Difference between revisions of "Mission Scripting Tools"
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Revision as of 06:18, 20 February 2009
For in depth introduction to mission coding see Mission Scripting (Overview).
To edit the game scripts, you will need one of the coding tools:
Tool | Supported games | Notes |
---|---|---|
Sanny Builder |
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Mission Builder |
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Point |
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Scone |
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This section is incomplete. You can help by fixing and expanding it.
Related Tools
The following tools are related to mission scripting, but cannot be used for direct editing:
- .NET Script Hook
- Alice
- C++ Script Hook
- CLEO
- OpenIV (SCO files viewer)
- SparkIV (SCO files viewer)
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |