CARS (IPL Section)
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descripes the usage of the CARS section inside a plain text IPL. For the definition of vehicle models see CARS (IDE Section)
Short description: | Creates a IPL parked car generator | |||||||||||||||||||||
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Supported games: | GTA SA GTA IV | |||||||||||||||||||||
IPL Sections:
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The CARS section is a simplified method to create parked cars. Usually parked cars are created by the Script, but just as unique stunt jumps they can be seperated and written inside plain text or binary IPLs. Since parked car generators are related into savegames a new game must be started before they are applied to the game. It is possible to create parked car generators without starting a new game using CLEO.[1]
Format
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GTA San Andreas
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Binary format
This section is incomplete. You can help by fixing and expanding it.
GTA IV
See also
- ^ Creating a parked car generator using SCM.
External Link
- GTAForums: Documentation of San Andreas IPL file format
Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |