Difference between revisions of "CULL"
(→GTA III / Vice City) |
(→Flags: another one found) |
||
Line 55: | Line 55: | ||
|- | |- | ||
|<center>256</center>||<center>0000 0001 0000 0000</center>||Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally. | |<center>256</center>||<center>0000 0001 0000 0000</center>||Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally. | ||
+ | |- | ||
+ | |<center>512</center>||<center>0000 0001 0000 0000</center>|| | ||
+ | |- | ||
+ | |<center>1024</center>||<center>0000 0010 0000 0000</center>||Some visual water effects are removed like the transparent waves and sparkles on the water (like the water in GTA III). | ||
|} | |} | ||
Revision as of 22:56, 7 December 2009
Short description: | Create a culling zone | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supported games: | GTA 3 GTA VC GTA SA GTA IV | |||||||||||||||||||||
IPL Sections:
|
CULL is one of the major IPL sections used in plaintext map placement files. It is used to create zones with different behaviour like mirrors [1] or fixed camera positions. It can also influence the environment like disable rain within the zone.
Contents
GTA III / Vice City
Cull zones in GTA III and Vice City series are built by a box which is controlled by various flags[2]. Most of the default cull zones are located in data\maps\cull.ipl
for both games.
CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown
Identifier | Description |
---|---|
A point which defines the center of the box in real world coordinates Useless? Doesn't seem to affect the zone. | |
A point which corresponds to the lower left corner of the box. | |
A point which corresponds to the upper right corner of the box. | |
The behaviour of the cull zone – see below. | |
Always 0 |
The first three parameters are odd since placing any values do not have an effect on the zone. They seem to act like identifiers rather than functions.
Flags
Flags are numbers which are build out of a collection of numbers formed by the power of 2-numbers lower than 230. Some are defining various behaviours of the zone. They can be combined by simply adding one lag value to another.
Flag | Binary | Description |
---|---|---|
Enables all flags. | ||
Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone | ||
camera remotely placed outside the zone, no control of camera, camera mode cannot be changed while in the zone | ||
Unknown | ||
Rain-free, police helicopter-free zone | ||
Police will not exit their vehicles voluntarily. They will only exit if you do something to them (like shoot it). Cops both on foot and in vehicles will not chase you but can shoot at you. | ||
Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally. | ||
Some visual water effects are removed like the transparent waves and sparkles on the water (like the water in GTA III). |
This section is incomplete. You can help by fixing and expanding it.
San Andreas
San Andreas has two different major formats in the game:
CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3
CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Vx, Vy, Vz, Cm
Coordinates are always rounded to the nearest world unit so that they are no floating point values any longer. They are non-decimal integers.
This section is incomplete. You can help by fixing and expanding it.
Flags
Not all flags from the previous game are still compatible with San Andreas.
Flag | Binary | Description |
---|---|---|
Enables all flags. | ||
Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone | ||
camera remotely placed outside the zone, no control of camera, camera mode cannot be changed while in the zone | ||
Unknown | ||
Rain-free, police helicopter-free zone | ||
5-star military zone |
This section is incomplete. You can help by fixing and expanding it.
GTA IV
References
- ^ GTAForums: 8 Track Screen
- ^ GTAForums: GTA VC cullzones deciphered
See also
External links
- GTAForums: Karma contest with cullzones as topic
- GTAForums: IPL documentation topic
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |