Difference between revisions of "ANIM"
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{{IdeSection | {{IdeSection | ||
− | | game = | + | | game = {{Icon|SA}} {{Icon|4}} |
− | | description = Used to define | + | | description = Used to define animated map objects |
}} | }} | ||
− | '''ANIM''' is a section in the [[item definition]] file. It is used to define | + | '''ANIM''' is a section in the [[item definition]] file in [[San Andreas]] and [[GTA IV]]. It is used to define standard map objects linked to an animation. Its format is almost exactly like [[OBJS|standard map objects]] but with one additional parameter for the animation file. [[GTA IV]] added a section ([[TANM]]) that supports time controlled objects linked to animations. |
== Format == | == Format == | ||
=== San Andreas === | === San Andreas === | ||
+ | {{Pre| | ||
+ | anim | ||
+ | Id, ModelName, TxdName, AnimationName, DrawDistance, Flags | ||
+ | end | ||
+ | }} | ||
− | + | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |
− | + | ! style="width: 3em;"| {{Icon|SA}} | |
− | + | ! style="width: 12em;"| Identifier | |
− | ! | + | ! style="width: 6em;" | Type |
− | !Description | + | ! Description |
|- | |- | ||
− | | | + | | A || Id || integer || Unique object ID. |
|- | |- | ||
− | | | + | | B || ModelName || string || Name of the <code>.dff</code> [[model file]] without extension. |
|- | |- | ||
− | | | + | | C || TxdName || string || Name of the <code>.txd</code> [[texture dictionary]] without extension. |
|- | |- | ||
− | | | + | | D || AnimationName || string || Name of the <code>.ifp</code> [[animation file]] without extension. |
|- | |- | ||
− | | | + | | E || DrawDistance || float || [[Draw distance]] in [[unit]]s. |
|- | |- | ||
− | | | + | | F || Flags || integer || [[Item Definition#IDE Flags|Object flags]] |
− | | | ||
− | | | ||
|} | |} | ||
− | Note that animated | + | Note that animated models still have static [[COL|collisions]]. This means that the collision do not animate with the model since it does not contain bone information for the animation. If you want to move objects, you can do this using the [[SCM|script]]. {{ref|1}} |
=== GTA IV === | === GTA IV === | ||
+ | {{Pre| | ||
+ | anim | ||
+ | ModelName, TxdName, AnimationName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel | ||
+ | end | ||
+ | }} | ||
− | {{ | + | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" |
− | + | ! style="width: 3em;"| {{Icon|4}} | |
− | = | + | ! style="width: 12em;"| Identifier |
+ | ! style="width: 6em;" | Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | A || ModelName || string || Name of the <code>[[WDR|.wdr]]</code> model file without extension. | ||
+ | |- | ||
+ | | B || TxdName || string || Name of the <code>[[WTD|.wtd]]</code> texture dictionary without extension. | ||
+ | |- | ||
+ | | C || AnimationName || string || Name of the <code>[[WAD|.wad]]</code> animation file without extension. | ||
+ | |- | ||
+ | | D || DrawDistance || float || Draw distance in units. | ||
+ | |- | ||
+ | | E || Flag || integer || [[Item Definition#IDE Flags|Object flag]] | ||
+ | |- | ||
+ | | F || ''unknown'' || float || Unknown integer (0 by default). | ||
+ | |- | ||
+ | | G,H,I || MinX, MinY, MinZ || float[3] || Lower left corner of the bounding box for the object. | ||
+ | |- | ||
+ | | J,K,L || MaxX, MaxY, MaxZ || float[3] || Upper right corner of the bounding box for the object. | ||
+ | |- | ||
+ | | M,N,O || SphereX, SphereY, SphereZ || float[3] || Center of the bounding sphere for the object. | ||
+ | |- | ||
+ | | P || Radius || float || Radius of the bounding sphere into all dimensions. | ||
+ | |- | ||
+ | | Q || LODModel || string || Name of the <code>[[WDD|.wdd]]</code> file that contains the ''lod model'' for the defined modelname. | ||
+ | |} | ||
− | + | == Statistics == | |
− | + | Total number of ANIM entries in: | |
+ | :San Andreas: 54 | ||
+ | :GTA IV: 158 | ||
== References == | == References == |
Latest revision as of 06:51, 31 May 2019
Supported games: | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define animated map objects | |||||||||||||||
IDE Sections:
|
ANIM is a section in the item definition file in San Andreas and GTA IV. It is used to define standard map objects linked to an animation. Its format is almost exactly like standard map objects but with one additional parameter for the animation file. GTA IV added a section (TANM) that supports time controlled objects linked to animations.
Format
San Andreas
anim Id, ModelName, TxdName, AnimationName, DrawDistance, Flags end
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object ID. |
B | ModelName | string | Name of the .dff model file without extension.
|
C | TxdName | string | Name of the .txd texture dictionary without extension.
|
D | AnimationName | string | Name of the .ifp animation file without extension.
|
E | DrawDistance | float | Draw distance in units. |
F | Flags | integer | Object flags |
Note that animated models still have static collisions. This means that the collision do not animate with the model since it does not contain bone information for the animation. If you want to move objects, you can do this using the script. [1]
GTA IV
anim ModelName, TxdName, AnimationName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel end
Identifier | Type | Description | |
---|---|---|---|
A | ModelName | string | Name of the .wdr model file without extension.
|
B | TxdName | string | Name of the .wtd texture dictionary without extension.
|
C | AnimationName | string | Name of the .wad animation file without extension.
|
D | DrawDistance | float | Draw distance in units. |
E | Flag | integer | Object flag |
F | unknown | float | Unknown integer (0 by default). |
G,H,I | MinX, MinY, MinZ | float[3] | Lower left corner of the bounding box for the object. |
J,K,L | MaxX, MaxY, MaxZ | float[3] | Upper right corner of the bounding box for the object. |
M,N,O | SphereX, SphereY, SphereZ | float[3] | Center of the bounding sphere for the object. |
P | Radius | float | Radius of the bounding sphere into all dimensions. |
Q | LODModel | string | Name of the .wdd file that contains the lod model for the defined modelname.
|
Statistics
Total number of ANIM entries in:
- San Andreas: 54
- GTA IV: 158
References
See also
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |