Difference between revisions of "Model File"
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− | Model files in the [[GTA III]] game trilogy go by the extension <code>.dff</code>. Since [[GTA4|GTA IV]] comes with the new [[Wikipedia:Rockstar_Advanced_Game_Engine|engine]] it also uses different model formats ending with | + | Model files in the [[GTA III]] game trilogy go by the extension <code>.dff</code>. Since [[GTA4|GTA IV]] comes with the new [[Wikipedia:Rockstar_Advanced_Game_Engine|engine]] it also uses different model formats ending with .[[WDR]], .[[WDD]] or .[[WFT]]. |
==Tools and Scripts== | ==Tools and Scripts== |
Revision as of 05:12, 23 October 2009
Model files in the GTA III game trilogy go by the extension .dff
. Since GTA IV comes with the new engine it also uses different model formats ending with .WDR, .WDD or .WFT.
Tools and Scripts
The following tools and scripts can be used to import & export (edit) these model files.
ZModeler 2 – ideal for beginners to 3D modelling
GTAForums: 3DSMax/Gmax import/export
GTAGarage: LightWave export
GTAForums: Dextool – 2dfx export from 3DSMax
See also
WDD, WDR – GTA IV model formats
RW File format specification (.dff)
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • SCO Toolbox • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • SC-CL • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Multiplayer | GTA Connected • CitizenMP:IV Reloaded • IV Multiplayer • Four Multiplayer • Gostown IV |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |