Ped Event
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Ped event is an event that is happening on a ped or a vehicle the ped is in. Some of the events with descriptions are listed in the data\Decision\PedEvent.txt file.
List of Ped Events
| ID | Works for player? | Description |
|---|---|---|
| 0 | Yes | No specific event taking place |
| 4 | Yes | EVENT_PLAYER_COLLISION_WITH_PED, Brushed/touched by ped? |
| 7 | Yes | EVENT_DRAGGED_OUT_CAR, being dragged out of a vehicle by someone |
| 8 | Yes | EVENT_KNOCK_OFF_BIKE, fallen or knocked off a bike |
| 9 | Yes | EVENT_DAMAGE, received damage in any way |
| 10 | Yes | EVENT_DEATH |
| 11 | Yes | EVENT_DEAD_PED, a ped just died |
| 12 | Yes | EVENT_POTENTIAL_GET_RUN_OVER, potential to get or is being run over by a vehicle |
| 13 | Yes | EVENT_POTENTIAL_WALK_INTO_PED, potential to walk into a ped |
| 15 | Yes | EVENT_SHOT_FIRED |
| 17 | No? | EVENT_PED_ENTERED_MY_VEHICLE |
| 20 | Yes | EVENT_SEXY_PED, sees sexy ped, one of the most common event |
| 27 | No? | EVENT_ATTRACTOR |
| 30 | No? | EVENT_VEHICLE_THREAT |
| 31 | No | EVENT_GUN_AIMED_AT, being aimed by CJ |
| 32 | No | EVENT_SCRIPT_COMMAND, never generated as being ignored by the game engine |
| 33 | Yes | EVENT_IN_AIR, Landing any jump on foot |
| 36 | No? | EVENT_ACQUAINTANCE_PED_HATE |
| 37 | No? | EVENT_ACQUAINTANCE_PED_DISLIKE |
| 38 | No? | EVENT_ACQUAINTANCE_PED_LIKE |
| 39 | No? | EVENT_ACQUAINTANCE_PED_RESPECT |
| 41 | Yes | EVENT_VEHICLE_DAMAGE_WEAPON, the ped's vehicle is hit by a weapon |
| 42 | No? | EVENT_SPECIAL |
| 43 | No? | EVENT_GOT_KNOCKED_OVER_BY_CAR |
| 44 | Yes? | EVENT_POTENTIAL_WALK_INTO_OBJECT, as in event 13 |
| 46 | Yes? | EVENT_POTENTIAL_WALK_INTO_FIRE, as in event 13 |
| 48 | No? | EVENT_SCRIPTED_ATTRACTOR |
| 49 | No? | EVENT_SHOT_FIRED_WHIZZED_BY |
| 50 | No | EVENT_LOW_ANGER_AT_PLAYER |
| 51 | No | EVENT_HIGH_ANGER_AT_PLAYER |
| 52 | Yes | EVENT_HEALTH_REALLY_LOW, health really low |
| 53 | Yes | EVENT_HEALTH_LOW, health low |
| 54 | No? | EVENT_LEADER_ENTERED_CAR_AS_DRIVER |
| 55 | No? | EVENT_LEADER_EXITED_CAR_AS_DRIVER |
| 56 | Yes | EVENT_POTENTIAL_WALK_INTO_VEHICLE, potential to walk into a vehicle |
| 58 | Yes | EVENT_ON_FIRE, Stupidly walk into fire, didn't test other ped |
| 59 | Yes | EVENT_FIRE_NEARBY, any fire is nearby about 20 meters |
| 61 | No? | EVENT_SOUND_LOUD |
| 62 | No? | EVENT_SOUND_QUIET |
| 63 | No? | EVENT_ACQUAINTANCE_PED_HATE_BADLY_LIT |
| 64 | Yes | EVENT_HIT_BY_WATER_CANNON, Waterhosed |
| 65 | No? | EVENT_SEEN_PANICKED_PED |
| 66 | Yes | EVENT_IN_WATER, Begin swimming |
| 71 | ? | EVENT_PLAYER_COMMAND_TO_GROUP |
| 72 | Yes | EVENT_SEEN_COP, is seen by cop, one of the most common event |
| 73 | Yes | EVENT_VEHICLE_DAMAGE_COLLISION, vehicle damaged by other ped, has to be more than minor damage |
| 75 | Yes | EVENT_DANGER |
| 76 | ? | EVENT_PLAYER_COMMAND_TO_GROUP_GATHER |
| 79 | ? | EVENT_VEHICLE_ON_FIRE |
| 93 | Yes | EVENT_STUCK_IN_AIR, Caught in collision nightmare, only way to move is to jump |
Mission Script
You can use the following opcodes to do stuff to events.
- 074F (IS_CHAR_RESPONDING_TO_EVENT) – Checks if an event is happening on the actor (doesnt work?!)
- 080E (GET_CHAR_HIGHEST_PRIORITY_EVENT) – Gets the actor's current event
Also there are various native functions in GTA IV to use decision markers:
This section is incomplete. You can help by fixing and expanding it.
See also
External link
GTAForums: Ped Events
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