Difference between revisions of "Model File"
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− | Model files in the [[GTA III]] game trilogy go by the extension <code>.dff</code>. Since [[GTA4|GTA IV]] comes with the new [[ | + | Model files in the [[GTA III]] game trilogy go by the extension <code>.dff</code>. Since [[GTA4|GTA IV]] comes with the new [[Wikipedia:Rockstar_Advanced_Game_Engine|engine]] it also uses different model formats ending with <code>.wdr</code>, <code>.wdd</code> or <code>.wft</code>. |
==Tools and Scripts== | ==Tools and Scripts== |
Revision as of 13:38, 12 September 2009
Model files in the GTA III game trilogy go by the extension .dff
. Since GTA IV comes with the new engine it also uses different model formats ending with .wdr
, .wdd
or .wft
.
Tools and Scripts
The following tools and scripts can be used to import & export (edit) these model files.
ZModeler 2 – ideal for beginners to 3D modelling
GTAForums: 3DSMax/Gmax import/export
GTAGarage: LightWave export
GTAForums: Dextool – 2dfx export from 3DSMax
See also
WDD, WDR – GTA IV model formats
RW File format specification (.dff)
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • SCO Toolbox • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • SC-CL • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Multiplayer | GTA Connected • CitizenMP:IV Reloaded • IV Multiplayer • Four Multiplayer • Gostown IV |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |