Difference between revisions of "Garage"
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There are many types of garages that are used in the game. The following lists are based on a unmodified game. | There are many types of garages that are used in the game. The following lists are based on a unmodified game. | ||
=== GTA III === | === GTA III === | ||
− | {| class="wikitable" | + | {|class="wikitable center-col-1" |
− | ! | + | !Id ||Enum ||Notes |
|- | |- | ||
− | | 1 || | + | |1 ||GARAGE_<wbr>MISSION ||Placeholder garage (inactive garage) |
|- | |- | ||
− | | 2 || | + | |2 ||GARAGE_<wbr>BOMBSHOP1 ||Bomb shop with timed detonator |
|- | |- | ||
− | | 3 || | + | |3 ||GARAGE_<wbr>BOMBSHOP2 ||Bomb shop with engine ignition detonation |
|- | |- | ||
− | | 4 || | + | |4 ||GARAGE_<wbr>BOMBSHOP3 ||Bomb shop with remote-control detonator |
|- | |- | ||
− | | 5 || | + | |5 ||GARAGE_<wbr>RESPRAY ||Spray garage<br>It excludes Ambulance, Barracks OL, Bus, Coach, Dodo, Enforcer, Firetruck, Police, and Rhino |
|- | |- | ||
− | | <s>6</s> || <s> | + | |<s>6</s> ||<s>GARAGE_<wbr>COLLECTORSITEMS</s> ||invalid garage |
|- | |- | ||
− | | [[021B|7]] || | + | |[[021B|7]] ||GARAGE_<wbr>COLLECTSPECIFICCARS ||Securicar garage (Portland Docks) |
|- | |- | ||
− | | [[03D4#GTA III|8]] || | + | |[[03D4#GTA III|8]] ||GARAGE_<wbr>COLLECTCARS_<wbr>1 ||Portland Import Export garage |
|- | |- | ||
− | | [[03D4#GTA III|9]] || | + | |[[03D4#GTA III|9]] ||GARAGE_<wbr>COLLECTCARS_<wbr>2 ||Shoreside Import Export garage |
|- | |- | ||
− | | 10 || | + | |10 ||GARAGE_<wbr>COLLECTCARS_<wbr>3 ||unused useless export garage, only accepts one Landstalker |
|- | |- | ||
− | | 11 || | + | |11 ||GARAGE_<wbr>FORCARTOCOMEOUTOF ||McAffrey's hideout garage used in "Silence The Sneak", normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage |
|- | |- | ||
− | | <s>12</s> || <s> | + | |<s>12</s> ||<s>GARAGE_<wbr>60SECONDS</s> ||invalid garage |
|- | |- | ||
− | | 13 || | + | |13 ||GARAGE_<wbr>CRUSHER ||crusher, very unique garage, door rotates open using different garage sound, cannot be closed |
|- | |- | ||
− | | [[021B|14]] || | + | |[[021B|14]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR ||Hoods defusal garage used in "Rigged To Blow", standard garage |
|- | |- | ||
− | | 15 || | + | |15 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN ||unused garage, normally closed but if opened it can't close |
|- | |- | ||
− | | 16 || | + | |16 ||GARAGE_<wbr>HIDEOUT_<wbr>ONE ||Save garage for one car (Portland hideout) |
|- | |- | ||
− | | 17 || | + | |17 ||GARAGE_<wbr>HIDEOUT_<wbr>TWO ||Save garage for two cars (Staunton hideout) |
|- | |- | ||
− | | 18 || | + | |18 ||GARAGE_<wbr>HIDEOUT_<wbr>THREE ||Save garage for three cars (Shoreside hideout) |
|- | |- | ||
− | | 19 || | + | |19 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN_<wbr>AND_<wbr>CLOSE ||Standard garage |
|- | |- | ||
− | | [[021B|20]] || | + | |[[021B|20]] ||GARAGE_<wbr>KEEPS_<wbr>OPENING_<wbr>FOR_<wbr>SPECIFIC_<wbr>CAR ||D-Ice's platinum drop-off garage used in "Bullion Run", standard garage |
|- | |- | ||
− | | [[021B|21]] || | + | |[[021B|21]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR_<wbr>REMAINCLOSED ||Salvatore's garage, standard garage |
|} | |} | ||
=== Vice City === | === Vice City === | ||
− | {| class="wikitable" | + | {|class="wikitable center-col-1" |
− | ! | + | !Id ||[[SCM language III/VC definitions#GARAGE|Enum]] ||Notes |
|- | |- | ||
− | | 1 || | + | |1 ||GARAGE_<wbr>MISSION ||Placeholder garage (inactive garage) |
|- | |- | ||
− | | 2 || | + | |2 ||GARAGE_<wbr>BOMBSHOP1 ||Bomb shop with timed detonator |
|- | |- | ||
− | | 3 || | + | |3 ||GARAGE_<wbr>BOMBSHOP2 ||Bomb shop with engine ignition detonation |
|- | |- | ||
− | | 4 || | + | |4 ||GARAGE_<wbr>BOMBSHOP3 ||Bomb shop with remote-control detonator |
|- | |- | ||
− | | 5 || | + | |5 ||GARAGE_<wbr>RESPRAY ||Spray garage<br>It excludes Ambulance, Barracks, Bus, Coach, Enforcer, FBI Rancher, Firetruck, Police, Rhino |
|- | |- | ||
− | | <s>6</s> || <s> | + | |<s>6</s> ||<s>GARAGE_<wbr>COLLECTORSITEMS</s> ||invalid garage |
|- | |- | ||
− | | 7 || | + | |7 ||GARAGE_<wbr>COLLECTSPECIFICCARS ||Car eater, functions similar to export garages but accepts any cars and gives no reward |
|- | |- | ||
− | | [[03D4#Vice City|8]] || | + | |[[03D4#Vice City|8]] ||GARAGE_<wbr>COLLECTCARS_<wbr>1 ||Sunshine Autos export garage 1 |
|- | |- | ||
− | | [[03D4#Vice City|9]] || | + | |[[03D4#Vice City|9]] ||GARAGE_<wbr>COLLECTCARS_<wbr>2 ||Sunshine Autos export garage 2 |
|- | |- | ||
− | | [[03D4#Vice City|10]] || | + | |[[03D4#Vice City|10]] ||GARAGE_<wbr>COLLECTCARS_<wbr>3 ||Sunshine Autos export garage 3 |
|- | |- | ||
− | | 11 || | + | |11 ||GARAGE_<wbr>FORCARTOCOMEOUTOF ||unused garage, normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage |
|- | |- | ||
− | | <s>12</s> || <s> | + | |<s>12</s> ||<s>GARAGE_<wbr>60SECONDS</s> ||invalid garage |
|- | |- | ||
− | | <s>13</s> || <s> | + | |<s>13</s> ||<s>GARAGE_<wbr>CRUSHER</s> ||invalid garage |
|- | |- | ||
− | | [[021B|14]] || | + | |[[021B|14]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR ||unused garage, normally closed but if opened it will always close itself |
|- | |- | ||
− | | 15 || | + | |15 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN ||unused garage, normally closed but if opened it can't close |
|- | |- | ||
− | | 16 || | + | |16 ||GARAGE_<wbr>HIDEOUT_<wbr>ONE ||Save garage (El Swanko Casa) |
|- | |- | ||
− | | 17 || | + | |17 ||GARAGE_<wbr>HIDEOUT_<wbr>TWO ||Save garage (Hyman Condo 1) |
|- | |- | ||
− | | 18 || | + | |18 ||GARAGE_<wbr>HIDEOUT_<wbr>THREE ||Save garage (Hyman Condo 2) |
|- | |- | ||
− | | 19 || | + | |19 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN_<wbr>AND_<wbr>CLOSE ||garage used in "Copland", normally closed and can be controlled normally |
|- | |- | ||
− | | [[021B|20]] || | + | |[[021B|20]] ||GARAGE_<wbr>KEEPS_<wbr>OPENING_<wbr>FOR_<wbr>SPECIFIC_<wbr>CAR ||unused garage, normally closed and can be controlled normally |
|- | |- | ||
− | | [[021B|21]] || | + | |[[021B|21]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR_<wbr>REMAINCLOSED ||unused garage, normally closed but if opened it will always close itself |
|- | |- | ||
− | | [[03D4#Vice City|22]] || | + | |[[03D4#Vice City|22]] ||GARAGE_<wbr>COLLECTCARS_<wbr>4 ||Sunshine Autos export garage 4 |
|- | |- | ||
− | | [[021B|23]] || | + | |[[021B|23]] ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN_<wbr>FOR_<wbr>CAR ||Army garage used in "Sir, Yes Sir!", normally closed and can be controlled normally |
|- | |- | ||
− | | 24 || | + | |24 ||GARAGE_<wbr>HIDEOUT_<wbr>FOUR ||Save garage (Hyman Condo 3) |
|- | |- | ||
− | | 25 || | + | |25 ||GARAGE_<wbr>HIDEOUT_<wbr>FIVE ||Save garage (Ocean Heights Apartment) |
|- | |- | ||
− | | 26 || | + | |26 ||GARAGE_<wbr>HIDEOUT_<wbr>SIX ||Save garage (Links View Apartment) |
|- | |- | ||
− | | 27 || | + | |27 ||GARAGE_<wbr>HIDEOUT_<wbr>SEVEN ||Save garage (Sunshine Autos 1) |
|- | |- | ||
− | | 28 || | + | |28 ||GARAGE_<wbr>HIDEOUT_<wbr>EIGHT ||Save garage (Sunshine Autos 2) |
|- | |- | ||
− | | 29 || | + | |29 ||GARAGE_<wbr>HIDEOUT_<wbr>NINE ||Save garage (Sunshine Autos 3) |
|- | |- | ||
− | | 30 || | + | |30 ||GARAGE_<wbr>HIDEOUT_<wbr>TEN ||Save garage (Sunshine Autos 4) |
|- | |- | ||
− | | 31 || | + | |31 ||GARAGE_<wbr>HIDEOUT_<wbr>ELEVEN ||Save garage (Vercetti Estate) |
|- | |- | ||
− | | 32 || | + | |32 ||GARAGE_<wbr>HIDEOUT_<wbr>TWELVE ||Save garage (unused) |
|} | |} | ||
Line 990: | Line 990: | ||
== Mission script == | == Mission script == | ||
Through the script, opcodes can be used to interact and control the behavior of garages. | Through the script, opcodes can be used to interact and control the behavior of garages. | ||
− | {| | + | {|class="nowrap-col-2" |
|[[0219]] ||{{Icon|3}} {{Icon|VC}} ||creates a garage | |[[0219]] ||{{Icon|3}} {{Icon|VC}} ||creates a garage | ||
|- | |- | ||
Line 999: | Line 999: | ||
|[[021C]] ||{{Icon|3}} {{Icon|VC}} ||checks if a vehicle is in the garage | |[[021C]] ||{{Icon|3}} {{Icon|VC}} ||checks if a vehicle is in the garage | ||
|- | |- | ||
− | |[[0299]] ||{{Icon|3}} {{Icon|SA}} ||activates | + | |[[0299]] ||{{Icon|3}} {{Icon|SA}} ||activates the garage |
|- | |- | ||
− | |[[02B9]] ||{{Icon|3}} {{Icon|SA}} ||deactivates | + | |[[02B9]] ||{{Icon|3}} {{Icon|SA}} ||deactivates the garage |
|- | |- | ||
|[[02FA]] ||{{Icon|t}} ||changes the type of garage | |[[02FA]] ||{{Icon|t}} ||changes the type of garage | ||
+ | |- | ||
+ | |[[0329]] ||{{Icon|3}} {{Icon|VC}} ||checks if a respray at the garage has happened | ||
|- | |- | ||
|[[0360]] ||{{Icon|t}} ||opens the garage | |[[0360]] ||{{Icon|t}} ||opens the garage |
Revision as of 18:30, 24 December 2016
A garage is an area in the game where your vehicles are saved. It can also be a spray garage, a bomb shop garage, or just a regular garage that does not save anything. In GTA III and Vice City, garages can only be created and controlled through the main.scm
. In San Andreas, garages can only be created through the GRGE section of the IPL file and controlled through the main.scm
. You can duplicate most types of garages but you should not duplicate save garages. Each save garage saves specific vehicle(s) for that specific garage. Duplicating save garages can delete your saved vehicle(s).
Contents
Types of Garages
There are many types of garages that are used in the game. The following lists are based on a unmodified game.
GTA III
Id | Enum | Notes |
---|---|---|
1 | GARAGE_ |
Placeholder garage (inactive garage) |
2 | GARAGE_ |
Bomb shop with timed detonator |
3 | GARAGE_ |
Bomb shop with engine ignition detonation |
4 | GARAGE_ |
Bomb shop with remote-control detonator |
5 | GARAGE_ |
Spray garage It excludes Ambulance, Barracks OL, Bus, Coach, Dodo, Enforcer, Firetruck, Police, and Rhino |
invalid garage | ||
7 | GARAGE_ |
Securicar garage (Portland Docks) |
8 | GARAGE_ |
Portland Import Export garage |
9 | GARAGE_ |
Shoreside Import Export garage |
10 | GARAGE_ |
unused useless export garage, only accepts one Landstalker |
11 | GARAGE_ |
McAffrey's hideout garage used in "Silence The Sneak", normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage |
invalid garage | ||
13 | GARAGE_ |
crusher, very unique garage, door rotates open using different garage sound, cannot be closed |
14 | GARAGE_ |
Hoods defusal garage used in "Rigged To Blow", standard garage |
15 | GARAGE_ |
unused garage, normally closed but if opened it can't close |
16 | GARAGE_ |
Save garage for one car (Portland hideout) |
17 | GARAGE_ |
Save garage for two cars (Staunton hideout) |
18 | GARAGE_ |
Save garage for three cars (Shoreside hideout) |
19 | GARAGE_ |
Standard garage |
20 | GARAGE_ |
D-Ice's platinum drop-off garage used in "Bullion Run", standard garage |
21 | GARAGE_ |
Salvatore's garage, standard garage |
Vice City
Id | Enum | Notes |
---|---|---|
1 | GARAGE_ |
Placeholder garage (inactive garage) |
2 | GARAGE_ |
Bomb shop with timed detonator |
3 | GARAGE_ |
Bomb shop with engine ignition detonation |
4 | GARAGE_ |
Bomb shop with remote-control detonator |
5 | GARAGE_ |
Spray garage It excludes Ambulance, Barracks, Bus, Coach, Enforcer, FBI Rancher, Firetruck, Police, Rhino |
invalid garage | ||
7 | GARAGE_ |
Car eater, functions similar to export garages but accepts any cars and gives no reward |
8 | GARAGE_ |
Sunshine Autos export garage 1 |
9 | GARAGE_ |
Sunshine Autos export garage 2 |
10 | GARAGE_ |
Sunshine Autos export garage 3 |
11 | GARAGE_ |
unused garage, normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage |
invalid garage | ||
invalid garage | ||
14 | GARAGE_ |
unused garage, normally closed but if opened it will always close itself |
15 | GARAGE_ |
unused garage, normally closed but if opened it can't close |
16 | GARAGE_ |
Save garage (El Swanko Casa) |
17 | GARAGE_ |
Save garage (Hyman Condo 1) |
18 | GARAGE_ |
Save garage (Hyman Condo 2) |
19 | GARAGE_ |
garage used in "Copland", normally closed and can be controlled normally |
20 | GARAGE_ |
unused garage, normally closed and can be controlled normally |
21 | GARAGE_ |
unused garage, normally closed but if opened it will always close itself |
22 | GARAGE_ |
Sunshine Autos export garage 4 |
23 | GARAGE_ |
Army garage used in "Sir, Yes Sir!", normally closed and can be controlled normally |
24 | GARAGE_ |
Save garage (Hyman Condo 3) |
25 | GARAGE_ |
Save garage (Ocean Heights Apartment) |
26 | GARAGE_ |
Save garage (Links View Apartment) |
27 | GARAGE_ |
Save garage (Sunshine Autos 1) |
28 | GARAGE_ |
Save garage (Sunshine Autos 2) |
29 | GARAGE_ |
Save garage (Sunshine Autos 3) |
30 | GARAGE_ |
Save garage (Sunshine Autos 4) |
31 | GARAGE_ |
Save garage (Vercetti Estate) |
32 | GARAGE_ |
Save garage (unused) |
San Andreas
ID | Description |
---|---|
1 | Opens only for target vehicle (set with opcode 021B) |
2 | Bomb shop with timed detonator |
3 | Bomb shop with engine ignition detonation |
4 | Bomb shop with remote-control detonator |
5 | Spray garage |
11 | Strange garage. If anything touch it while is open, the garage will close. while closed no action is taken. |
14 | The garage will open for target car. Once stopped inside, the garage door will close and the player will be frozen. After a moment, the door will reopen. Driving away from the garage will close the garage and the garage will no longer accept the car. |
15 | Script garage. Script can open the garage, but can't close it. |
16 | Save garage (Ganton) |
17 | Save garage (Santa Maria Beach) |
18 | Save garage (Rockshore West) |
19 | Script garage. The garage is fully controlled by the script, the script should open and the script should close! |
20 | The garage will open for your car but it won't close by itself as long as the car is in the garage. |
21 | The garage will open for your car. Once inside you will be frozen until the door closes. The door stays closed. It won't accept your car again if you manage to get it out and attempt to drive back in. |
23 | The garage must be opened with a script command. Once inside you can leave your car in it and walk out. You will be frozen as the door closes. It will accept your car again if you manage to get it out and attempt to drive back in. |
24 | Save garage (Fort Carson) |
25 | Save garage (Verdant Meadows) |
26 | Save garage (Dillimore) |
27 | Save garage (Prickle Pine) |
28 | Save garage (Whitewood Estates) |
29 | Save garage (Palomino Creek) |
30 | Save garage (Redsands West) |
31 | Save garage (El Corona) |
32 | Save garage (Muholland) |
33 | Los Santos impound lot |
34 | San Fierro impound lot |
35 | Las Venturas impound lot |
36 | Loco Low Co (opens only for lowriders) |
37 | Wheel Arch Angels (opens only for street racers) |
38 | Transfender (opens for anything else) |
39 | Save garage (Calton Heights) |
40 | Save garage (Paradiso) |
41 | Save garage (Doherty) |
42 | Save garage (Hashbury) |
43 | Burglary |
44 | AT 400 hangar (garage door opens very slow) |
45 | Verdant Meadows hangar |
Liberty City Stories
ID | Description |
---|---|
1 | Placeholder garage (inactive garage) |
2 | Bomb shop with timed detonator |
3 | Bomb shop with engine ignition detonation |
4 | Bomb shop with remote-control detonator |
5 | Spray garage |
8 | Car-azy Car Give Away export garage |
13 | Car crusher |
16 | Save garage (Saint Marks) |
17 | Save garage (Newport) |
18 | Save garage (Cedar Grove) |
19 | Common usable garage |
21 | garage used in "Love on the Rocks" |
Vice City Stories
ID | Description |
---|---|
1 | Placeholder garage (inactive garage) |
2 | Bomb shop with timed detonator |
3 | Bomb shop with engine ignition detonation |
4 | Bomb shop with remote-control detonator |
5 | Spray garage |
14 | Save garage (101 Bayshore Avenue) |
15 | Save garage (Compound) |
16 | Save garage (Clymenus Suite) |
17 | Closed garage? |
List of Garages
The following lists are garages used from GTA III and above in the original game. All except San Andreas uses global variables as the identifier of the garages. San Andreas names its garages. In GTA III and Vice City, only certain models are recognized by the game as a garage door. When the garage is defined properly and its door is placed nearby, the game can manipulate the door by sliding it to opening or closing positions and playing a sound effect as it happens.
GTA III
Variable | Name | Door model | Door location | Description |
---|---|---|---|---|
$60 | ind_plyrwoor | 890.92, -312.92, 9.79285 | Portland hideout garage | |
$61 | bombdoor | 1281.78, -99.4639, 18.1 | Portland bomb shop garage | |
$62 | sprayshop1 | ind_slidedoor | 925.382, -354.058, 12.8962 | Portland Pay n Spray |
$63 | collect_all_cars1 | impex_door | 1496.26, -680.184, 12.2496 | Portland Import Export garage |
$67 | frankie_garage | SalvGarage | 1428.37, -183.262, 51.6481 | Salvatore's garage |
$68 | Garage_bank | vheistlocdoor | 1445.66, -805.617, 13.4972 | Securicar garage |
$69 | garage_lm2 | oddjgaragdoor | 1085.53, -574.346, 13.6514 | Luigi's lockup garage |
$70 | plysve_gragedoor | 111.642, -475.113, 17.2517 | Staunton Island hideout garage | |
$71 | door_bombshop | 376.135, -576.653, 26.9238 | Staunton Island bomb shop garage | |
$72 | door4_garage | 376.017, -494.612, 27.0564 | Staunton Island Pay n Spray | |
$73 | garage_yd3 | door3_garage | 260.554, -794.021, 28.2174 | King Courtney's lockup garage |
$74 | garage1_love1 | door_col_compnd_01 | 57.0393, -317.127, 16.9305 | Colombian hideout garage 1 |
$75 | garage2_love1 | door_col_compnd_02 | 66.327, -317.127, 16.8476 | Colombian hideout garage 2 |
$76 | garage3_love1 | door_col_compnd_03 | 31.0616, -351.045, 17.0564 | Colombian hideout garage 3 |
$77 | garage4_love1 | door_col_compnd_04 | 47.4589, -376.963, 17.2005 | Colombian hideout garage 4 |
$78 | garage5_love1 | door_col_compnd_05 | 31.0616, -340.145, 17.0564 | Colombian hideout garage 5 |
$79 | garage_km2 | door2_garage | 376.08, -506.736, 27.0081 | Kenji's lockup garage |
$80 | rays_prize_garage | leveldoor2 | 235.26, -996.393, 22.9857 | Ray's lockup garage |
$81 | witsec_garage | door_sfehousegrge | 376.136, -437.667, 21.866 | McAffrey's hideout garage |
$87 | towergaragedoor2 towergaragedoor3 |
-662.546, -43.8816, 19.5549 -662.546, -33.4142, 19.5549 |
Shoreside Vale hideout garage (left and right doors) | |
$88 | 8ballsuburbandoor | -1082.32, 58.6847, 59.5702 | Shoreside Vale bomb shop garage | |
$89 | garage_hm3 | oddjgaragdoor | 1353.57, -313.767, 48.754 | D-Ice's defusal garage |
$90 | garage_hm4 | shedgaragedoor | -842.852, -168.595, 34.8457 | D-Ice's platinum drop-off garage |
$91 | escort_garage | amcogaragedoor | -1037.59, -73.2034, 42.1206 | Donald's Securicar garage |
$92 | collect_all_cars2 | impexpsubgrgdoor | -1111.66, 150.85, 59.751 | Shoreside Vale Import Export garage |
$93 | Sub_sprayshopdoor | -1138.69, 34.6979, 59.7704 | Shoreside Vale Pay n Spray | |
- | - | oddjgaragdoor | 1089.01, -411.345, 13.879 | Unused garage near Portland Ammu-Nation |
- | - | oddjgaragdoor | 1213.77, -243.351, 23.9363 | Unused garage near Toni's restaurant |
- | - | bankjobdoor | 1087.52, -233.801, 11.0118 | Door used in "The Getaway" but not used as a garage |
- | - | door_jmsgrage | 298.993, -430.723, 26.774 | Unused garage, future LCS Staunton hideout garage |
- | - | jamesgrge_kb | 297.517, -426.529, 27.236 | Entire garage structure of future LCS Staunton hideout garage (probably bugged assignment) |
- | - | double_garage_dr | 92.9111, -1564.44, 24.801 | Unused Love Media garage |
- | - | towergaragedoor1 | -662.646, -38.6471, 19.5549 | Shoreside Vale hideout garage (central door) |
- | - | crushercrush crushertop |
1139.73, 60.3852, 1.09806 1139.55, 65.0512, 4.59026 |
Crusher; its creation as a garage is hardcoded |
Vice City
Variable | Door model | Door location | Description |
---|---|---|---|
$655 | nbtgardoor02 | 301.5018311 402.0293274 13.51399994 | Links View Apartment garage |
$659 | svegrgedoor | 24.78701591 -1484.098999 11.20861053 | Ocean Heights Apartment garage |
$663 | nbtgardoor03 | 450.136261 638.3676758 11.60200119 | El Swanko Casa garage |
$667 | dt_savedra | -844.0419922 1305.114014 12.45499992 | Hyman Condo garage 1 |
$668 | dt_savedrc | -821.3129883 1312.927002 12.1350002 | Hyman Condo garage 2 |
$669 | dt_savedrd | -812.2160034 1316.053955 12.15799999 | Hyman Condo garage 3 |
$681 | dk_paynspraydoor | -910.00177 -1264.709595 12.49232101 | Vice Port Pay n Spray |
$682 | lh_showdoor03 | -1007.945923 -841.7789917 8.59442234 | Spray n Go |
$683 | haiwshpnsdoor | -874.696167 -116.6956406 11.98748112 | Little Haiti Pay n Spray |
$684 | nbecpnsdoor | 325.083374 431.1365967 11.58715916 | Vice Point Pay n Spray |
$685 | wshpnsdoor | -7.804682255 -1257.642944 10.81873512 | Ocean Beach Pay n Spray |
$686 | man_frntstepGD | -357.618988 -539.7459717 14.97500038 | Vercetti Estate garage |
$687 | lh_showdoor1 | -975.4549561 -841.7965698 8.159034729 | Sunshine Autos export garage |
$688 | lhtankdoor | -1054.399658 -478.0734253 12.5256424 | Cortez's garage used in "Sir, Yes Sir!" |
$689 | dk_waretankdoor1 | -832.9807739 -1484.412231 12.93357563 | Army warehouse used in "Sir, Yes Sir!" |
$690 | nbtgardoor | 457.6314087 340.4080811 12.13403893 | Lockup garage used in "Cop Land" |
$691 | dk_bombdoor | -1161.317017 -1402.474976 12.79800034 | 8-Ball's bomb shop |
$692 | hav_garagedoor1 | -988.0856934 -821.6508789 8.51289463 | Sunshine Autos garage 1 |
$693 | hav_garagedoor02 | -998.8513794 -821.6508789 8.580200195 | Sunshine Autos garage 2 |
$694 | hav_garagedoor03 | -1010.188171 -821.6508789 8.580200195 | Sunshine Autos garage 3 |
$695 | hav_garagedoor04 | -1021.867981 -821.6508789 8.566622734 | Sunshine Autos garage 4 |
- | dt_savedrb | -834.4660034 1308.406006 11.73600006 | Unused motorcycle garage at Hyman Condo[1] |
- | dk_camjonesdoor | -837.134 -901.672 12.03 | Cam's Can Openers; door is not placed through the IPL but placed through the SCM |
San Andreas
Name | Location | Description |
---|---|---|
-1794.15, 1429.69, 4.37321 | Esplanade North garage used in "Ran Fa Li" | |
-1694.78, 1033.15, 44.1937 | Downtown garage used in "Yay Ka-Boom-Boom" | |
amumis | -2114.42, -2462.27, 29.4809 | Angel Pine garage used in "Puncture Wounds" |
beacsv | 319.326, -1768.93, 3.35686 | Santa Maria Beach garage |
blob1 | 1968.23, 2157.88, 9.59696 | Redsands East Pay n Spray |
blob2 | 2002.96, 2303.72, 9.61706 | Welding and Wedding bomb shop |
blob6 | 1408.65, 1899.52, 10.115 | Redsands West garage |
blob69 | 1269.2, 2525.14, 9.80013 | Prickle Pine garage |
blob7 | 929.554, 2008.59, 10.115 | Whitewood Estates garage |
bodLAwN | 1038.24, -1025.67, 31.1027 | Los Santos Transfender |
brgSFSE | -2112.48, -21.214, 34.303 | San Fierro burglary garage |
burbdo2 | 783.155, -492.75, 16.3361 | Dillimore garage |
burbdoo | 2227.6, 168.649, 26.4635 | Palomino Creek garage |
burg_lk | 2738.4, -2012.55, 12.5759 | Los Santos burglary garage |
carlas1 | 1694.8, -2088.7, 12.3636 | El Corona garage |
CEsafe1 | 1352.58, -636.657, 108.135 | Muholland garage |
CEspray | 715.806, -462.403, 14.9635 | Dillimore Pay n Spray |
cjsafe | 2502.31, -1699.36, 12.4323 | Ganton garage |
cn2gar1 | -364.439, 1194.37, 18.597 | Fort Carson garage |
cn2gar2 | 430.059, 2542.31, 15.166 | Verdant Meadows garage |
CN2spry | -103.636, 1112.42, 18.7017 | Fort Carson Pay n Spray |
CNspray | -1424.11, 2576.61, 54.8156 | El Quebrados Pay n Spray |
dhangar | 383.843, 2433.28, 15.166 | Verdant Meadows hangar |
duf_LAS | 1873.97, -2096.55, 12.487 | El Corona garage used in "Los Desperados" |
fdorsfe | -2171.43, 649.416, 49.8742 | Wu Zi's garage |
ghostdr | -397.297, 2223.17, 41.3824 | El Castillo del Diablo garage used in "Interdiction" |
hbgdSFS | -2043.1, 118.609, 27.821 | main Doherty garage |
imp_la | 1523.92, -1653.23, 4.72837 | Los Santos impound lot |
imp_sf | -1652.78, 647.502, -6.04924 | San Fierro impound lot |
imp_lv | 2218.06, 2448.06, -8.43807 | Las Venturas impound lot |
lasbomb | 1843.91, -1858.8, 12.3645 | Los Santos bomb shop |
LCKSfse | -2057.35, 150.803, 27.8286 | Doherty garage |
mds1SFS | -2728.53, 212.295, 3.45112 | Wheels Arch Angel |
mdsSFSe | -1941.04, 251.714, 33.4274 | San Fierro Transfender |
michdr | -1790.97, 1209.71, 23.763 | Michelle's garage |
modgLAS | 1809.46, -2150.67, 12.4283 | Cesar's garage |
mul_lan | 1640.37, -1520.07, 12.5118 | Downtown Los Santos garage used in "Life's a Beach" |
modlast | 2640.78, -2049.99, 12.543 | Loco Low Co |
sav1sfe | -2108.92, 886.553, 75.566 | Calton Heights garage |
sav1sfw | -2699.12, 821.489, 49.0042 | Paradiso garage |
sprLAe | 2056.6, -1835.9, 12.5443 | Idlewood Pay n Spray |
sprLAe | 1021.81 -1018.71 30.9081 | Temple Pay n Spray |
spLAw2 | 491.103, -1747.55, 9.45516 | Verona Beach Pay n Spray |
sprsfse | -1908.93, 292.353, 40.0413 | Downtown San Fierro Pay n Spray |
sprsfw | -2430.13, 1013.71, 49.3413 | Juniper Hollow Pay n Spray |
svgsfs1 | -2454.02, -131.556, 25.0886 | Hashbury garage |
tbon | -2735.46, 60.7331, 3.07005 | Ocean Flat garage used in "T-Bone Mendez" |
timy1 | 2389.6, 1483.26, 9.81843 | Las Venturas unused Pay n Spray |
vEcmod | 2382.28, 1044, 9.8337 | Las Venturas Transfender |
vEsvgrg | 2449.5, 695.018, 10.4742 | Rockshore West garage |
vgElock | 2602.6, 1438.84, 9.8337 | Las Venturas burglary garage |
vgshngr | 1550.98, 1155.36, 8.97329 | AT 400 hangar |
Liberty City Stories
Variable | Location | Description |
---|---|---|
$1265 | 928.93 -354.13 9.8 | Portland Pay n Spray |
$1266 | 1308.5 -306.83 41.22 | St. Mark's garage used in "Contra-Banned" |
$1267 | 1435.5 -183.5 49.5 | Salvatore's garage |
$1268 | 1213.54 -241.1 23.94 | Unused St. Mark's garage |
$1272 | 1148.8 64.3 0.5 | Portland car crusher |
$1273 | 1285.44 -102.5 13.6 | Portland bomb shop garage |
$1274 | 1160.7 -267.5 16.25 | Portland hideout garage |
$1275 | 293.5 -429.7 25.0 | Staunton hideout garage |
$1276 | -783.9 293.07 47.69 | Shoreside Vale hideout garage |
$1284 | 386.0 -490.0 25.05 | Staunton Pay n Spray |
$1285 | 386.0 -573.0 25.2 | Staunton bomb shop garage |
$1286 | 93.084 -1581.044 20.0 | Donald Love's garage |
$1287 | 335.058 -418.987 20.0 | Newport garage used in "Search And Rescue" |
$1288 | 369.0 -124.5 20.0 | Forelli's Fort Staunton garage |
$1289 | -92.5 -1427.95 25.14 | Ned Burner's garage |
$1290 | 73.63 -1514.44 21.0 | Donald's import garage |
$1295 | -1139.0 37.8 57.76 | Shoreside Vale Pay n Spray |
$1296 | -1078.9 58.0 56.0 | Shoreside Vale bomb shop garage |
Vice City Stories
Variable | Location | Description |
---|---|---|
$1169 | -838.687, -1201.066, 10.515 | 101 Bayshore Avenue garage |
$1170 | -1100.551, 358.494, 10.237 | Compound garage |
$1171 | 268.883, -140.02, 10.0 | Clymenus Suite garage |
$1172 | -914.129, -1263.54, 10.706 | Vice Port Pay n Spray |
$1173 | -886.157, -115.158, 9.992 | Little Haiti Pay n Spray |
$1174 | 323.9, 427.4, 10.0 | Vice Point Pay n Spray |
$1175 | -7.55, -1253.77, 9.322 | Ocean Beach Pay n Spray |
$1176 | -904.886, 1125.84, 10.0913 | Bomb shop |
$1178 | 168.9468, -949.7315, 9.3865 | Ocean Beach garage used in "Purple Haze" |
$1179 | -353.7, -539.484, 11.72 | Starfish Island garage used in "The Exchange" |
Mission script
Through the script, opcodes can be used to interact and control the behavior of garages.
0219 | creates a garage | |
021A | creates a garage with target model | |
021B | sets the garage to accept a specific vehicle | |
021C | checks if a vehicle is in the garage | |
0299 | activates the garage | |
02B9 | deactivates the garage | |
02FA | changes the type of garage | |
0329 | checks if a respray at the garage has happened | |
0360 | opens the garage | |
0361 | closes the garage | |
03A5 | changes the type of garage and target model | |
03B0 | checks if the garage is opened | |
03B1 | checks if the garage is closed | |
03BB | sets the garage door to rotate | |
03DA | disables special camera when in the garage | |
0422 | checks if the garage contains the vehicle | |
057A | sets the maximum number of vehicles for the save garage to open | |
0A14 | disables spray shops |
Item placement
- Main article: GRGE
San Andreas introduced the GRGE section in the IPL file. It replaces the previously used opcodes 0219, 03BB and 057A. It creates an invisible cube which interacts as a garage.
Reference
- ^ GTAForums: Discussion on Hyman Condo's unused garage
See also
- Related save game block
- Related memory addresses, save game block
- Related memory addresses, save game block