Difference between revisions of "Object.dat"
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− | Dynamic objects are defined in the <code>object.dat</code> file. They must be defined in an [[IDE]] | + | '''Dynamic objects''' are defined in the <code>object.dat</code> file. They must be defined in an [[IDE]] file first. With additionally defining them in the <code>object.dat</code> file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them ([[Garage|garage doors]]). |
{{file-stub}} | {{file-stub}} | ||
− | + | {{N|4|SA}} | |
− | + | [[Category:Map_Formats]] | |
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Revision as of 09:04, 27 March 2009
Dynamic objects are defined in the object.dat
file. They must be defined in an IDE file first. With additionally defining them in the object.dat
file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them (garage doors).
Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |