Difference between revisions of "UV Animation Dictionary (RW Section)"
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− | {{RW Section|UV Animation Dictionary| | + | {{RW Section |
+ | | NAME = UV Animation Dictionary | ||
+ | | VENDORNAME = Criterion Games | ||
+ | | MODULENAME = Core | ||
+ | | MODULEID = 000000 | ||
+ | | IDENTIFIER = 2B | ||
+ | | PARENTS = [[Material (RW Section)|Material]] ''(?)'' | ||
+ | | CHILDREN = [[Struct (RW Section)|Struct]], [[Anim Animation (RW Section)|Anim Animation]] | ||
+ | }} | ||
'''UV Animation Dictionary''' is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the [[UV Animation PLG (RW Section)|UV Animation PLG]] chunk in a material's extensions. | '''UV Animation Dictionary''' is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the [[UV Animation PLG (RW Section)|UV Animation PLG]] chunk in a material's extensions. | ||
− | == | + | == Structure == |
− | The UV Animation Dictionary has child chunks, [[Struct (RW Section)|Struct]] (described below) and [[Anim Animation (RW Section)| Anim Animation]]. | + | The UV Animation Dictionary has child chunks, one [[Struct (RW Section)|Struct]] (described below) and a list of [[Anim Animation (RW Section)|Anim Animation]] sections. The struct contains the size of the list: |
− | + | 4b - DWORD - Number of UV Animations (n) | |
− | |||
− | |||
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8. | The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8. | ||
− | The [[Struct (RW Section)|Struct]] is followed by <code>n</code> [[Anim Animation (RW Section)| Anim Animation]] chunks, each defining an animation. | + | The [[Struct (RW Section)|Struct]] is followed by <code>n</code> [[Anim Animation (RW Section)|Anim Animation]] chunks, each defining an animation. |
− | == | + | == See Also == |
− | |||
− | |||
− | |||
− | |||
* [[UV Animation PLG (RW Section)| UV Animation PLG]] | * [[UV Animation PLG (RW Section)| UV Animation PLG]] | ||
* [[Material (RW Section)|Material]] | * [[Material (RW Section)|Material]] | ||
* [[Material Effects PLG (RW Section)|Material Effects PLG]] | * [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
− | + | ||
+ | {{N|SA|VC|3}} |
Latest revision as of 08:08, 14 September 2020
UV Animation Dictionary | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x2B
|
Chunk ID | 0x0000002B
|
Versions | All |
Hierarchy | |
Parents: Material (?) | |
Children: Struct, Anim Animation | |
Extensions: None | |
File Format |
UV Animation Dictionary is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the UV Animation PLG chunk in a material's extensions.
Structure
The UV Animation Dictionary has child chunks, one Struct (described below) and a list of Anim Animation sections. The struct contains the size of the list:
4b - DWORD - Number of UV Animations (n)
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8.
The Struct is followed by n
Anim Animation chunks, each defining an animation.