Item Placement

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Item placement files, known by the extension .ipl, are map files used to place objects into the GTA world, as well as define zones, paths, garages, interior portals, and a lot more. Most IPL files can easily be opened and edited using any text-editing program like Notepad. In San Andreas there are also binary IPL files which are located in the IMG archives of the game. Those you can only open using a special editor.

Structure

The .ipl files are split up into many sections. Not all of them have to be used, leaving them empty works as well. Each section starts with a section identifier and ends with the keyword "end", both in a separate line.

Example:

inst
...
end

INST

Used to place objects in the world.

GTA III format

ID, ModelName, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW

Vice City format

ID, ModelName, Interior, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW

San Andreas format

ID, ModelName, Interior, PosX, PosY, PosZ, RotX, RotY, RotZ, RotW, LOD

CULL

Create a culling zone.

GTA III and Vice City format

CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown

San Andreas format 1

CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3

San Andreas format 2

CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Vx, Vy, Vz, Cm

PATH

Vice City only

Ped, Car and Boat Paths, defines paths relative to the world centre. Only used in GTA VC, this format is much easier than in GTA3 where the paths were stored in IDE files, and GTA-SA paths which are stored in **nodes.dat inside gta3.img. This is a quite complicated format and hardly usable without an editing program (such as Ked).

GTA SA uses compiled binary files for its paths.

GRGE

Creates a garage.

San Andreas format

PosX, PosY, PosZ, LineX, LineY, CubeX, CubeY, CubeZ, DoorType, GarageType, Name

ENEX

This creates entrances to exits or interior connections to real world by placing yellow markers on the map for CJ to walk through. Note that changes to the flags and links of existing markers are not updated by the text files after the save is created so maintaining the proper sequence of enex lines is a primary concern. New connections can be added to an existing save if temporary (burglary) connections are not present in the save data. Indoor saves generally have no temporary enex data. Add the markers at the very end of the gta.dat else it can negatively affect currently placed markers. 376 of 400 possible enex connections are used in a standard game.

San Andreas format

X1, Y1, Z1, ROT, W1, W2, C8, X2, Y2, Z2, Rot2, Int, Flag, Name, Sky, I2, Time On, Time Off
X1, Y1, Z1
entrance location
ROT
 ???
W1
X width of entry
W2
Y width of entry
C8
constant 8
X2, Y2, Z2
exit location
Rot2
exit rotation in degrees
Int
The target interior number
Flag
The type of marker
Name
Interior name, used to find the counterpart and to identify via mission script
Sky
Sky color changer
I2
unknown integer flags, could be weather related
Time On
enables the marker at this time
Time Off
disables the marker at this time

San Andreas Enex Flags

Flag Name Description
1 unknown interior Only used for interior markers
2 unknown pairing Used mostly for interior markers; also Big Ear & LS Skyscraper
4 Create linked pair Pair with unflagged mate during new game start
8 Reward interior Sets flag 0010 on pair mate when used
16 Used reward entrance Set by accessing reward interior
32 Cars and aircraft Enable for cars and aircraft
64 Bikes and motorcycles Enable for bikes and motorcycles
128 Disable on foot No foot traffic. Use for cars and/or bikes only
256 Accept NPC group Group members accepted at destination of pair (passengers stripped)
512 Food date flag Set and cleared by food date (cut-scene related)
1024 unknown burglary Set on Bayside and Temporary Burglary doors
2048 Disable exit Player can enter but cannot exit a two-way pair
4096 Burglary access Enabled and disabled during Burglary
8192 Entered without exit Set by Entrance, Cleared by Exit; Applies to one side of a two
16384 Enable access Enabled by default; often cleared by scripts
32768 Delete enex Enex is deleted when used

San Andreas Enex Sky Colors

Sky Color Descriptions
0 blue sky
1 white fading to black
2 Black with yellow lights.
3 same as 1
4 same as 2
5 white fading to purple fading to black with yellow lights
6 white fading to black with yellow lights.
7 white fading to green fading to black with yellow light (probably clouds)
8 same as 6
9 same as 6
10 same as 2
11 Purple (gay) retarded shadows not much sight.
12 same as 6
13 same as 6
14 same as 7 only green is ocean blue
15 same as 6
16 same as 2.....
17 Nightly Mist
18 Blue fading yellow (sunrise i think)
19 Blue air with white clouds
20 darker blue air with lightblue clouds
21 Darker Blue air with white clouds
22 Orange with white clouds
23 Orange fading gray with orange clouds (weird)
24 this is red fading PURPLE with no seeing rang that you can't even see yourself
25 Dark Purple to grey with nice sun reflection
27 same as 19
28 the best one: big sun white clouds and blue air
29 Blue air white clouds HUGE SUN
30 Orange with dark orange clouds

PICK

Creates a weapon pickup.

San Andreas format

ID, PosX, PosY, PosZ

JUMP

Creates a unique stunt jump.

San Andreas format

StartLowerX, StartLowerY, StartLowerZ, StartUpperX, StartUpperY, StartUpperZ, TargetLowerX, TargetLowerY, TargetLowerZ,
TargetUpperX, TargetUpperY, TargetUpperZ, CameraX, CameraY, CameraZ, Reward

TCYC

Creates black sky if you enter the zone. Also exists for all towns in countryside. Probably custom weather?

San Andreas format

X1, Y1, Z1, X2, Y2, Z2, ?, ?, ?, ?, ?

AUZO

This creates an audio if you enter the zone.

San Andreas format 1

Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2

San Andreas format 2

Name, ID, Switch, X, Y, Z, Radius

MULT

San Andreas and GTA4 only

In San Andreas, this was never used in the game. This section is currently unknown and may never be known; it is ignored by the game.

CARS

Creates a parked car generator

San Andreas format

PosX, PosY, PosZ, Angle, CarID, PrimCol, SecCol, ForceSpawn, Alarm, DoorLock, Unknown1, Unknown2

OCCL

Creates zones for separated rendering.

Vice City and San Andreas format

mid x, mid y, bottom height z, width x, width y, height from bottom height to top, rotation

ZONE

Although technically an IPL section, this is usually only used in zone files (extension .zon).

BLOK

GTA4 only

VNOD

GTA4 only

LINK

GTA4 only

MLO+

GTA4 only

RTFX

GTA4 only

LODM

GTA4 only

SLOW

GTA4 only

2DFX

GTA4 only

Useful Tools

External Links