Difference between revisions of "Texture Dictionary (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
| MODULEID = 000000
 
| MODULEID = 000000
 
| IDENTIFIER = 16
 
| IDENTIFIER = 16
| CHILDREN = [[Struct (RW Section)|Struct]], [[Texture (RW Section)|Texture]]
+
| CHILDREN = [[Struct (RW Section)|Struct]], [[Raster (RW Section)|Raster]]
 
}}
 
}}
  
'''Texture Dictionary''' is usually the root section of [[texture archive|TXD files]], thus it only contains child sections, no data. It is normally accompanied by a [[Struct (RW Section)#Texture_Dictionary|Struct]] section.
+
'''Texture Dictionary''' is usually the root section of [[texture archive|TXD files]], thus it only contains child sections, no data. It is a container for [[Raster (RW Section)|Raster]] sections, that store the actual image data. It is accompanied by a [[Struct (RW Section)|Struct]] section that stores information about the dictionary contents.
  
 
==Structure==
 
==Structure==
  
The struct section that comes right after the Texture Dictionary section contains 4 bytes of data. This struct tells how many textures are presented in dictionary.
+
The struct section that comes right after the dictionary section contains 4 bytes of data. This struct tells how many textures are presented in dictionary.
  
 
===RW 3.6.0.0 (or lower) - 3.7.X.X===
 
===RW 3.6.0.0 (or lower) - 3.7.X.X===
Line 18: Line 18:
 
<source lang="c">
 
<source lang="c">
 
struct rwTexDictionary {
 
struct rwTexDictionary {
     unsigned short textureCount;  // determines count of NativeTexture sections
+
     unsigned short textureCount;  // determines count of Rastersections
 
     unsigned short deviceId;      // 1 for D3D8, 2 for D3D9, 6 for PlayStation 2, 8 for XBOX
 
     unsigned short deviceId;      // 1 for D3D8, 2 for D3D9, 6 for PlayStation 2, 8 for XBOX
 
};
 
};
Line 29: Line 29:
 
<source lang="c">
 
<source lang="c">
 
struct rwTexDictionary {
 
struct rwTexDictionary {
     unsigned int textureCount;    // determines count of NativeTexture sections
+
     unsigned int textureCount;    // determines count of Raster sections
 
};
 
};
 
</source>
 
</source>

Revision as of 15:25, 11 September 2020

Texture Dictionary
RenderWare Stream Section
Vendor Criterion Games
Module Core
Module ID 0x000000
Identifier 0x16
Chunk ID 0x00000016
Versions All
Hierarchy
Parents:
None
Children:
Struct, Raster
Extensions:
None
File Format

Texture Dictionary is usually the root section of TXD files, thus it only contains child sections, no data. It is a container for Raster sections, that store the actual image data. It is accompanied by a Struct section that stores information about the dictionary contents.

Structure

The struct section that comes right after the dictionary section contains 4 bytes of data. This struct tells how many textures are presented in dictionary.

RW 3.6.0.0 (or lower) - 3.7.X.X

struct rwTexDictionary {
    unsigned short textureCount;   // determines count of Rastersections
    unsigned short deviceId;       // 1 for D3D8, 2 for D3D9, 6 for PlayStation 2, 8 for XBOX
};

If deviceId is not zero, then the RenderWare engine can reject this texture dictionary if it is told to do so. In practice, all GTA games do not care.

RW 3.0.X.X - 3.5.0.0 (or higher)

struct rwTexDictionary {
    unsigned int textureCount;    // determines count of Raster sections
};

The struct section is followed with child sections (Native Texture).