Difference between revisions of "CARS (IPL Section)"
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(New page: {{This|descripes the usage of the CARS section inside a plain text IPL. For the definition of vehicle models see [[CARS IDE Section}} {{IplSection |game = [[GTA SA]] GTA IV ...) |
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− | {{This|descripes the usage of the CARS section inside a plain text [[IPL]]. For the definition of vehicle models see [[CARS IDE Section}} | + | {{This|descripes the usage of the CARS section inside a plain text [[IPL]]. For the definition of vehicle models see [[CARS IDE Section)]]}} |
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|game = [[GTA SA]] [[GTA IV]] | |game = [[GTA SA]] [[GTA IV]] |
Revision as of 08:36, 19 April 2009
descripes the usage of the CARS section inside a plain text IPL. For the definition of vehicle models see CARS IDE Section)
Short description: | Creates a IPL parked car generator | |||||||||||||||||||||
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Supported games: | GTA SA GTA IV | |||||||||||||||||||||
IPL Sections:
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The CARS section is a simplified method to create parked cars. Usually parked cars are created by the Script, but just as unique stunt jumps they can be seperated and written inside plain text or binary IPLs. Since parked car generators are related into savegames a new game must be started before they are applied to the game. It is possible to create parked car generators without starting a new game using CLEO.[1]
Format
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GTA San Andreas
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Binary format
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GTA IV
See also
- ^ Creating a parked car generator using SCM.
External Link
GTAForums: Documentation of San Andreas IPL file format
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • SCO Toolbox • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • SC-CL • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Multiplayer | GTA Connected • CitizenMP:IV Reloaded • IV Multiplayer • Four Multiplayer • Gostown IV |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |