Difference between revisions of "Gta.dat"
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− | The '''gta*.dat''' file lists which files define the game map. It can be found in the game's <code>data</code> directory, and is known as <code>'''gta3.dat'''</code> in [[GTA III]], <code>''' | + | The '''gta*.dat''' file lists which files define the game map. It can be found in the game's <code>data</code> directory, and is known as <code>'''gta3.dat'''</code> in [[GTA III]], <code>'''gta_vc.dat'''</code> in [[GTA VC]], and simply <code>'''gta.dat'''</code> in [[GTA SA]]. The same file format is also used for <code>'''[[default.dat]]'''</code>. |
== Format == | == Format == |
Revision as of 16:03, 17 March 2012
The gta*.dat file lists which files define the game map. It can be found in the game's data
directory, and is known as gta3.dat
in GTA III, gta_vc.dat
in GTA VC, and simply gta.dat
in GTA SA. The same file format is also used for default.dat
.
Contents
Format
Each line links to a map file, unless it's empty or starts with a #
(denoting a comment, which are ignored by the game). Since there are different types of files, a keyword is needed for each entry. Most entries use the following format, where the path is relative to the game's base directory:
<keyword> <path>
Although the file itself is not split up into sections, entries are usually grouped by type and arranged in a special order according to the game's loading sequence:
Keyword | Games | Description |
---|---|---|
CDIMAGE | IMG archive | |
IMG | ||
IMGLIST | Image list | |
WATER | Water | |
IDE | IDE item definitions | |
COLFILE | Collisions | |
MAPZONE | Zone map areas and IPL item placements | |
IPL | ||
TEXDICTION | Texture dictionaries | |
MODELFILE | DFF Model files | |
SPLASH | ||
HIERFILE |
Since GTA IV has various subdirectories which need to be identified there are new identifiers at the start of the path. They identify the exact location relative to the executeable file. Those are:
platform: common:
Internally they will be replaced with the internal directory description and appendet to the installation directory of the game. Example:
platform:/DATA/MAPS/MANHAT/MANHAT12.IPL
gets
PC/DATA/MAPS/MANHAT/MANHAT12.IPL
which finally is transformed to (e.g.)
C:\Program Files\Rockstar Games\Grand Theft Auto 4\PC\DATA\MAPS\MANHAT\MANHAT12.IPL
Keywords
IMG and CDIMAGE
IMG: GTA SA only, CDIMAGE: GTA III and VC
These entries define additionally used IMG archives (other than the hardcoded ones). In SA, you can only define a maximum of five entries. Any more will crash the game. CDIMAGE
is supported in GTA III and VC, though unused in the default data files.
Example (GTA SA):
IMG DATA\PATHS\CARREC.IMG IMG DATA\SCRIPT\SCRIPT.IMG IMG MODELS\CUTSCENE.IMG
IMGLIST
GTA 4 only
These link to external image list files.
Example:
IMGLIST common:/data/images.txt
WATER
GTA 4 only
These link to external water plane placement files.
Example:
WATER common:/DATA/WATER.DAT
The WATER identifier can hold more than one parameter. It is unconfirmed either this also works for other identifiers.
Example:
WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT
IDE
GTA III, VC and SA
These entries link to item definition files.
Example:
IDE DATA\MAPS\generic.IDE
HIERFILE
This section is incomplete. You can help by fixing and expanding it.
COLLISION
GTA III, VC and SA
With these entries collision files are defined. An additional parameter between keyword and path defines the map part they belong to. If this is 0, the col file is used by the whole map; a higher number (1 to 3) assigns it to one of the map zones.
Example:
COLFILE 0 MODELS\COLL\GENERIC.COL
IPL and MAPZONE
GTA III, VC and SA
These keywords are used to link to IPL-style item placement and zone files. MAPZONE
is only used in GTA3 and can only contain map zone data.
Example (GTA3):
MAPZONE DATA\MAP.ZON IPL DATA\GTA3.ZON
Example (GTA SA):
IPL DATA\MAP.ZON IPL DATA\INFO.ZON IPL DATA\MAPS\LA\LAn.IPL IPL DATA\MAPS\LA\LAn2.IPL
TEXDICTION
GTA III, VC and SA
These link to external, mostly generic texture dictionaries.
Example:
TEXDICTION MODELS\GENERIC.TXD
MODELFILE
GTA III, VC and SA
These link to external, mostly generic model files.
Example:
MODELFILE MODELS\GENERIC\WHEELS.DFF
SPLASH
GTA III, VC and SA
These define the splash screens that appear while loading the map. The argument for these is not a path, but just the name (without extension) of a texture dictionary in the models/txd
directory. Might be ignored, though.
Example:
SPLASH loadsc2
EXIT
GTA III, VC and SA
This command stops any further processing of the gta.dat file.
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |