Difference between revisions of "UV Animation Dictionary (RW Section)"
Jump to navigation
Jump to search
m |
|||
| Line 11: | Line 11: | ||
'''UV Animation Dictionary''' is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the [[UV Animation PLG (RW Section)|UV Animation PLG]] chunk in a material's extensions. | '''UV Animation Dictionary''' is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the [[UV Animation PLG (RW Section)|UV Animation PLG]] chunk in a material's extensions. | ||
| − | == | + | == Structure == |
| − | The UV Animation Dictionary has child chunks, [[Struct (RW Section)|Struct]] (described below) and [[Anim Animation (RW Section)|Anim Animation]]. | + | The UV Animation Dictionary has child chunks, one [[Struct (RW Section)|Struct]] (described below) and a list of [[Anim Animation (RW Section)|Anim Animation]] sections. The struct contains the size of the list: |
| − | + | 4b - DWORD - Number of UV Animations (n) | |
| − | |||
| − | |||
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8. | The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8. | ||
Latest revision as of 08:08, 14 September 2020
| UV Animation Dictionary | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x2B
|
| Chunk ID | 0x0000002B
|
| Versions | All |
| Hierarchy | |
| Parents: Material (?) | |
| Children: Struct, Anim Animation | |
| Extensions: None | |
| File Format | |
UV Animation Dictionary is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the UV Animation PLG chunk in a material's extensions.
Structure
The UV Animation Dictionary has child chunks, one Struct (described below) and a list of Anim Animation sections. The struct contains the size of the list:
4b - DWORD - Number of UV Animations (n)
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8.
The Struct is followed by n Anim Animation chunks, each defining an animation.