Difference between revisions of "Script"
m |
|||
Line 14: | Line 14: | ||
− | ''[[CLEO]] OpCodes'' | + | ''[[CLEO]] OpCodes'': |
* [[0A92]] – Creates a ''CLEO'' thread | * [[0A92]] – Creates a ''CLEO'' thread | ||
* [[0A93]] – Ends a ''CLEO'' thread | * [[0A93]] – Ends a ''CLEO'' thread | ||
Line 20: | Line 20: | ||
* [[0A9F]] – Returns the current threads pointer | * [[0A9F]] – Returns the current threads pointer | ||
* [[0AAA]] – Returns the pointer to a named thread | * [[0AAA]] – Returns the pointer to a named thread | ||
− | * [[ | + | * [[0ABA]] – Ends a named ''CLEO'' thread |
== Links == | == Links == |
Revision as of 13:47, 12 September 2009
A thread descripes some kind of minimal process in computer science. Processes and threads are used to simulate parallel execution of programcode. But there is a difference between both: a process descipes the execution of a whole program. It contains an image of the programs binary executeable code in memory just as it is used for handling memory allocation by the operating system. However a thread is nothing in this way. It does just descripe a parallel execution of code inside a process, so one process can hold multiple threads.
The description above is just one very simple definition of a thread. GTA simplifies multithreading alot so everything the script needs to do is to start a thread and perhaps end it somehow. It does not need to handle variable synchronisation or communication between two threads. This is what the game does through internal routines.
OpCodes & Native functions
This section is incomplete. You can help by fixing and expanding it.
- 004E – Ends the current thread
- 004F – Creates a parameterized thread
- 00D7 – Creates an unparameterized thread
- 03A4 – Gives a thread a name
- 0459 – Ends a named thread
- 004E – Ends the current thread
CLEO OpCodes:
- 0A92 – Creates a CLEO thread
- 0A93 – Ends a CLEO thread
- 0A95 – Enables thread saving for a CLEO thread
- 0A9F – Returns the current threads pointer
- 0AAA – Returns the pointer to a named thread
- 0ABA – Ends a named CLEO thread
Links
Further Information
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |