Difference between revisions of "INST"

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| description = Used to place objects in the world
 
| description = Used to place objects in the world
 
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}}
'''INST''' is one of the [[IPL]] sections. It is used to place static and [[objects.dat|dynamic]] objects in the world. It is supported by all major pc scions of the GTA 3d series.
+
'''INST''' is one of the [[IPL]] sections. It is used to place static and [[object.dat|dynamic]] objects in the world. It is supported by all major pc scions of the GTA 3d series, but it's format differes between the games.
  
 
==GTA III format==
 
==GTA III format==
''Fill me in...''
+
 
 +
ID, ModelName, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW
 +
 
 +
{|{{Prettytable}} class="collapsible"
 +
!Identifier
 +
!Description
 +
|-
 +
|<center>ID</center>||A number which is used to identify the object inside the map system.
 +
|-
 +
|<center>ModelName</center>||The name of the model inside an [[IMG|image]] file which is defined in the [[gta.dat]] file without extension (<code>.[[DFF|dff]]</code>)
 +
|-
 +
|<center>PosX, PosY, PosZ</center>||The position of the object in the world as floating point values.<br>''Note:'' the decimal seperator must be ".", not ",".
 +
|-
 +
|<center>ScaleX, ScaleY, ScaleZ</center>||The scaling of the object as floating point values. By default each value is ''1.0'', which means the object is not scaled at all.<br>''Note:'' the decimal seperator must be ".", not ",".
 +
|-
 +
|<center>RotX, RotY, RotZ, RotW</center>||The rotation of the object as [[Wikipedia:Quarternion|quarternion]].<br>''Note:'' the decimal seperator must be ".", not ",".
 +
|}
  
 
==GTA VC format==
 
==GTA VC format==
''Fill me in...''
+
 
 +
ID, ModelName, Interior, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW
 +
 
 +
{|{{Prettytable}} class="collapsible"
 +
!Identifier
 +
!Description
 +
|-
 +
|<center>ID</center>||A number which is used to identify the object inside the map system.
 +
|-
 +
|<center>ModelName</center>||The name of the model inside an [[IMG|image]] file which is defined in the [[gta.dat]] file without extension (<code>.[[DFF|dff]]</code>)
 +
|-
 +
|<center>Interior</center>||A number defining the [[interior]] (render-level) the object is located in.
 +
|-
 +
|<center>PosX, PosY, PosZ</center>||The position of the object in the world as floating point values.
 +
|-
 +
|<center>ScaleX, ScaleY, ScaleZ</center>||The scaling of the object as floating point values. By default each value is ''1.0'', which means the object is not scaled at all.
 +
|-
 +
|<center>RotX, RotY, RotZ, RotW</center>||The rotation of the object as [[Wikipedia:Quarternion|quarternion]].
 +
|}
  
 
==GTA SA format==
 
==GTA SA format==
''Fill me in...''
+
 
 +
ID, ModelName, Interior, PosX, PosY, PosZ, RotX, RotY, RotZ, RotW, LOD
 +
 
 +
{|{{Prettytable}} class="collapsible"
 +
!Identifier
 +
!Description
 +
|-
 +
|<center>ID</center>||A number which is used to identify the object inside the map system.
 +
|-
 +
|<center>ModelName</center>||The name of the model inside an [[IMG|image]] file which is defined in the [[gta.dat]] file without extension (<code>.[[DFF|dff]]</code>)
 +
|-
 +
|<center>Interior</center>||A number defining the [[interior]] (render-level) the object is located in.
 +
|-
 +
|<center>PosX, PosY, PosZ</center>||The position of the object in the world as floating point values.
 +
|-
 +
|<center>RotX, RotY, RotZ, RotW</center>||The rotation of the object as [[Wikipedia:Quarternion|quarternion]].<br>''Note:'' the decimal seperator must be ".", not ",".
 +
|-
 +
|<center>LOD</center>||The number of the [[LOD]] which is located inside the same instance block as the current model. By default this is ''-1'' which means no LOD is defined.{{Ref|1}}
 +
|-
 +
|}
  
 
==GTA IV format==
 
==GTA IV format==
''Fill me in...''
+
 
 +
{{Incomplete}}
  
 
==Limitations==
 
==Limitations==
''Fill me in...''
+
 
 +
Each game got different limitations. The most important limit for the instance section is the so called ''map boundary'' which is an notional boundary around the map. Outside those borders no objects will be visible. If an object is intersecting the bounds it may be displayed wrong.
 +
 
 +
{|{{Prettytable}} class="collapsible"
 +
! Game
 +
! Mapping Boundary
 +
|-
 +
|<center>{{Icon|SA}}</center>||[[GTA SA|San Andreas]] has got a square (or cube) as the major limit. It's dimension is ''3000.0'' units away from the origin point.<br>''This limit can be increased using the [[SA Limit Adjuster]] by {{U|Sacky}}''
 +
|}
 +
 
 +
==References==
 +
* {{Note|1}} {{GTAF|post|188549|3177288|Explanation of GTA SA LOD System}} - Post by {{U|steve-m}} explaining the [[LOD]] system for IPL files in GTA SA.
  
 
==Links==
 
==Links==
''Fill me in...''
+
* [[IPL|Item placement file format specification]]
 +
* [[SA Limit Adjuster]] &ndash; by {{U|Sacky}}
  
 
{{GTA4-navi|state=autocollapse}}
 
{{GTA4-navi|state=autocollapse}}

Revision as of 13:17, 15 March 2009

INST (IPL section)
Short description:Used to place objects in the world
Supported games:GTA III GTA VC GTA SA GTA IV
IPL Sections:
2DFX AUZO BLOK CARS CULL ENEX GRGE
INST JUMP LINK LODM MLO+ MULT OCCL
PATH PICK RTFX SLOW TCYC VNOD ZONE

INST is one of the IPL sections. It is used to place static and dynamic objects in the world. It is supported by all major pc scions of the GTA 3d series, but it's format differes between the games.

GTA III format

ID, ModelName, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW
Identifier Description
ID
A number which is used to identify the object inside the map system.
ModelName
The name of the model inside an image file which is defined in the gta.dat file without extension (.dff)
PosX, PosY, PosZ
The position of the object in the world as floating point values.
Note: the decimal seperator must be ".", not ",".
ScaleX, ScaleY, ScaleZ
The scaling of the object as floating point values. By default each value is 1.0, which means the object is not scaled at all.
Note: the decimal seperator must be ".", not ",".
RotX, RotY, RotZ, RotW
The rotation of the object as quarternion.
Note: the decimal seperator must be ".", not ",".

GTA VC format

ID, ModelName, Interior, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW
Identifier Description
ID
A number which is used to identify the object inside the map system.
ModelName
The name of the model inside an image file which is defined in the gta.dat file without extension (.dff)
Interior
A number defining the interior (render-level) the object is located in.
PosX, PosY, PosZ
The position of the object in the world as floating point values.
ScaleX, ScaleY, ScaleZ
The scaling of the object as floating point values. By default each value is 1.0, which means the object is not scaled at all.
RotX, RotY, RotZ, RotW
The rotation of the object as quarternion.

GTA SA format

ID, ModelName, Interior, PosX, PosY, PosZ, RotX, RotY, RotZ, RotW, LOD
Identifier Description
ID
A number which is used to identify the object inside the map system.
ModelName
The name of the model inside an image file which is defined in the gta.dat file without extension (.dff)
Interior
A number defining the interior (render-level) the object is located in.
PosX, PosY, PosZ
The position of the object in the world as floating point values.
RotX, RotY, RotZ, RotW
The rotation of the object as quarternion.
Note: the decimal seperator must be ".", not ",".
LOD
The number of the LOD which is located inside the same instance block as the current model. By default this is -1 which means no LOD is defined.[1]

GTA IV format

This section is incomplete. You can help by fixing and expanding it.

Limitations

Each game got different limitations. The most important limit for the instance section is the so called map boundary which is an notional boundary around the map. Outside those borders no objects will be visible. If an object is intersecting the bounds it may be displayed wrong.

Game Mapping Boundary
San Andreas
San Andreas has got a square (or cube) as the major limit. It's dimension is 3000.0 units away from the origin point.
This limit can be increased using the SA Limit Adjuster by Sacky

References

Links