Texture Dictionary (RW Section)

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Texture Dictionary
RenderWare Stream Section
Vendor Criterion Games
Module Core
Module ID 0x000000
Identifier 0x16
Chunk ID 0x00000016
Versions All
Hierarchy
Parents:
None
Children:
Struct, Raster
Extensions:
None
File Format

Texture Dictionary is usually the root section of TXD files, thus it only contains child sections, no data. It is a container for Raster sections, that store the actual image data. It is accompanied by a Struct section that stores information about the dictionary contents.

Structure

The struct section that comes right after the dictionary section contains 4 bytes of data. This struct tells how many textures are presented in dictionary.

RW 3.6.0.0 (or lower) - 3.7.X.X

struct rwTexDictionary {
    unsigned short textureCount;   // determines count of Rastersections
    unsigned short deviceId;       // 1 for D3D8, 2 for D3D9, 6 for PlayStation 2, 8 for XBOX
};

If deviceId is not zero, then the RenderWare engine can reject this texture dictionary if it is told to do so. In practice, all GTA games do not care.

RW 3.0.X.X - 3.5.0.0 (or higher)

struct rwTexDictionary {
    unsigned int textureCount;    // determines count of Raster sections
};

The struct section is followed with child sections (Native Texture).