Difference between revisions of "Right To Render (RW Section)"
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{RW Section|Right To Render| | + | {{RW Section |
+ | | NAME = Right To Render | ||
+ | | VENDORNAME = Criterion Games | ||
+ | | MODULENAME = Core | ||
+ | | MODULEID = 000000 | ||
+ | | IDENTIFIER = 1F | ||
+ | | PARENTS = [[Atomic (RW Section)|Atomic]] ''([[Extension (RW Section)|Extension]])'', [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])'' | ||
+ | }} | ||
'''Right To Render''' is a extension to an [[Atomic (RW Section)|Atomic]] or [[Material (RW Section)|Material]] chunk within a [[RenderWare#Binary_Streams|RenderWare stream]]. It records which pipeline was attached to the Atomic or Material when it was being written so that it can be attached again when the file is read. | '''Right To Render''' is a extension to an [[Atomic (RW Section)|Atomic]] or [[Material (RW Section)|Material]] chunk within a [[RenderWare#Binary_Streams|RenderWare stream]]. It records which pipeline was attached to the Atomic or Material when it was being written so that it can be attached again when the file is read. | ||
Line 14: | Line 21: | ||
==See also== | ==See also== | ||
− | |||
− | |||
* [[Skin PLG (RW Section)|Skin]] | * [[Skin PLG (RW Section)|Skin]] | ||
− | * [[ | + | * [[Material Effects PLG (RW Section)|Material Effects PLG]] |
− | {{N|SA|VC}} | + | {{N|SA|VC|3}} |
− |
Latest revision as of 12:14, 11 September 2020
Right To Render | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x1F
|
Chunk ID | 0x0000001F
|
Versions | All |
Hierarchy | |
Parents: Atomic (Extension), Material (Extension) | |
Children: None | |
Extensions: None | |
File Format |
Right To Render is a extension to an Atomic or Material chunk within a RenderWare stream. It records which pipeline was attached to the Atomic or Material when it was being written so that it can be attached again when the file is read.
Binary structure
The chunks contains two values:
uint32 - RW plugin identifier (e.g. 0x0116 or 0x0120) uint32 - extra data
After this has been read and if the plugin identified by the first value has registered a stream rights callback, this callback is called using extra data as an argument and usually attaches a pipeline. The extra data is typically used to select a pipeline if the plugin provides more than one; when streamed out, the attached pipeline's extra data value is written out. In GTA the Skin and PDS plugins are the only plugins which register a stream rights callback. If no pipeline is attached or it's plugin ID is 0, this chunk is not written.