Difference between revisions of "CARS (IPL Section)"

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(I thought angle is in radians)
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{{IplSection
 
{{IplSection
 
|name        = CARS
 
|name        = CARS
|game        = [[GTA SA]], [[GTA IV]]
+
|game        = {{Icon|SA}} {{Icon|4}}
 
|description = Creates a parked car generator
 
|description = Creates a parked car generator
 
}}
 
}}
'''CARS''' is a section in the [[item placement]] file introduced in [[San Andreas]]. This section is a simplified method to create parked cars. Usually parked cars are created by the [[script]]s, but just as [[JUMP|unique stunt jumps]] they can be written inside plain text or [[binary IPL]]s. Since parked car generators are related to [[savegame]]s{{ref|1}} a new game must be started before they are applied to the game. It is possible to create parked car generators without starting a new game using [[CLEO]]{{ref|2}}.
+
'''CARS''' is a section in the [[item placement]] file in [[San Andreas]] and [[GTA IV]]. This section is a simplified method to create parked cars. Usually parked cars are created by the [[script]]s, but just as [[JUMP|unique stunt jumps]] they can be written inside plain text or [[binary IPL]]s. Since parked car generators are related to [[savegame]]s{{ref|1}} a new game must be started before they are applied to the game. It is possible to create parked car generators without starting a new game using [[CLEO]].{{ref|2}}
  
 
== Format ==
 
== Format ==
  
''CARS'' or parked car generators are used to place permanently, randomly or limited cars which are placed (parked) around the world. For this they need a position, a rotation, information about which car should be placed, the car's colors and some additional information.
+
''CARS'' is used to place car generators (parked cars) permanently, randomly or limited, around the game world. For this they need a position, a rotation, information about which car should be placed, the car's colors and some additional information.
  
 
=== San Andreas ===
 
=== San Andreas ===
 +
<pre<includeonly></includeonly> style="overflow-x: auto;">
 +
cars
 +
PosX, PosY, PosZ, Angle, CarID, PrimCol, SecCol, ForceSpawn, Alarm, DoorLock, Unknown1, Unknown2
 +
end
 +
</pre>
  
<pre>PosX, PosY, PosZ, Angle, CarID, PrimCol, SecCol, ForceSpawn, Alarm, DoorLock, Unknown1, Unknown2</pre>
+
{|class="wikitable center-col-1" style="width: 100%;"
 
+
!style="width: 12em;"|Identifier
{|{{Prettytable}} width="100%" class="collapsible"
 
!width="250px"|Identifier
 
 
!Description
 
!Description
 
|-
 
|-
|<center>PosX, PosY, PosZ</center>||The real world coordinates of the car as floating point values.
+
|PosX, PosY, PosZ||The real world coordinates of the car as floating point values.
 
|-
 
|-
|<center>Angle</center>||The angle of the car in radians (degrees/~57.2958).
+
|Angle||The angle of the car in radians (degrees/~57.2958).
 
|-
 
|-
|<center>CarID</center>||The ID number of the car as defined in the [[IDE]] or -1 for random car parks (influenced by the <code>[[popcycle.dat]]</code> file)
+
|CarID||The ID number of the car as defined in the [[IDE]] or -1 for random car parks (influenced by the <code>[[popcycle.dat]]</code> file)
 
|-
 
|-
|<center>PrimCol, SecCol</center>||A car color defined in the <code>[[carcols.dat]]</code> file. If it is set to -1 the color will be randomly choosed.
+
|PrimCol, SecCol||A car color defined in the <code>[[carcols.dat]]</code> file. If it is set to -1 the color will be randomly chosen.
 
|-
 
|-
|<center>ForceSpawn</center>||Vehicles spawn more reliably if this is set to 1.
+
|ForceSpawn||Vehicles spawn more reliably if this is set to 1.
 
|-
 
|-
|<center>Alarm</center>||The probability of triggering the alarm system (0 - 100).
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|Alarm||The probability of triggering the alarm system (0 - 100).
 
|-
 
|-
|<center>DoorLock</center>||The probability that the doors of the vehicle is locked (0 - 100).
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|DoorLock||The probability that the doors of the vehicle is locked (0 - 100).
 
|-
 
|-
|<CeNtEr>Unknown1, Unknown2</CeNtEr>||Unknown (Zero).
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|Unknown1, Unknown2||Unknown (Zero).
 
|}
 
|}
  
 
==== Binary format ====
 
==== Binary format ====
  
''CARS'' is one of the known sections which can be used in binary format inside [[Binary IPL|streaming IPLs]]. For detailed information about the format see the format specification in the [[Binary IPL#CARS Structure|supposed article]].
+
''CARS'' is one of the known sections which can be used in binary format inside streaming files. It's format is similar to the plain text format:
 +
 
 +
4b  - FLOAT    - Position X
 +
4b  - FLOAT    - Position Y
 +
4b  - FLOAT    - Position Z
 +
4b  - FLOAT    - Angle (Around Z-Axis)
 +
4b  - INT32    - Object ID (an index to an [[CARS_(IDE_Section)|vehicle definition]])
 +
4b  - INT32    - Primary color
 +
4b  - INT32    - Secondary color
 +
4b  - INT32    - Force spawn (Windows BOOL - see ''<code>WinDef.h</code>'')
 +
4b  - INT32    - Alarm probability
 +
4b  - INT32    - Locked probability
 +
4b  - INT32    - Unknown1 (Could be tertiary color)
 +
4b  - INT32    - Unknown2 (Could be quarterdeck color)
  
 
=== GTA IV ===
 
=== GTA IV ===
  
 
{{Research}}
 
{{Research}}
 
== Scripts ==
 
 
=== [[Opcode]]s ===
 
* [[014B]] &ndash; Creates a parked car generator in [[SCM]]
 
* [[014C]] &ndash; Sets the flags for the parked car generator.
 
* [[09E2]] &ndash; Creates a parked car generator where the car has a special numplate text.
 
* [[0A17]] &ndash; Sets a parked car generator as owned by the player
 
 
=== [[Native function]]s ===
 
* [[CREATE_CAR_GENERATOR]]
 
* [[CREATE_CAR_GENERATOR_WITH_PLATE]]
 
* [[CREATE_CARS_ON_GENERATORS_IN_AREA]]
 
* [[DELETE_CAR_GENERATOR]]
 
* [[DISABLE_CAR_GENERATORS]]
 
* [[DISABLE_CAR_GENERATORS_WITH_HELI]]
 
* [[FORCE_GENERATE_PARKED_CARS_TOO_CLOSE_TO_OTHERS]]
 
* [[IS_OUR_PLAYER_HIGHER_PRIORITY_FOR_CAR_GENERATION]]
 
* [[REMOVE_CARS_FROM_GENERATORS_IN_AREA]]
 
* [[SET_ALL_CAR_GENERATORS_BACK_TO_ACTIVE]]
 
* [[SET_CAR_GENERATORS_ACTIVE_IN_AREA]]
 
* [[SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR]]
 
* [[SWITCH_CAR_GENERATOR]]
 
  
 
== References ==
 
== References ==
 
{{note|1}} {{Icon|SA}} [[Saves_(GTA_SA)#Block_12:_Car_Generators|Car generators in save files]]<br>
 
{{note|1}} {{Icon|SA}} [[Saves_(GTA_SA)#Block_12:_Car_Generators|Car generators in save files]]<br>
{{note|2}} {{Icon|SA}} [[Car_Spawn|Creating a parked car generator]] via scripts.
+
{{note|2}} {{Icon|SA}} [[Spawn a vehicle#... car generator opcode|Creating a parked car generator]] via scripts.
  
 
== External link ==
 
== External link ==

Latest revision as of 20:48, 12 December 2015

This article describes the usage of the CARS section inside a plain text IPL. For the definition of vehicle models see CARS (IDE Section)
CARS (IPL section)
Short description:Creates a parked car generator
Supported games:San Andreas GTA IV
IPL Sections:
2DFX AUZO BLOK CARS CULL ENEX GRGE
INST JUMP LINK LODM MLO+ MULT OCCL
PATH PICK RTFX SLOW TCYC VNOD ZONE

CARS is a section in the item placement file in San Andreas and GTA IV. This section is a simplified method to create parked cars. Usually parked cars are created by the scripts, but just as unique stunt jumps they can be written inside plain text or binary IPLs. Since parked car generators are related to savegames[1] a new game must be started before they are applied to the game. It is possible to create parked car generators without starting a new game using CLEO.[2]

Format

CARS is used to place car generators (parked cars) permanently, randomly or limited, around the game world. For this they need a position, a rotation, information about which car should be placed, the car's colors and some additional information.

San Andreas

cars
PosX, PosY, PosZ, Angle, CarID, PrimCol, SecCol, ForceSpawn, Alarm, DoorLock, Unknown1, Unknown2
end
Identifier Description
PosX, PosY, PosZ The real world coordinates of the car as floating point values.
Angle The angle of the car in radians (degrees/~57.2958).
CarID The ID number of the car as defined in the IDE or -1 for random car parks (influenced by the popcycle.dat file)
PrimCol, SecCol A car color defined in the carcols.dat file. If it is set to -1 the color will be randomly chosen.
ForceSpawn Vehicles spawn more reliably if this is set to 1.
Alarm The probability of triggering the alarm system (0 - 100).
DoorLock The probability that the doors of the vehicle is locked (0 - 100).
Unknown1, Unknown2 Unknown (Zero).

Binary format

CARS is one of the known sections which can be used in binary format inside streaming files. It's format is similar to the plain text format:

4b  - FLOAT    - Position X
4b  - FLOAT    - Position Y
4b  - FLOAT    - Position Z
4b  - FLOAT    - Angle (Around Z-Axis)
4b  - INT32    - Object ID (an index to an vehicle definition)
4b  - INT32    - Primary color
4b  - INT32    - Secondary color
4b  - INT32    - Force spawn (Windows BOOL - see WinDef.h)
4b  - INT32    - Alarm probability
4b  - INT32    - Locked probability
4b  - INT32    - Unknown1 (Could be tertiary color)
4b  - INT32    - Unknown2 (Could be quarterdeck color)

GTA IV

References

^ San Andreas Car generators in save files
^ San Andreas Creating a parked car generator via scripts.

External link