Difference between revisions of "Paths"

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* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
 
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
 
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]
 
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]
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== External Links ==
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* {{GTAF|93990|Paths Documentation for SA, VC and GTA3}} - Topic by {{U|REspawn}} detailing Vice City's paths
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* [http://projectcerbera.com/gta/vc/tutorials/paths Explanation of the path-section in a VC IPL] - by {{U|Cerbera}}
  
 
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[[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]]
 
[[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]]

Revision as of 08:56, 27 July 2010

Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.

All 3D GTA games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects. GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA IV use a collection of binary files which are linked to each other.

See also

External Links