Difference between revisions of "UV Animation Dictionary (RW Section)"
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(UV Animation Dictionary) |
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| − | {{RW Section|UV Animation Dictionary| | + | {{RW Section |
| + | | NAME = UV Animation Dictionary | ||
| + | | VENDORNAME = Criterion Games | ||
| + | | MODULENAME = Core | ||
| + | | MODULEID = 000000 | ||
| + | | IDENTIFIER = 2B | ||
| + | | PARENTS = [[Material (RW Section)|Material]] ''(?)'' | ||
| + | | CHILDREN = [[Struct (RW Section)|Struct]], [[Anim Animation (RW Section)|Anim Animation]] | ||
| + | }} | ||
'''UV Animation Dictionary''' is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the [[UV Animation PLG (RW Section)|UV Animation PLG]] chunk in a material's extensions. | '''UV Animation Dictionary''' is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the [[UV Animation PLG (RW Section)|UV Animation PLG]] chunk in a material's extensions. | ||
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== Stream Format == | == Stream Format == | ||
| − | The UV Animation Dictionary has child chunks, [[Struct (RW Section)|Struct]] (described below) and [[Anim Animation (RW Section)| Anim Animation]]. | + | The UV Animation Dictionary has child chunks, [[Struct (RW Section)|Struct]] (described below) and [[Anim Animation (RW Section)|Anim Animation]]. |
The UV Animation Dictionary struct has the following format: | The UV Animation Dictionary struct has the following format: | ||
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The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8. | The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8. | ||
| − | The [[Struct (RW Section)|Struct]] is followed by <code>n</code> [[Anim Animation (RW Section)| Anim Animation]] chunks, each defining an animation. | + | The [[Struct (RW Section)|Struct]] is followed by <code>n</code> [[Anim Animation (RW Section)|Anim Animation]] chunks, each defining an animation. |
| − | == | + | == See Also == |
| − | |||
| − | |||
| − | |||
| − | |||
* [[UV Animation PLG (RW Section)| UV Animation PLG]] | * [[UV Animation PLG (RW Section)| UV Animation PLG]] | ||
* [[Material (RW Section)|Material]] | * [[Material (RW Section)|Material]] | ||
* [[Material Effects PLG (RW Section)|Material Effects PLG]] | * [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
| − | + | ||
| + | {{N|SA|VC|3}} | ||
Revision as of 12:16, 11 September 2020
| UV Animation Dictionary | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x2B
|
| Chunk ID | 0x0000002B
|
| Versions | All |
| Hierarchy | |
| Parents: Material (?) | |
| Children: Struct, Anim Animation | |
| Extensions: None | |
| File Format | |
UV Animation Dictionary is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the UV Animation PLG chunk in a material's extensions.
Stream Format
The UV Animation Dictionary has child chunks, Struct (described below) and Anim Animation.
The UV Animation Dictionary struct has the following format:
int32 - Number of UV Animations (n)
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8.
The Struct is followed by n Anim Animation chunks, each defining an animation.