Difference between revisions of "Anisotropy PLG (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
{{RW Section|Anisotropy PLG|0x0127}}
+
{{RW Section
 +
| NAME = Anisotropy PLG
 +
| VENDORNAME = Criterion Games
 +
| MODULENAME = Toolkit
 +
| MODULEID = 000001
 +
| IDENTIFIER = 27
 +
| PARENTS = [[Texture (RW Section)|Texture]] ''([[Extension (RW Section)|Extension]])'', [[Texture Native (RW Section)|Texture Native]] ''([[Extension (RW Section)|Extension]])''
 +
}}
  
 
[[File:Gta anisot.png|300px|thumb|right|Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
 
[[File:Gta anisot.png|300px|thumb|right|Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
  
'''Anisotropy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
+
'''Anisotropy''' is a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
  
 
==Structure==
 
==Structure==
Line 10: Line 17:
  
 
  4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.
 
  4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.
 +
 +
{{N|SA|VC|3}}

Revision as of 12:31, 11 September 2020

Anisotropy PLG
RenderWare Stream Section
Vendor Criterion Games
Module Toolkit
Module ID 0x000001
Identifier 0x27
Chunk ID 0x00000127
Versions All
Hierarchy
Parents:
Texture (Extension), Texture Native (Extension)
Children:
None
Extensions:
None
File Format
Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering

Anisotropy is a section in DFF and TXD files, which is an extension for Texture and Texture Native sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.

Structure

This section takes 4 bytes and includes just one parameter - filtering level

4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.