Difference between revisions of "Node Name (RW Section)"
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m (moved Frame (RW Section) to Node Name (RW Section): Usage of internal name (see discussion page)) |
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− | {{RW Section|Frame| | + | {{RW Section |
+ | | NAME = Node Name | ||
+ | | VENDORNAME = Rockstar Games | ||
+ | | MODULENAME = Plug-In | ||
+ | | MODULEID = 0253F2 | ||
+ | | IDENTIFIER = FE | ||
+ | | PARENTS = [[Frame List (RW Section)|Frame List]] ''([[Extension (RW Section)|Extension]])'' | ||
+ | }} | ||
− | '''Frame''' is one of Rockstar's [[List of RW section IDs | + | '''Node Name''' (or '''Frame'''{{ref|1}}) is one of Rockstar's [[List of RW section IDs|custom sections]] and a child section of the [[Extension (RW Section)|extension]] of the [[Frame List (RW Section)|frame list section]] inside a [[model file|DFF model]]. It typically stores an [[wikipedia:String_(computer_science)|string]] representing the name of an frame inside the [[Frame List (RW Section)|frame list section]]. This string has no trailing zeros or paddings. It's size is defined by the size of the whole section. |
− | + | When this plugin is registered with the Renderware engine ingame, it is registered with 24 bytes allocated for the data size. | |
− | |||
− | |||
− | {{ | + | {{Note|1}}The name frame is misleading since ''RWFrame'' is a core sections of the [[wikipedia:Renderware|Renderware engine]]. Rockstar internally uses "Node Name" as a name for it's custom plugin. |
− | [[ | + | |
+ | {{N|SA|VC|3}} |
Latest revision as of 13:03, 11 September 2020
Node Name | |
---|---|
RenderWare Stream Section | |
Vendor | Rockstar Games |
Module | Plug-In |
Module ID | 0x0253F2
|
Identifier | 0xFE
|
Chunk ID | 0x0253F2FE
|
Versions | All |
Hierarchy | |
Parents: Frame List (Extension) | |
Children: None | |
Extensions: None | |
File Format |
Node Name (or Frame[1]) is one of Rockstar's custom sections and a child section of the extension of the frame list section inside a DFF model. It typically stores an string representing the name of an frame inside the frame list section. This string has no trailing zeros or paddings. It's size is defined by the size of the whole section.
When this plugin is registered with the Renderware engine ingame, it is registered with 24 bytes allocated for the data size.
^The name frame is misleading since RWFrame is a core sections of the Renderware engine. Rockstar internally uses "Node Name" as a name for it's custom plugin.