Difference between revisions of "PEDS"
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===Types of Animations=== | ===Types of Animations=== | ||
− | + | These are the available types of animations located in the ped.ifp file. | |
*busywoman | *busywoman | ||
*fatman | *fatman | ||
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===Vehicle Class=== | ===Vehicle Class=== | ||
− | + | This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the [[CARS_(IDE_Section)#Class|CARS]] section of the IDE file. | |
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
! Decimal | ! Decimal | ||
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===Types of Animations=== | ===Types of Animations=== | ||
− | + | These are the available types of animations located in the ped.ifp file. | |
*busywoman | *busywoman | ||
*fatman | *fatman | ||
Line 113: | Line 113: | ||
===Vehicle Class=== | ===Vehicle Class=== | ||
− | + | This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the [[CARS_(IDE_Section)#Class_2|CARS]] section of the IDE file. | |
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
! Decimal | ! Decimal | ||
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===Radio Stations=== | ===Radio Stations=== | ||
− | + | This is a list of available radio stations. | |
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
! Number | ! Number |
Revision as of 15:30, 18 August 2009
Supported games: | GTA III, GTA VC, GTA SA, GTA IV | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define characters and pedestrians | |||||||||||||||
IDE Sections:
|
PEDS is a section in the item definition file. It is used to define characters and pedestrians and some of their properties.
Contents
GTA III
Format
ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The threat of the ped as defined in the ped.dat file | |
The behavior of the ped as defined in the pedstats.dat file | |
The type of animation being used on the ped for movements[*] | |
The class of vehicle that the ped will drive[*] The value is in hex! It needs to be converted into decimal and back |
Types of Animations
These are the available types of animations located in the ped.ifp file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- woman
Vehicle Class
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
1 | poorfamily |
2 | richfamily |
4 | executive |
8 | worker |
16 | special |
32 | big |
64 | taxi |
Vice City
Format
ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass, StartAnimation?, Radio1, Radio2
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The threat of the ped as defined in the ped.dat file | |
The behavior of the ped as defined in the pedstats.dat file | |
The type of animation being used on the ped for movements[*] | |
The class of vehicle that the ped will drive[*] The value is in hex! It needs to be converted into decimal and back | |
Ped's preferred radio station[*] |
Types of Animations
These are the available types of animations located in the ped.ifp file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- jogger
- jogwoman
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- skate
- woman
Vehicle Class
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
1 | normal |
2 | poorfamily |
4 | richfamily |
8 | executive |
16 | worker |
32 | big |
64 | taxi |
128 | moped |
256 | motorbike |
512 | leisureboat |
1024 | workerboat |
Radio Stations
This is a list of available radio stations.
Number | Station |
---|---|
0 | Wildstyle |
1 | Flash FM |
2 | KChat |
3 | Fever 105 |
4 | VRock |
5 | VCPR |
6 | Espantoso |
7 | Emotion 98.3 |
8 | Wave 103 |
9 | Off |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |