List of opcodes (LCS)
Revision as of 22:39, 2 June 2017 by Spaceeinstein (talk | contribs) (Created page with "This is a '''list of all opcodes''', including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the...")
This is a list of all opcodes, including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are only offset by 5.
Opcode | Command | Notes |
---|---|---|
00DB | ANDOR | |
00DC | LAUNCH_MISSION | |
00DD | MISSION_HAS_FINISHED | |
00DE | STORE_CAR_CHAR_IS_IN | |
00DF | STORE_CAR_PLAYER_IS_IN | |
00E0 | IS_CHAR_IN_CAR | |
00E1 | IS_PLAYER_IN_CAR | |
00E2 | IS_CHAR_IN_MODEL | |
00E3 | IS_PLAYER_IN_MODEL | |
00E4 | IS_CHAR_IN_ANY_CAR | |
00E5 | IS_PLAYER_IN_ANY_CAR | |
00E6 | IS_BUTTON_PRESSED | |
00E7 | - | |
00E8 | LOCATE_PLAYER_ANY_MEANS_2D | |
00E9 | LOCATE_PLAYER_ON_FOOT_2D | |
00EA | LOCATE_PLAYER_IN_CAR_2D | |
00EB | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | |
00EC | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | |
00ED | LOCATE_STOPPED_PLAYER_IN_CAR_2D | |
00EE | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | |
00EF | LOCATE_PLAYER_ON_FOOT_CHAR_2D | |
00F0 | LOCATE_PLAYER_IN_CAR_CHAR_2D | |
00F1 | LOCATE_CHAR_ANY_MEANS_2D | |
00F2 | LOCATE_CHAR_ON_FOOT_2D | |
00F3 | LOCATE_CHAR_IN_CAR_2D | |
00F4 | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | |
00F5 | LOCATE_STOPPED_CHAR_ON_FOOT_2D | |
00F6 | LOCATE_STOPPED_CHAR_IN_CAR_2D | |
00F7 | LOCATE_CHAR_ANY_MEANS_CHAR_2D | |
00F8 | LOCATE_CHAR_ON_FOOT_CHAR_2D | |
00F9 | LOCATE_CHAR_IN_CAR_CHAR_2D | |
00FA | LOCATE_PLAYER_ANY_MEANS_3D | |
00FB | LOCATE_PLAYER_ON_FOOT_3D | |
00FC | LOCATE_PLAYER_IN_CAR_3D | |
00FD | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | |
00FE | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | |
00FF | LOCATE_STOPPED_PLAYER_IN_CAR_3D | |
0100 | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | |
0101 | LOCATE_PLAYER_ON_FOOT_CHAR_3D | |
0102 | LOCATE_PLAYER_IN_CAR_CHAR_3D | |
0103 | LOCATE_CHAR_ANY_MEANS_3D | |
0104 | LOCATE_CHAR_ON_FOOT_3D | |
0105 | LOCATE_CHAR_IN_CAR_3D | |
0106 | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | |
0107 | LOCATE_STOPPED_CHAR_ON_FOOT_3D | |
0108 | LOCATE_STOPPED_CHAR_IN_CAR_3D | |
0109 | LOCATE_CHAR_ANY_MEANS_CHAR_3D | |
010A | LOCATE_CHAR_ON_FOOT_CHAR_3D | |
010B | LOCATE_CHAR_IN_CAR_CHAR_3D | |
010C | CREATE_OBJECT | |
010D | DELETE_OBJECT | |
010E | ADD_SCORE | |
010F | IS_SCORE_GREATER | |
0110 | STORE_SCORE | |
0111 | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | |
0112 | ALTER_WANTED_LEVEL | |
0113 | ALTER_WANTED_LEVEL_NO_DROP | |
0114 | IS_WANTED_LEVEL_GREATER | |
0115 | CLEAR_WANTED_LEVEL | |
0116 | SET_DEATHARREST_STATE | |
0117 | HAS_DEATHARREST_BEEN_EXECUTED | |
0118 | - | |
0119 | ADD_AMMO_TO_CHAR | |
011A | - | |
011B | IS_PLAYER_STILL_ALIVE | |
011C | IS_PLAYER_DEAD | |
011D | IS_CHAR_DEAD | |
011E | IS_CAR_DEAD | |
011F | SET_CHAR_THREAT_SEARCH | |
0120 | - | |
0121 | SET_CHAR_OBJ_NO_OBJ | |
0122 | - | |
0123 | - | |
0124 | - | |
0125 | - | |
0126 | IS_PLAYER_IN_ZONE | |
0127 | IS_PLAYER_PRESSING_HORN | |
0128 | HAS_CHAR_SPOTTED_PLAYER | |
0129 | - | |
012A | - | |
012B | IS_CHAR_OBJECTIVE_PASSED | |
012C | - | |
012D | - | |
012E | CREATE_CHAR_INSIDE_CAR | |
012F | WARP_PLAYER_FROM_CAR_TO_COORD | |
0130 | - | |
0131 | - | |
0132 | - | |
0133 | - | |
0134 | - | |
0135 | HAS_PLAYER_BEEN_ARRESTED | |
0136 | - | |
0137 | - | |
0138 | - | |
0139 | - | |
013A | - | |
013B | - | |
013C | IS_CAR_MODEL | |
013D | - | |
013E | - | |
013F | - | |
0140 | - | |
0141 | - | |
0142 | - | |
0143 | - | |
0144 | - | |
0145 | - | |
0146 | - | |
0147 | - | |
0148 | - | |
0149 | - | |
014A | - | |
014B | - | |
014C | GIVE_CAR_ALARM | |
014D | - | |
014E | IS_CAR_CRUSHED | |
014F | - | |
0150 | CREATE_CAR_GENERATOR | |
0151 | SWITCH_CAR_GENERATOR | |
0152 | - | |
0153 | DISPLAY_ONSCREEN_TIMER | |
0154 | CLEAR_ONSCREEN_TIMER | |
0155 | DISPLAY_ONSCREEN_COUNTER | |
0156 | CLEAR_ONSCREEN_COUNTER | |
0157 | SET_ZONE_CAR_INFO | |
0158 | - | |
0159 | IS_CHAR_IN_ZONE | |
015A | SET_CAR_DENSITY | |
015B | SET_PED_DENSITY | |
015C | POINT_CAMERA_AT_PLAYER | |
015D | POINT_CAMERA_AT_CAR | |
015E | POINT_CAMERA_AT_CHAR | |
015F | RESTORE_CAMERA | |
0160 | - | |
0161 | SET_ZONE_PED_INFO | |
0162 | SET_TIME_SCALE | |
0163 | - | |
0164 | SET_FIXED_CAMERA_POSITION | |
0165 | POINT_CAMERA_AT_POINT | |
0166 | ADD_BLIP_FOR_CAR_OLD | |
0167 | ADD_BLIP_FOR_CHAR_OLD | |
0168 | - | |
0169 | REMOVE_BLIP | |
016A | CHANGE_BLIP_COLOUR | |
016B | DIM_BLIP | |
016C | ADD_BLIP_FOR_COORD_OLD | |
016D | CHANGE_BLIP_SCALE | |
016E | SET_FADING_COLOUR | |
016F | DO_FADE | |
0170 | GET_FADING_STATUS | |
0171 | ADD_HOSPITAL_RESTART | |
0172 | ADD_POLICE_RESTART | |
0173 | OVERRIDE_NEXT_RESTART | |
0174 | - | |
0175 | GET_PLAYER_HEADING | |
0176 | SET_PLAYER_HEADING | |
0177 | GET_CHAR_HEADING | |
0178 | SET_CHAR_HEADING | |
0179 | GET_CAR_HEADING | |
017A | SET_CAR_HEADING | |
017B | GET_OBJECT_HEADING | |
017C | SET_OBJECT_HEADING | |
017D | IS_PLAYER_TOUCHING_OBJECT | |
017E | - | |
017F | SET_PLAYER_AMMO | |
0180 | SET_CHAR_AMMO | |
0181 | - | |
0182 | - | |
0183 | - | |
0184 | - | |
0185 | DECLARE_MISSION_FLAG | |
0186 | DECLARE_MISSION_FLAG_FOR_CONTACT | |
0187 | - | |
0188 | IS_PLAYER_HEALTH_GREATER | |
0189 | IS_CHAR_HEALTH_GREATER | |
018A | IS_CAR_HEALTH_GREATER | |
018B | ADD_BLIP_FOR_CAR | |
018C | ADD_BLIP_FOR_CHAR | |
018D | ADD_BLIP_FOR_OBJECT | |
018E | ADD_BLIP_FOR_CONTACT_POINT | |
018F | ADD_BLIP_FOR_COORD | |
0190 | CHANGE_BLIP_DISPLAY | |
0191 | ADD_ONE_OFF_SOUND | |
0192 | ADD_CONTINUOUS_SOUND | |
0193 | REMOVE_SOUND | |
0194 | IS_CAR_STUCK_ON_ROOF | |
0195 | ADD_UPSIDEDOWN_CAR_CHECK | |
0196 | REMOVE_UPSIDEDOWN_CAR_CHECK | |
0197 | SET_CHAR_OBJ_WAIT_ON_FOOT | |
0198 | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
0199 | SET_CHAR_OBJ_GUARD_SPOT | |
019A | SET_CHAR_OBJ_GUARD_AREA | |
019B | SET_CHAR_OBJ_WAIT_IN_CAR | |
019C | IS_PLAYER_IN_AREA_ON_FOOT_2D | |
019D | IS_PLAYER_IN_AREA_IN_CAR_2D | |
019E | IS_PLAYER_STOPPED_IN_AREA_2D | |
019F | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | |
01A0 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | |
01A1 | IS_PLAYER_IN_AREA_ON_FOOT_3D | |
01A2 | IS_PLAYER_IN_AREA_IN_CAR_3D | |
01A3 | IS_PLAYER_STOPPED_IN_AREA_3D | |
01A4 | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | |
01A5 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | |
01A6 | IS_CHAR_IN_AREA_ON_FOOT_2D | |
01A7 | IS_CHAR_IN_AREA_IN_CAR_2D | |
01A8 | IS_CHAR_STOPPED_IN_AREA_2D | |
01A9 | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | |
01AA | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | |
01AB | IS_CHAR_IN_AREA_ON_FOOT_3D | |
01AC | IS_CHAR_IN_AREA_IN_CAR_3D | |
01AD | IS_CHAR_STOPPED_IN_AREA_3D | |
01AE | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | |
01AF | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | |
01B0 | IS_CAR_STOPPED_IN_AREA_2D | |
01B1 | IS_CAR_STOPPED_IN_AREA_3D | |
01B2 | LOCATE_CAR_2D | |
01B3 | LOCATE_STOPPED_CAR_2D | |
01B4 | LOCATE_CAR_3D | |
01B5 | LOCATE_STOPPED_CAR_3D | |
01B6 | GIVE_WEAPON_TO_PLAYER | |
01B7 | GIVE_WEAPON_TO_CHAR | |
01B8 | - | |
01B9 | SET_PLAYER_CONTROL | |
01BA | FORCE_WEATHER | |
01BB | FORCE_WEATHER_NOW | |
01BC | RELEASE_WEATHER | |
01BD | SET_CURRENT_PLAYER_WEAPON | |
01BE | SET_CURRENT_CHAR_WEAPON | |
01BF | - | |
01C0 | GET_OBJECT_COORDINATES | |
01C1 | SET_OBJECT_COORDINATES | |
01C2 | GET_GAME_TIMER | |
01C3 | TURN_CHAR_TO_FACE_COORD | |
01C4 | TURN_PLAYER_TO_FACE_COORD | |
01C5 | STORE_WANTED_LEVEL | |
01C6 | IS_CAR_STOPPED | |
01C7 | MARK_CHAR_AS_NO_LONGER_NEEDED | |
01C8 | MARK_CAR_AS_NO_LONGER_NEEDED | |
01C9 | MARK_OBJECT_AS_NO_LONGER_NEEDED | |
01CA | DONT_REMOVE_CHAR | |
01CB | DONT_REMOVE_CAR | |
01CC | DONT_REMOVE_OBJECT | |
01CD | CREATE_CHAR_AS_PASSENGER | |
01CE | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |
01CF | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | |
01D0 | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |
01D1 | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | |
01D2 | - | |
01D3 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |
01D4 | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
01D5 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |
01D6 | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |
01D7 | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | |
01D8 | SET_CHAR_OBJ_LEAVE_CAR | |
01D9 | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |
01DA | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |
01DB | - | |
01DC | - | |
01DD | SET_CHAR_OBJ_DESTROY_OBJECT | |
01DE | SET_CHAR_OBJ_DESTROY_CAR | |
01DF | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |
01E0 | - | |
01E1 | - | |
01E2 | - | |
01E3 | SET_CHAR_AS_LEADER | |
01E4 | SET_PLAYER_AS_LEADER | |
01E5 | LEAVE_GROUP | |
01E6 | SET_CHAR_OBJ_FOLLOW_ROUTE | |
01E7 | ADD_ROUTE_POINT | |
01E8 | PRINT_WITH_NUMBER_BIG | |
01E9 | PRINT_WITH_NUMBER | |
01EA | PRINT_WITH_NUMBER_NOW | |
01EB | PRINT_WITH_NUMBER_SOON | |
01EC | SWITCH_ROADS_ON | |
01ED | SWITCH_ROADS_OFF | |
01EE | GET_NUMBER_OF_PASSENGERS | |
01EF | GET_MAXIMUM_NUMBER_OF_PASSENGERS | |
01F0 | SET_CAR_DENSITY_MULTIPLIER | |
01F1 | SET_CAR_HEAVY | |
01F2 | CLEAR_CHAR_THREAT_SEARCH | |
01F3 | ACTIVATE_CRANE | |
01F4 | DEACTIVATE_CRANE | |
01F5 | SET_MAX_WANTED_LEVEL | |
01F6 | - | |
01F7 | - | |
01F8 | IS_CAR_IN_AIR_PROPER | |
01F9 | IS_CAR_UPSIDEDOWN | |
01FA | GET_PLAYER_CHAR | |
01FB | CANCEL_OVERRIDE_RESTART | |
01FC | SET_POLICE_IGNORE_PLAYER | |
01FD | - | |
01FE | START_KILL_FRENZY | |
01FF | READ_KILL_FRENZY_STATUS | |
0200 | SQRT | |
0201 | LOCATE_PLAYER_ANY_MEANS_CAR_2D | |
0202 | LOCATE_PLAYER_ON_FOOT_CAR_2D | |
0203 | LOCATE_PLAYER_IN_CAR_CAR_2D | |
0204 | LOCATE_PLAYER_ANY_MEANS_CAR_3D | |
0205 | LOCATE_PLAYER_ON_FOOT_CAR_3D | |
0206 | LOCATE_PLAYER_IN_CAR_CAR_3D | |
0207 | LOCATE_CHAR_ANY_MEANS_CAR_2D | |
0208 | LOCATE_CHAR_ON_FOOT_CAR_2D | |
0209 | LOCATE_CHAR_IN_CAR_CAR_2D | |
020A | LOCATE_CHAR_ANY_MEANS_CAR_3D | |
020B | LOCATE_CHAR_ON_FOOT_CAR_3D | |
020C | LOCATE_CHAR_IN_CAR_CAR_3D | |
020D | GENERATE_RANDOM_FLOAT_IN_RANGE | |
020E | GENERATE_RANDOM_INT_IN_RANGE | |
020F | LOCK_CAR_DOORS | |
0210 | EXPLODE_CAR | |
0211 | ADD_EXPLOSION | |
0212 | IS_CAR_UPRIGHT | |
0213 | TURN_CHAR_TO_FACE_CHAR | |
0214 | TURN_CHAR_TO_FACE_PLAYER | |
0215 | TURN_PLAYER_TO_FACE_CHAR | |
0216 | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |
0217 | - | |
0218 | CREATE_PICKUP | |
0219 | HAS_PICKUP_BEEN_COLLECTED | |
021A | REMOVE_PICKUP | |
021B | SET_TAXI_LIGHTS | |
021C | PRINT_BIG_Q | |
021D | PRINT_WITH_NUMBER_BIG_Q | |
021E | SET_GARAGE | |
021F | - | |
0220 | SET_TARGET_CAR_FOR_MISSION_GARAGE | |
0221 | IS_CAR_IN_MISSION_GARAGE | |
0222 | SET_FREE_BOMBS | |
0223 | - | |
0224 | - | |
0225 | IS_CAR_ARMED_WITH_ANY_BOMB | |
0226 | APPLY_BRAKES_TO_PLAYERS_CAR | |
0227 | SET_PLAYER_HEALTH | |
0228 | SET_CHAR_HEALTH | |
0229 | SET_CAR_HEALTH | |
022A | GET_PLAYER_HEALTH | |
022B | GET_CHAR_HEALTH | |
022C | GET_CAR_HEALTH | |
022D | IS_CAR_ARMED_WITH_BOMB | |
022E | CHANGE_CAR_COLOUR | |
022F | SWITCH_PED_ROADS_ON | |
0230 | SWITCH_PED_ROADS_OFF | |
0231 | CHAR_LOOK_AT_CHAR_ALWAYS | |
0232 | CHAR_LOOK_AT_PLAYER_ALWAYS | |
0233 | PLAYER_LOOK_AT_CHAR_ALWAYS | |
0234 | STOP_CHAR_LOOKING | |
0235 | STOP_PLAYER_LOOKING | |
0236 | - | |
0237 | - | |
0238 | - | |
0239 | - | |
023A | SET_GANG_PED_MODELS | |
023B | SET_GANG_CAR_MODEL | |
023C | SET_GANG_WEAPONS | |
023D | - | |
023E | SET_CHAR_OBJ_RUN_TO_COORD | |
023F | - | |
0240 | - | |
0241 | LOAD_SPECIAL_CHARACTER | |
0242 | HAS_SPECIAL_CHARACTER_LOADED | |
0243 | - | |
0244 | - | |
0245 | - | |
0246 | IS_PLAYER_IN_REMOTE_MODE | |
0247 | ARM_CAR_WITH_BOMB | |
0248 | SET_CHAR_PERSONALITY | |
0249 | SET_CUTSCENE_OFFSET | |
024A | SET_ANIM_GROUP_FOR_CHAR | |
024B | - | |
024C | REQUEST_MODEL | |
024D | HAS_MODEL_LOADED | |
024E | MARK_MODEL_AS_NO_LONGER_NEEDED | |
024F | GRAB_PHONE | |
0250 | - | |
0251 | - | |
0252 | - | |
0253 | TURN_PHONE_OFF | |
0254 | DRAW_CORONA | |
0255 | - | |
0256 | STORE_WEATHER | |
0257 | RESTORE_WEATHER | |
0258 | STORE_CLOCK | |
0259 | RESTORE_CLOCK | |
025A | RESTART_CRITICAL_MISSION | |
025B | IS_PLAYER_PLAYING | |
025C | SET_COLL_OBJ_NO_OBJ |