*busywoman | *busywoman | ||
*fatman | *fatman | ||
Line 166: | Line 168: | ||
|- | |- | ||
| 9 || Off | | 9 || Off | ||
+ | |} | ||
+ | |||
+ | ==San Andreas== | ||
+ | This section is mainly used in the <code>peds.ide</code> file. | ||
+ | ===Format=== | ||
+ | ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass, Drugs, UnknownAnim, Radio1, Radio2, VoiceArchive, Voice1, Voice2 | ||
+ | |||
+ | {|{{Prettytable}} width="100%" | ||
+ | !width="250px"|Identifier | ||
+ | !Description | ||
+ | |- | ||
+ | |<center>ID</center>||Unique model ID | ||
+ | |- | ||
+ | |<center>ModelName</center>||Name of the .dff [[model file]], without extension | ||
+ | |- | ||
+ | |<center>TxdName</center>||Name of the .txd [[texture dictionary]], without extension | ||
+ | |- | ||
+ | |<center>Threat</center>||The threat of the ped as defined in the ped.dat file | ||
+ | |- | ||
+ | |<center>Behavior</center>||The behavior of the ped as defined in the pedstats.dat file | ||
+ | |- | ||
+ | |<center>Animation</center>||The animation file being used on the ped for movements | ||
+ | |- | ||
+ | |<center>VehClass</center>||The class of vehicle that the ped will drive<br>The value is in hex! It needs to be converted into decimal and back | ||
+ | |- | ||
+ | |<center>Drugs</center>||1 sets the ped to buy drugs from drug dealers | ||
+ | |- | ||
+ | |<center>Radio1, Radio2</center>||Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio | ||
+ | |- | ||
+ | |<center>VoiceArchive</center>||The [[Audio stream|sound file]] for the ped's voices | ||
+ | |- | ||
+ | |<center>Voice1, Voice2</center>||The ped's voices (its dialogue), doesn't include screams and pains | ||
+ | |} | ||
+ | |||
+ | ===Vehicle Class=== | ||
+ | This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file. | ||
+ | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
+ | ! Decimal | ||
+ | ! Class | ||
+ | |- | ||
+ | | 0 || none | ||
+ | |- | ||
+ | | 1 || normal | ||
+ | |- | ||
+ | | 2 || poorfamily | ||
+ | |- | ||
+ | | 4 || richfamily | ||
+ | |- | ||
+ | | 8 || executive | ||
+ | |- | ||
+ | | 16 || worker | ||
+ | |- | ||
+ | | 32 || big | ||
+ | |- | ||
+ | | 64 || taxi | ||
+ | |- | ||
+ | | 128 || moped | ||
+ | |- | ||
+ | | 256 || motorbike | ||
+ | |- | ||
+ | | 512 || leisureboat | ||
+ | |- | ||
+ | | 1024 || workerboat | ||
+ | |- | ||
+ | | 2048 || bicycle | ||
+ | |- | ||
+ | | 4096 || on foot | ||
+ | |} | ||
+ | |||
+ | ===Radio Stations=== | ||
+ | This is a list of available radio stations. | ||
+ | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
+ | ! Number | ||
+ | ! Station | ||
+ | |- | ||
+ | | 0 || Playback FM | ||
+ | |- | ||
+ | | 1 || K Rose | ||
+ | |- | ||
+ | | 2 || WCTR | ||
+ | |- | ||
+ | | 3 || K-DST | ||
+ | |- | ||
+ | | 4 || Bounce FM | ||
+ | |- | ||
+ | | 5 || SF-UR | ||
+ | |- | ||
+ | | 6 || Radio Los Santos | ||
+ | |- | ||
+ | | 7 || Radio X | ||
+ | |- | ||
+ | | 8 || CSR 103.9 | ||
+ | |- | ||
+ | | 9 || K-Jah West | ||
+ | |- | ||
+ | | 10 || Master Sounds 98.3 | ||
+ | |- | ||
+ | | 11 || User Track Player | ||
+ | |- | ||
+ | | 12 || Radio Off | ||
|} | |} | ||
{{N|4|SA}} | {{N|4|SA}} |
Revision as of 23:42, 18 August 2009
Supported games: | GTA III, GTA VC, GTA SA, GTA IV | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define characters and pedestrians | |||||||||||||||
IDE Sections:
|
PEDS is a section in the item definition file. It is used to define characters and pedestrians and some of their properties.
Contents
GTA III
This section is mainly used in the default.ide
file.
Format
ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The threat of the ped as defined in the ped.dat file | |
The behavior of the ped as defined in the pedstats.dat file | |
The animation file being used on the ped for movements | |
The class of vehicle that the ped will drive The value is in hex! It needs to be converted into decimal and back |
Animations
These are the available animations which are located in the ped.ifp file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- woman
Vehicle Class
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
1 | poorfamily |
2 | richfamily |
4 | executive |
8 | worker |
16 | special |
32 | big |
64 | taxi |
Vice City
This section is mainly used in the default.ide
file.
Format
ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass, UnknownAnim, Radio1, Radio2
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The threat of the ped as defined in the ped.dat file | |
The behavior of the ped as defined in the pedstats.dat file | |
The animation file being used on the ped for movements | |
The class of vehicle that the ped will drive The value is in hex! It needs to be converted into decimal and back | |
Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio |
Animations
These are the available animations which are located in the ped.ifp file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- jogger
- jogwoman
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- skate
- woman
Vehicle Class
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
1 | normal |
2 | poorfamily |
4 | richfamily |
8 | executive |
16 | worker |
32 | big |
64 | taxi |
128 | moped |
256 | motorbike |
512 | leisureboat |
1024 | workerboat |
Radio Stations
This is a list of available radio stations.
Number | Station |
---|---|
0 | Wildstyle |
1 | Flash FM |
2 | KChat |
3 | Fever 105 |
4 | VRock |
5 | VCPR |
6 | Espantoso |
7 | Emotion 98.3 |
8 | Wave 103 |
9 | Off |
San Andreas
This section is mainly used in the peds.ide
file.
Format
ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass, Drugs, UnknownAnim, Radio1, Radio2, VoiceArchive, Voice1, Voice2
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The threat of the ped as defined in the ped.dat file | |
The behavior of the ped as defined in the pedstats.dat file | |
The animation file being used on the ped for movements | |
The class of vehicle that the ped will drive The value is in hex! It needs to be converted into decimal and back | |
1 sets the ped to buy drugs from drug dealers | |
Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio | |
The sound file for the ped's voices | |
The ped's voices (its dialogue), doesn't include screams and pains |
Vehicle Class
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
0 | none |
1 | normal |
2 | poorfamily |
4 | richfamily |
8 | executive |
16 | worker |
32 | big |
64 | taxi |
128 | moped |
256 | motorbike |
512 | leisureboat |
1024 | workerboat |
2048 | bicycle |
4096 | on foot |
Radio Stations
This is a list of available radio stations.
Number | Station |
---|---|
0 | Playback FM |
1 | K Rose |
2 | WCTR |
3 | K-DST |
4 | Bounce FM |
5 | SF-UR |
6 | Radio Los Santos |
7 | Radio X |
8 | CSR 103.9 |
9 | K-Jah West |
10 | Master Sounds 98.3 |
11 | User Track Player |
12 | Radio Off |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |