Difference between revisions of "Garage"

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There are many types of garages that are used in the game. The following lists are based on a unmodified game.
 
There are many types of garages that are used in the game. The following lists are based on a unmodified game.
 
=== GTA III ===
 
=== GTA III ===
{| class="wikitable"
+
{|class="wikitable center-col-1"
! ID || Enum || Notes
+
!Id ||Enum ||Notes
 
|-
 
|-
| 1 || GARAGE_MISSION || Placeholder garage (inactive garage)
+
|1 ||GARAGE_<wbr>MISSION ||Placeholder garage (inactive garage)
 
|-
 
|-
| 2 || GARAGE_BOMBSHOP1 || Bomb shop with timed detonator
+
|2 ||GARAGE_<wbr>BOMBSHOP1 ||Bomb shop with timed detonator
 
|-
 
|-
| 3 || GARAGE_BOMBSHOP2 || Bomb shop with engine ignition detonation
+
|3 ||GARAGE_<wbr>BOMBSHOP2 ||Bomb shop with engine ignition detonation
 
|-
 
|-
| 4 || GARAGE_BOMBSHOP3 || Bomb shop with remote-control detonator
+
|4 ||GARAGE_<wbr>BOMBSHOP3 ||Bomb shop with remote-control detonator
 
|-
 
|-
| 5 || GARAGE_RESPRAY || Spray garage<br>It excludes Ambulance, Barracks OL, Bus, Coach, Dodo, Enforcer, Firetruck, Police, and Rhino
+
|5 ||GARAGE_<wbr>RESPRAY ||Spray garage<br>It excludes Ambulance, Barracks OL, Bus, Coach, Dodo, Enforcer, Firetruck, Police, and Rhino
 
|-
 
|-
| <s>6</s> || <s>GARAGE_COLLECTORSITEMS</s> || invalid garage
+
|<s>6</s> ||<s>GARAGE_<wbr>COLLECTORSITEMS</s> ||invalid garage
 
|-
 
|-
| [[021B|7]] || GARAGE_COLLECTSPECIFICCARS || Securicar garage (Portland Docks)
+
|[[021B|7]] ||GARAGE_<wbr>COLLECTSPECIFICCARS ||Securicar garage (Portland Docks)
 
|-
 
|-
| [[03D4#GTA III|8]] || GARAGE_COLLECTCARS_1 || Portland Import Export garage
+
|[[03D4#GTA III|8]] ||GARAGE_<wbr>COLLECTCARS_<wbr>1 ||Portland Import Export garage
 
|-
 
|-
| [[03D4#GTA III|9]] || GARAGE_COLLECTCARS_2 || Shoreside Import Export garage
+
|[[03D4#GTA III|9]] ||GARAGE_<wbr>COLLECTCARS_<wbr>2 ||Shoreside Import Export garage
 
|-
 
|-
| 10 || GARAGE_COLLECTCARS_3 || unused useless export garage, only accepts one Landstalker
+
|10 ||GARAGE_<wbr>COLLECTCARS_<wbr>3 ||unused useless export garage, only accepts one Landstalker
 
|-
 
|-
| 11 || GARAGE_FORCARTOCOMEOUTOF || McAffrey's hideout garage used in "Silence The Sneak", normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
+
|11 ||GARAGE_<wbr>FORCARTOCOMEOUTOF ||McAffrey's hideout garage used in "Silence The Sneak", normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
 
|-
 
|-
| <s>12</s> || <s>GARAGE_60SECONDS</s> || invalid garage
+
|<s>12</s> ||<s>GARAGE_<wbr>60SECONDS</s> ||invalid garage
 
|-
 
|-
| 13 || GARAGE_CRUSHER || crusher, very unique garage, door rotates open using different garage sound, cannot be closed
+
|13 ||GARAGE_<wbr>CRUSHER ||crusher, very unique garage, door rotates open using different garage sound, cannot be closed
 
|-
 
|-
| [[021B|14]] || GARAGE_MISSION_KEEPCAR || Hoods defusal garage used in "Rigged To Blow", standard garage
+
|[[021B|14]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR ||Hoods defusal garage used in "Rigged To Blow", standard garage
 
|-
 
|-
| 15 || GARAGE_FOR_SCRIPT_TO_OPEN || unused garage, normally closed but if opened it can't close
+
|15 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN ||unused garage, normally closed but if opened it can't close
 
|-
 
|-
| 16 || GARAGE_HIDEOUT_ONE || Save garage for one car (Portland hideout)
+
|16 ||GARAGE_<wbr>HIDEOUT_<wbr>ONE ||Save garage for one car (Portland hideout)
 
|-
 
|-
| 17 || GARAGE_HIDEOUT_TWO || Save garage for two cars (Staunton hideout)
+
|17 ||GARAGE_<wbr>HIDEOUT_<wbr>TWO ||Save garage for two cars (Staunton hideout)
 
|-
 
|-
| 18 || GARAGE_HIDEOUT_THREE || Save garage for three cars (Shoreside hideout)
+
|18 ||GARAGE_<wbr>HIDEOUT_<wbr>THREE ||Save garage for three cars (Shoreside hideout)
 
|-
 
|-
| 19 || GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE || Standard garage
+
|19 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN_<wbr>AND_<wbr>CLOSE ||Standard garage
 
|-
 
|-
| [[021B|20]] || GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR || D-Ice's platinum drop-off garage used in "Bullion Run", standard garage
+
|[[021B|20]] ||GARAGE_<wbr>KEEPS_<wbr>OPENING_<wbr>FOR_<wbr>SPECIFIC_<wbr>CAR ||D-Ice's platinum drop-off garage used in "Bullion Run", standard garage
 
|-
 
|-
| [[021B|21]] || GARAGE_MISSION_KEEPCAR_REMAINCLOSED || Salvatore's garage, standard garage
+
|[[021B|21]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR_<wbr>REMAINCLOSED ||Salvatore's garage, standard garage
 
|}
 
|}
  
 
=== Vice City ===
 
=== Vice City ===
{| class="wikitable"
+
{|class="wikitable center-col-1"
! ID || [[SCM language III/VC definitions#GARAGE|Enum]] || Notes
+
!Id ||[[SCM language III/VC definitions#GARAGE|Enum]] ||Notes
 
|-
 
|-
| 1 || GARAGE_MISSION || Placeholder garage (inactive garage)
+
|1 ||GARAGE_<wbr>MISSION ||Placeholder garage (inactive garage)
 
|-
 
|-
| 2 || GARAGE_BOMBSHOP1 || Bomb shop with timed detonator
+
|2 ||GARAGE_<wbr>BOMBSHOP1 ||Bomb shop with timed detonator
 
|-
 
|-
| 3 || GARAGE_BOMBSHOP2 || Bomb shop with engine ignition detonation
+
|3 ||GARAGE_<wbr>BOMBSHOP2 ||Bomb shop with engine ignition detonation
 
|-
 
|-
| 4 || GARAGE_BOMBSHOP3 || Bomb shop with remote-control detonator
+
|4 ||GARAGE_<wbr>BOMBSHOP3 ||Bomb shop with remote-control detonator
 
|-
 
|-
| 5 || GARAGE_RESPRAY || Spray garage<br>It excludes Ambulance, Barracks, Bus, Coach, Enforcer, FBI Rancher, Firetruck, Police, Rhino
+
|5 ||GARAGE_<wbr>RESPRAY ||Spray garage<br>It excludes Ambulance, Barracks, Bus, Coach, Enforcer, FBI Rancher, Firetruck, Police, Rhino
 
|-
 
|-
| <s>6</s> || <s>GARAGE_COLLECTORSITEMS</s> || invalid garage
+
|<s>6</s> ||<s>GARAGE_<wbr>COLLECTORSITEMS</s> ||invalid garage
 
|-
 
|-
| 7 || GARAGE_COLLECTSPECIFICCARS || Car eater, functions similar to export garages but accepts any cars and gives no reward
+
|7 ||GARAGE_<wbr>COLLECTSPECIFICCARS ||Car eater, functions similar to export garages but accepts any cars and gives no reward
 
|-
 
|-
| [[03D4#Vice City|8]] || GARAGE_COLLECTCARS_1 || Sunshine Autos export garage 1
+
|[[03D4#Vice City|8]] ||GARAGE_<wbr>COLLECTCARS_<wbr>1 ||Sunshine Autos export garage 1
 
|-
 
|-
| [[03D4#Vice City|9]] || GARAGE_COLLECTCARS_2 || Sunshine Autos export garage 2
+
|[[03D4#Vice City|9]] ||GARAGE_<wbr>COLLECTCARS_<wbr>2 ||Sunshine Autos export garage 2
 
|-
 
|-
| [[03D4#Vice City|10]] || GARAGE_COLLECTCARS_3 || Sunshine Autos export garage 3
+
|[[03D4#Vice City|10]] ||GARAGE_<wbr>COLLECTCARS_<wbr>3 ||Sunshine Autos export garage 3
 
|-
 
|-
| 11 || GARAGE_FORCARTOCOMEOUTOF || unused garage, normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
+
|11 ||GARAGE_<wbr>FORCARTOCOMEOUTOF ||unused garage, normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
 
|-
 
|-
| <s>12</s> || <s>GARAGE_60SECONDS</s> || invalid garage
+
|<s>12</s> ||<s>GARAGE_<wbr>60SECONDS</s> ||invalid garage
 
|-
 
|-
| <s>13</s> || <s>GARAGE_CRUSHER</s> || invalid garage
+
|<s>13</s> ||<s>GARAGE_<wbr>CRUSHER</s> ||invalid garage
 
|-
 
|-
| [[021B|14]] || GARAGE_MISSION_KEEPCAR || unused garage, normally closed but if opened it will always close itself
+
|[[021B|14]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR ||unused garage, normally closed but if opened it will always close itself
 
|-
 
|-
| 15 || GARAGE_FOR_SCRIPT_TO_OPEN || unused garage, normally closed but if opened it can't close
+
|15 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN ||unused garage, normally closed but if opened it can't close
 
|-
 
|-
| 16 || GARAGE_HIDEOUT_ONE || Save garage (El Swanko Casa)
+
|16 ||GARAGE_<wbr>HIDEOUT_<wbr>ONE ||Save garage (El Swanko Casa)
 
|-
 
|-
| 17 || GARAGE_HIDEOUT_TWO || Save garage (Hyman Condo 1)
+
|17 ||GARAGE_<wbr>HIDEOUT_<wbr>TWO ||Save garage (Hyman Condo 1)
 
|-
 
|-
| 18 || GARAGE_HIDEOUT_THREE || Save garage (Hyman Condo 2)
+
|18 ||GARAGE_<wbr>HIDEOUT_<wbr>THREE ||Save garage (Hyman Condo 2)
 
|-
 
|-
| 19 || GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE || garage used in "Copland", normally closed and can be controlled normally
+
|19 ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN_<wbr>AND_<wbr>CLOSE ||garage used in "Copland", normally closed and can be controlled normally
 
|-
 
|-
| [[021B|20]] || GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR || unused garage, normally closed and can be controlled normally
+
|[[021B|20]] ||GARAGE_<wbr>KEEPS_<wbr>OPENING_<wbr>FOR_<wbr>SPECIFIC_<wbr>CAR ||unused garage, normally closed and can be controlled normally
 
|-
 
|-
| [[021B|21]] || GARAGE_MISSION_KEEPCAR_REMAINCLOSED || unused garage, normally closed but if opened it will always close itself
+
|[[021B|21]] ||GARAGE_<wbr>MISSION_<wbr>KEEPCAR_<wbr>REMAINCLOSED ||unused garage, normally closed but if opened it will always close itself
 
|-
 
|-
| [[03D4#Vice City|22]] || GARAGE_COLLECTCARS_4 || Sunshine Autos export garage 4
+
|[[03D4#Vice City|22]] ||GARAGE_<wbr>COLLECTCARS_<wbr>4 ||Sunshine Autos export garage 4
 
|-
 
|-
| [[021B|23]] || GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR || Army garage used in "Sir, Yes Sir!", normally closed and can be controlled normally
+
|[[021B|23]] ||GARAGE_<wbr>FOR_<wbr>SCRIPT_<wbr>TO_<wbr>OPEN_<wbr>FOR_<wbr>CAR ||Army garage used in "Sir, Yes Sir!", normally closed and can be controlled normally
 
|-
 
|-
| 24 || GARAGE_HIDEOUT_FOUR || Save garage (Hyman Condo 3)
+
|24 ||GARAGE_<wbr>HIDEOUT_<wbr>FOUR ||Save garage (Hyman Condo 3)
 
|-
 
|-
| 25 || GARAGE_HIDEOUT_FIVE || Save garage (Ocean Heights Apartment)
+
|25 ||GARAGE_<wbr>HIDEOUT_<wbr>FIVE ||Save garage (Ocean Heights Apartment)
 
|-
 
|-
| 26 || GARAGE_HIDEOUT_SIX || Save garage (Links View Apartment)
+
|26 ||GARAGE_<wbr>HIDEOUT_<wbr>SIX ||Save garage (Links View Apartment)
 
|-
 
|-
| 27 || GARAGE_HIDEOUT_SEVEN || Save garage (Sunshine Autos 1)
+
|27 ||GARAGE_<wbr>HIDEOUT_<wbr>SEVEN ||Save garage (Sunshine Autos 1)
 
|-
 
|-
| 28 || GARAGE_HIDEOUT_EIGHT || Save garage (Sunshine Autos 2)
+
|28 ||GARAGE_<wbr>HIDEOUT_<wbr>EIGHT ||Save garage (Sunshine Autos 2)
 
|-
 
|-
| 29 || GARAGE_HIDEOUT_NINE || Save garage (Sunshine Autos 3)
+
|29 ||GARAGE_<wbr>HIDEOUT_<wbr>NINE ||Save garage (Sunshine Autos 3)
 
|-
 
|-
| 30 || GARAGE_HIDEOUT_TEN || Save garage (Sunshine Autos 4)
+
|30 ||GARAGE_<wbr>HIDEOUT_<wbr>TEN ||Save garage (Sunshine Autos 4)
 
|-
 
|-
| 31 || GARAGE_HIDEOUT_ELEVEN || Save garage (Vercetti Estate)
+
|31 ||GARAGE_<wbr>HIDEOUT_<wbr>ELEVEN ||Save garage (Vercetti Estate)
 
|-
 
|-
| 32 || GARAGE_HIDEOUT_TWELVE || Save garage (unused)
+
|32 ||GARAGE_<wbr>HIDEOUT_<wbr>TWELVE ||Save garage (unused)
 
|}
 
|}
  
Line 990: Line 990:
 
== Mission script ==
 
== Mission script ==
 
Through the script, opcodes can be used to interact and control the behavior of garages.
 
Through the script, opcodes can be used to interact and control the behavior of garages.
{|  
+
{|class="nowrap-col-2"
 
|[[0219]] ||{{Icon|3}} {{Icon|VC}} ||creates a garage
 
|[[0219]] ||{{Icon|3}} {{Icon|VC}} ||creates a garage
 
|-
 
|-
Line 999: Line 999:
 
|[[021C]] ||{{Icon|3}} {{Icon|VC}} ||checks if a vehicle is in the garage
 
|[[021C]] ||{{Icon|3}} {{Icon|VC}} ||checks if a vehicle is in the garage
 
|-
 
|-
|[[0299]] ||{{Icon|3}} {{Icon|SA}} ||activates a garage
+
|[[0299]] ||{{Icon|3}} {{Icon|SA}} ||activates the garage
 
|-
 
|-
|[[02B9]] ||{{Icon|3}} {{Icon|SA}} ||deactivates a garage
+
|[[02B9]] ||{{Icon|3}} {{Icon|SA}} ||deactivates the garage
 
|-
 
|-
 
|[[02FA]] ||{{Icon|t}} ||changes the type of garage
 
|[[02FA]] ||{{Icon|t}} ||changes the type of garage
 +
|-
 +
|[[0329]] ||{{Icon|3}} {{Icon|VC}} ||checks if a respray at the garage has happened
 
|-
 
|-
 
|[[0360]] ||{{Icon|t}} ||opens the garage
 
|[[0360]] ||{{Icon|t}} ||opens the garage

Revision as of 18:30, 24 December 2016

A garage is an area in the game where your vehicles are saved. It can also be a spray garage, a bomb shop garage, or just a regular garage that does not save anything. In GTA III and Vice City, garages can only be created and controlled through the main.scm. In San Andreas, garages can only be created through the GRGE section of the IPL file and controlled through the main.scm. You can duplicate most types of garages but you should not duplicate save garages. Each save garage saves specific vehicle(s) for that specific garage. Duplicating save garages can delete your saved vehicle(s).

Types of Garages

There are many types of garages that are used in the game. The following lists are based on a unmodified game.

GTA III

Id Enum Notes
1 GARAGE_MISSION Placeholder garage (inactive garage)
2 GARAGE_BOMBSHOP1 Bomb shop with timed detonator
3 GARAGE_BOMBSHOP2 Bomb shop with engine ignition detonation
4 GARAGE_BOMBSHOP3 Bomb shop with remote-control detonator
5 GARAGE_RESPRAY Spray garage
It excludes Ambulance, Barracks OL, Bus, Coach, Dodo, Enforcer, Firetruck, Police, and Rhino
6 GARAGE_COLLECTORSITEMS invalid garage
7 GARAGE_COLLECTSPECIFICCARS Securicar garage (Portland Docks)
8 GARAGE_COLLECTCARS_1 Portland Import Export garage
9 GARAGE_COLLECTCARS_2 Shoreside Import Export garage
10 GARAGE_COLLECTCARS_3 unused useless export garage, only accepts one Landstalker
11 GARAGE_FORCARTOCOMEOUTOF McAffrey's hideout garage used in "Silence The Sneak", normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
12 GARAGE_60SECONDS invalid garage
13 GARAGE_CRUSHER crusher, very unique garage, door rotates open using different garage sound, cannot be closed
14 GARAGE_MISSION_KEEPCAR Hoods defusal garage used in "Rigged To Blow", standard garage
15 GARAGE_FOR_SCRIPT_TO_OPEN unused garage, normally closed but if opened it can't close
16 GARAGE_HIDEOUT_ONE Save garage for one car (Portland hideout)
17 GARAGE_HIDEOUT_TWO Save garage for two cars (Staunton hideout)
18 GARAGE_HIDEOUT_THREE Save garage for three cars (Shoreside hideout)
19 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE Standard garage
20 GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR D-Ice's platinum drop-off garage used in "Bullion Run", standard garage
21 GARAGE_MISSION_KEEPCAR_REMAINCLOSED Salvatore's garage, standard garage

Vice City

Id Enum Notes
1 GARAGE_MISSION Placeholder garage (inactive garage)
2 GARAGE_BOMBSHOP1 Bomb shop with timed detonator
3 GARAGE_BOMBSHOP2 Bomb shop with engine ignition detonation
4 GARAGE_BOMBSHOP3 Bomb shop with remote-control detonator
5 GARAGE_RESPRAY Spray garage
It excludes Ambulance, Barracks, Bus, Coach, Enforcer, FBI Rancher, Firetruck, Police, Rhino
6 GARAGE_COLLECTORSITEMS invalid garage
7 GARAGE_COLLECTSPECIFICCARS Car eater, functions similar to export garages but accepts any cars and gives no reward
8 GARAGE_COLLECTCARS_1 Sunshine Autos export garage 1
9 GARAGE_COLLECTCARS_2 Sunshine Autos export garage 2
10 GARAGE_COLLECTCARS_3 Sunshine Autos export garage 3
11 GARAGE_FORCARTOCOMEOUTOF unused garage, normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
12 GARAGE_60SECONDS invalid garage
13 GARAGE_CRUSHER invalid garage
14 GARAGE_MISSION_KEEPCAR unused garage, normally closed but if opened it will always close itself
15 GARAGE_FOR_SCRIPT_TO_OPEN unused garage, normally closed but if opened it can't close
16 GARAGE_HIDEOUT_ONE Save garage (El Swanko Casa)
17 GARAGE_HIDEOUT_TWO Save garage (Hyman Condo 1)
18 GARAGE_HIDEOUT_THREE Save garage (Hyman Condo 2)
19 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE garage used in "Copland", normally closed and can be controlled normally
20 GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR unused garage, normally closed and can be controlled normally
21 GARAGE_MISSION_KEEPCAR_REMAINCLOSED unused garage, normally closed but if opened it will always close itself
22 GARAGE_COLLECTCARS_4 Sunshine Autos export garage 4
23 GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR Army garage used in "Sir, Yes Sir!", normally closed and can be controlled normally
24 GARAGE_HIDEOUT_FOUR Save garage (Hyman Condo 3)
25 GARAGE_HIDEOUT_FIVE Save garage (Ocean Heights Apartment)
26 GARAGE_HIDEOUT_SIX Save garage (Links View Apartment)
27 GARAGE_HIDEOUT_SEVEN Save garage (Sunshine Autos 1)
28 GARAGE_HIDEOUT_EIGHT Save garage (Sunshine Autos 2)
29 GARAGE_HIDEOUT_NINE Save garage (Sunshine Autos 3)
30 GARAGE_HIDEOUT_TEN Save garage (Sunshine Autos 4)
31 GARAGE_HIDEOUT_ELEVEN Save garage (Vercetti Estate)
32 GARAGE_HIDEOUT_TWELVE Save garage (unused)

San Andreas

ID Description
1 Opens only for target vehicle (set with opcode 021B)
2 Bomb shop with timed detonator
3 Bomb shop with engine ignition detonation
4 Bomb shop with remote-control detonator
5 Spray garage
11 Strange garage. If anything touch it while is open, the garage will close. while closed no action is taken.
14 The garage will open for target car. Once stopped inside, the garage door will close and the player will be frozen. After a moment, the door will reopen. Driving away from the garage will close the garage and the garage will no longer accept the car.
15 Script garage. Script can open the garage, but can't close it.
16 Save garage (Ganton)
17 Save garage (Santa Maria Beach)
18 Save garage (Rockshore West)
19 Script garage. The garage is fully controlled by the script, the script should open and the script should close!
20 The garage will open for your car but it won't close by itself as long as the car is in the garage.
21 The garage will open for your car. Once inside you will be frozen until the door closes. The door stays closed. It won't accept your car again if you manage to get it out and attempt to drive back in.
23 The garage must be opened with a script command. Once inside you can leave your car in it and walk out. You will be frozen as the door closes. It will accept your car again if you manage to get it out and attempt to drive back in.
24 Save garage (Fort Carson)
25 Save garage (Verdant Meadows)
26 Save garage (Dillimore)
27 Save garage (Prickle Pine)
28 Save garage (Whitewood Estates)
29 Save garage (Palomino Creek)
30 Save garage (Redsands West)
31 Save garage (El Corona)
32 Save garage (Muholland)
33 Los Santos impound lot
34 San Fierro impound lot
35 Las Venturas impound lot
36 Loco Low Co (opens only for lowriders)
37 Wheel Arch Angels (opens only for street racers)
38 Transfender (opens for anything else)
39 Save garage (Calton Heights)
40 Save garage (Paradiso)
41 Save garage (Doherty)
42 Save garage (Hashbury)
43 Burglary
44 AT 400 hangar (garage door opens very slow)
45 Verdant Meadows hangar

Liberty City Stories

ID Description
1 Placeholder garage (inactive garage)
2 Bomb shop with timed detonator
3 Bomb shop with engine ignition detonation
4 Bomb shop with remote-control detonator
5 Spray garage
8 Car-azy Car Give Away export garage
13 Car crusher
16 Save garage (Saint Marks)
17 Save garage (Newport)
18 Save garage (Cedar Grove)
19 Common usable garage
21 garage used in "Love on the Rocks"

Vice City Stories

ID Description
1 Placeholder garage (inactive garage)
2 Bomb shop with timed detonator
3 Bomb shop with engine ignition detonation
4 Bomb shop with remote-control detonator
5 Spray garage
14 Save garage (101 Bayshore Avenue)
15 Save garage (Compound)
16 Save garage (Clymenus Suite)
17 Closed garage?

List of Garages

The following lists are garages used from GTA III and above in the original game. All except San Andreas uses global variables as the identifier of the garages. San Andreas names its garages. In GTA III and Vice City, only certain models are recognized by the game as a garage door. When the garage is defined properly and its door is placed nearby, the game can manipulate the door by sliding it to opening or closing positions and playing a sound effect as it happens.

GTA III

Variable Name Door model Door location Description
$60 ind_plyrwoor 890.92, -312.92, 9.79285 Portland hideout garage
$61 bombdoor 1281.78, -99.4639, 18.1 Portland bomb shop garage
$62 sprayshop1 ind_slidedoor 925.382, -354.058, 12.8962 Portland Pay n Spray
$63 collect_all_cars1 impex_door 1496.26, -680.184, 12.2496 Portland Import Export garage
$67 frankie_garage SalvGarage 1428.37, -183.262, 51.6481 Salvatore's garage
$68 Garage_bank vheistlocdoor 1445.66, -805.617, 13.4972 Securicar garage
$69 garage_lm2 oddjgaragdoor 1085.53, -574.346, 13.6514 Luigi's lockup garage
$70 plysve_gragedoor 111.642, -475.113, 17.2517 Staunton Island hideout garage
$71 door_bombshop 376.135, -576.653, 26.9238 Staunton Island bomb shop garage
$72 door4_garage 376.017, -494.612, 27.0564 Staunton Island Pay n Spray
$73 garage_yd3 door3_garage 260.554, -794.021, 28.2174 King Courtney's lockup garage
$74 garage1_love1 door_col_compnd_01 57.0393, -317.127, 16.9305 Colombian hideout garage 1
$75 garage2_love1 door_col_compnd_02 66.327, -317.127, 16.8476 Colombian hideout garage 2
$76 garage3_love1 door_col_compnd_03 31.0616, -351.045, 17.0564 Colombian hideout garage 3
$77 garage4_love1 door_col_compnd_04 47.4589, -376.963, 17.2005 Colombian hideout garage 4
$78 garage5_love1 door_col_compnd_05 31.0616, -340.145, 17.0564 Colombian hideout garage 5
$79 garage_km2 door2_garage 376.08, -506.736, 27.0081 Kenji's lockup garage
$80 rays_prize_garage leveldoor2 235.26, -996.393, 22.9857 Ray's lockup garage
$81 witsec_garage door_sfehousegrge 376.136, -437.667, 21.866 McAffrey's hideout garage
$87 towergaragedoor2
towergaragedoor3
-662.546, -43.8816, 19.5549
-662.546, -33.4142, 19.5549
Shoreside Vale hideout garage (left and right doors)
$88 8ballsuburbandoor -1082.32, 58.6847, 59.5702 Shoreside Vale bomb shop garage
$89 garage_hm3 oddjgaragdoor 1353.57, -313.767, 48.754 D-Ice's defusal garage
$90 garage_hm4 shedgaragedoor -842.852, -168.595, 34.8457 D-Ice's platinum drop-off garage
$91 escort_garage amcogaragedoor -1037.59, -73.2034, 42.1206 Donald's Securicar garage
$92 collect_all_cars2 impexpsubgrgdoor -1111.66, 150.85, 59.751 Shoreside Vale Import Export garage
$93 Sub_sprayshopdoor -1138.69, 34.6979, 59.7704 Shoreside Vale Pay n Spray
- - oddjgaragdoor 1089.01, -411.345, 13.879 Unused garage near Portland Ammu-Nation
- - oddjgaragdoor 1213.77, -243.351, 23.9363 Unused garage near Toni's restaurant
- - bankjobdoor 1087.52, -233.801, 11.0118 Door used in "The Getaway" but not used as a garage
- - door_jmsgrage 298.993, -430.723, 26.774 Unused garage, future LCS Staunton hideout garage
- - jamesgrge_kb 297.517, -426.529, 27.236 Entire garage structure of future LCS Staunton hideout garage (probably bugged assignment)
- - double_garage_dr 92.9111, -1564.44, 24.801 Unused Love Media garage
- - towergaragedoor1 -662.646, -38.6471, 19.5549 Shoreside Vale hideout garage (central door)
- - crushercrush
crushertop
1139.73, 60.3852, 1.09806
1139.55, 65.0512, 4.59026
Crusher; its creation as a garage is hardcoded

Vice City

Variable Door model Door location Description
$655 nbtgardoor02 301.5018311 402.0293274 13.51399994 Links View Apartment garage
$659 svegrgedoor 24.78701591 -1484.098999 11.20861053 Ocean Heights Apartment garage
$663 nbtgardoor03 450.136261 638.3676758 11.60200119 El Swanko Casa garage
$667 dt_savedra -844.0419922 1305.114014 12.45499992 Hyman Condo garage 1
$668 dt_savedrc -821.3129883 1312.927002 12.1350002 Hyman Condo garage 2
$669 dt_savedrd -812.2160034 1316.053955 12.15799999 Hyman Condo garage 3
$681 dk_paynspraydoor -910.00177 -1264.709595 12.49232101 Vice Port Pay n Spray
$682 lh_showdoor03 -1007.945923 -841.7789917 8.59442234 Spray n Go
$683 haiwshpnsdoor -874.696167 -116.6956406 11.98748112 Little Haiti Pay n Spray
$684 nbecpnsdoor 325.083374 431.1365967 11.58715916 Vice Point Pay n Spray
$685 wshpnsdoor -7.804682255 -1257.642944 10.81873512 Ocean Beach Pay n Spray
$686 man_frntstepGD -357.618988 -539.7459717 14.97500038 Vercetti Estate garage
$687 lh_showdoor1 -975.4549561 -841.7965698 8.159034729 Sunshine Autos export garage
$688 lhtankdoor -1054.399658 -478.0734253 12.5256424 Cortez's garage used in "Sir, Yes Sir!"
$689 dk_waretankdoor1 -832.9807739 -1484.412231 12.93357563 Army warehouse used in "Sir, Yes Sir!"
$690 nbtgardoor 457.6314087 340.4080811 12.13403893 Lockup garage used in "Cop Land"
$691 dk_bombdoor -1161.317017 -1402.474976 12.79800034 8-Ball's bomb shop
$692 hav_garagedoor1 -988.0856934 -821.6508789 8.51289463 Sunshine Autos garage 1
$693 hav_garagedoor02 -998.8513794 -821.6508789 8.580200195 Sunshine Autos garage 2
$694 hav_garagedoor03 -1010.188171 -821.6508789 8.580200195 Sunshine Autos garage 3
$695 hav_garagedoor04 -1021.867981 -821.6508789 8.566622734 Sunshine Autos garage 4
- dt_savedrb -834.4660034 1308.406006 11.73600006 Unused motorcycle garage at Hyman Condo[1]
- dk_camjonesdoor -837.134 -901.672 12.03 Cam's Can Openers; door is not placed through the IPL but placed through the SCM

San Andreas

Name Location Description
-1794.15, 1429.69, 4.37321 Esplanade North garage used in "Ran Fa Li"
-1694.78, 1033.15, 44.1937 Downtown garage used in "Yay Ka-Boom-Boom"
amumis -2114.42, -2462.27, 29.4809 Angel Pine garage used in "Puncture Wounds"
beacsv 319.326, -1768.93, 3.35686 Santa Maria Beach garage
blob1 1968.23, 2157.88, 9.59696 Redsands East Pay n Spray
blob2 2002.96, 2303.72, 9.61706 Welding and Wedding bomb shop
blob6 1408.65, 1899.52, 10.115 Redsands West garage
blob69 1269.2, 2525.14, 9.80013 Prickle Pine garage
blob7 929.554, 2008.59, 10.115 Whitewood Estates garage
bodLAwN 1038.24, -1025.67, 31.1027 Los Santos Transfender
brgSFSE -2112.48, -21.214, 34.303 San Fierro burglary garage
burbdo2 783.155, -492.75, 16.3361 Dillimore garage
burbdoo 2227.6, 168.649, 26.4635 Palomino Creek garage
burg_lk 2738.4, -2012.55, 12.5759 Los Santos burglary garage
carlas1 1694.8, -2088.7, 12.3636 El Corona garage
CEsafe1 1352.58, -636.657, 108.135 Muholland garage
CEspray 715.806, -462.403, 14.9635 Dillimore Pay n Spray
cjsafe 2502.31, -1699.36, 12.4323 Ganton garage
cn2gar1 -364.439, 1194.37, 18.597 Fort Carson garage
cn2gar2 430.059, 2542.31, 15.166 Verdant Meadows garage
CN2spry -103.636, 1112.42, 18.7017 Fort Carson Pay n Spray
CNspray -1424.11, 2576.61, 54.8156 El Quebrados Pay n Spray
dhangar 383.843, 2433.28, 15.166 Verdant Meadows hangar
duf_LAS 1873.97, -2096.55, 12.487 El Corona garage used in "Los Desperados"
fdorsfe -2171.43, 649.416, 49.8742 Wu Zi's garage
ghostdr -397.297, 2223.17, 41.3824 El Castillo del Diablo garage used in "Interdiction"
hbgdSFS -2043.1, 118.609, 27.821 main Doherty garage
imp_la 1523.92, -1653.23, 4.72837 Los Santos impound lot
imp_sf -1652.78, 647.502, -6.04924 San Fierro impound lot
imp_lv 2218.06, 2448.06, -8.43807 Las Venturas impound lot
lasbomb 1843.91, -1858.8, 12.3645 Los Santos bomb shop
LCKSfse -2057.35, 150.803, 27.8286 Doherty garage
mds1SFS -2728.53, 212.295, 3.45112 Wheels Arch Angel
mdsSFSe -1941.04, 251.714, 33.4274 San Fierro Transfender
michdr -1790.97, 1209.71, 23.763 Michelle's garage
modgLAS 1809.46, -2150.67, 12.4283 Cesar's garage
mul_lan 1640.37, -1520.07, 12.5118 Downtown Los Santos garage used in "Life's a Beach"
modlast 2640.78, -2049.99, 12.543 Loco Low Co
sav1sfe -2108.92, 886.553, 75.566 Calton Heights garage
sav1sfw -2699.12, 821.489, 49.0042 Paradiso garage
sprLAe 2056.6, -1835.9, 12.5443 Idlewood Pay n Spray
sprLAe 1021.81 -1018.71 30.9081 Temple Pay n Spray
spLAw2 491.103, -1747.55, 9.45516 Verona Beach Pay n Spray
sprsfse -1908.93, 292.353, 40.0413 Downtown San Fierro Pay n Spray
sprsfw -2430.13, 1013.71, 49.3413 Juniper Hollow Pay n Spray
svgsfs1 -2454.02, -131.556, 25.0886 Hashbury garage
tbon -2735.46, 60.7331, 3.07005 Ocean Flat garage used in "T-Bone Mendez"
timy1 2389.6, 1483.26, 9.81843 Las Venturas unused Pay n Spray
vEcmod 2382.28, 1044, 9.8337 Las Venturas Transfender
vEsvgrg 2449.5, 695.018, 10.4742 Rockshore West garage
vgElock 2602.6, 1438.84, 9.8337 Las Venturas burglary garage
vgshngr 1550.98, 1155.36, 8.97329 AT 400 hangar

Liberty City Stories

Variable Location Description
$1265 928.93 -354.13 9.8 Portland Pay n Spray
$1266 1308.5 -306.83 41.22 St. Mark's garage used in "Contra-Banned"
$1267 1435.5 -183.5 49.5 Salvatore's garage
$1268 1213.54 -241.1 23.94 Unused St. Mark's garage
$1272 1148.8 64.3 0.5 Portland car crusher
$1273 1285.44 -102.5 13.6 Portland bomb shop garage
$1274 1160.7 -267.5 16.25 Portland hideout garage
$1275 293.5 -429.7 25.0 Staunton hideout garage
$1276 -783.9 293.07 47.69 Shoreside Vale hideout garage
$1284 386.0 -490.0 25.05 Staunton Pay n Spray
$1285 386.0 -573.0 25.2 Staunton bomb shop garage
$1286 93.084 -1581.044 20.0 Donald Love's garage
$1287 335.058 -418.987 20.0 Newport garage used in "Search And Rescue"
$1288 369.0 -124.5 20.0 Forelli's Fort Staunton garage
$1289 -92.5 -1427.95 25.14 Ned Burner's garage
$1290 73.63 -1514.44 21.0 Donald's import garage
$1295 -1139.0 37.8 57.76 Shoreside Vale Pay n Spray
$1296 -1078.9 58.0 56.0 Shoreside Vale bomb shop garage

Vice City Stories

Variable Location Description
$1169 -838.687, -1201.066, 10.515 101 Bayshore Avenue garage
$1170 -1100.551, 358.494, 10.237 Compound garage
$1171 268.883, -140.02, 10.0 Clymenus Suite garage
$1172 -914.129, -1263.54, 10.706 Vice Port Pay n Spray
$1173 -886.157, -115.158, 9.992 Little Haiti Pay n Spray
$1174 323.9, 427.4, 10.0 Vice Point Pay n Spray
$1175 -7.55, -1253.77, 9.322 Ocean Beach Pay n Spray
$1176 -904.886, 1125.84, 10.0913 Bomb shop
$1178 168.9468, -949.7315, 9.3865 Ocean Beach garage used in "Purple Haze"
$1179 -353.7, -539.484, 11.72 Starfish Island garage used in "The Exchange"

Mission script

Through the script, opcodes can be used to interact and control the behavior of garages.

0219 GTA III Vice City creates a garage
021A GTA III creates a garage with target model
021B GTA III Vice City San Andreas sets the garage to accept a specific vehicle
021C GTA III Vice City checks if a vehicle is in the garage
0299 GTA III San Andreas activates the garage
02B9 GTA III San Andreas deactivates the garage
02FA GTA III Vice City San Andreas changes the type of garage
0329 GTA III Vice City checks if a respray at the garage has happened
0360 GTA III Vice City San Andreas opens the garage
0361 GTA III Vice City San Andreas closes the garage
03A5 GTA III changes the type of garage and target model
03B0 GTA III Vice City San Andreas checks if the garage is opened
03B1 GTA III Vice City San Andreas checks if the garage is closed
03BB GTA III Vice City sets the garage door to rotate
03DA GTA III Vice City disables special camera when in the garage
0422 GTA III checks if the garage contains the vehicle
057A Vice City sets the maximum number of vehicles for the save garage to open
0A14 San Andreas disables spray shops

Item placement

Main article: GRGE

San Andreas introduced the GRGE section in the IPL file. It replaces the previously used opcodes 0219, 03BB and 057A. It creates an invisible cube which interacts as a garage.

Reference

See also