Anisotropy PLG (RW Section)
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Anisotropy PLG | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Toolkit |
Module ID | 0x000001
|
Identifier | 0x27
|
Chunk ID | 0x00000127
|
Versions | All |
Hierarchy | |
Parents: Texture (Extension), Texture Native (Extension) | |
Children: None | |
Extensions: None | |
File Format |
Anisotropy is a section in DFF and TXD files, which is an extension for Texture and Texture Native sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
Structure
This section takes 4 bytes and includes just one parameter - filtering level
4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.