Difference between revisions of "CULL"
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====Flags==== | ====Flags==== | ||
− | Flags are numbers which are build out of a collection of numbers formed by the ''[[Wikipedia:Power_of_2|power of 2]]''-numbers lower than 2<sup> | + | Flags are numbers which are build out of a collection of numbers formed by the ''[[Wikipedia:Power_of_2|power of 2]]''-numbers lower than 2<sup>30</sup>. Some are defining various behaviours of the zone. They can be combined by simply adding one lag value to another. |
{|{{Prettytable}} class="collapsible" | {|{{Prettytable}} class="collapsible" | ||
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!width="25%"|Binary | !width="25%"|Binary | ||
!Description | !Description | ||
+ | |- | ||
+ | |<center>-1</center>||||Enables all flags. | ||
|- | |- | ||
|<center>1</center>||<center>0000 0000 0000 0001</center>||Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone | |<center>1</center>||<center>0000 0000 0000 0001</center>||Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone | ||
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[[Category:GTA SA|San Andreas]] has 2 major formats which are differed by the game: | [[Category:GTA SA|San Andreas]] has 2 major formats which are differed by the game: | ||
− | CenterX, CenterY, CenterZ, | + | CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3 |
− | CenterX, CenterY, CenterZ, | + | CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Vx, Vy, Vz, Cm |
+ | Coordinates are allways rounded to the nearest world [[unit]] so that they are no floating point values any longer. They are non-decimal integers. | ||
+ | |||
+ | {{Incomplete}} | ||
==== Flags ==== | ==== Flags ==== | ||
Not all flags from the previous game are still compatible with San Andreas. | Not all flags from the previous game are still compatible with San Andreas. | ||
+ | |||
+ | {{Incomplete}} | ||
== GTA IV == | == GTA IV == |
Revision as of 15:08, 5 April 2009
Short description: | Create a culling zone | |||||||||||||||||||||
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Supported games: | GTA 3 GTA VC GTA SA GTA IV | |||||||||||||||||||||
IPL Sections:
|
Cull is one of the major IPL sections used in plaintext map placement files. It is used to create zones with different behaviour like mirrors [1] or fixed camera positions just as it is able to influence the environment. For example it is able to disable rain in certain areas.
Contents
GTA III / Vice City
Cull zones in the first 2 parts of the GTA 3D series are built by a box which is controlled by various flags. [2]
CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown
Identifier | Description |
---|---|
A point which defines the center of the box in real world coordinates | |
A point which corresponds to the lower left corner of the box. | |
A point which corresponds to the upper right corner of the box. | |
The behaviour of the cull zone – see below. | |
Allways 0 |
Flags
Flags are numbers which are build out of a collection of numbers formed by the power of 2-numbers lower than 230. Some are defining various behaviours of the zone. They can be combined by simply adding one lag value to another.
Flag | Binary | Description |
---|---|---|
Enables all flags. | ||
Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone | ||
camera remotely placed outside the zone, no control of camera, camera mode cannot be changed while in the zone | ||
Unknown | ||
Rain-free, police helicopter-free zone | ||
5-star military zone |
This section is incomplete. You can help by fixing and expanding it.
GTA SA
has 2 major formats which are differed by the game:
CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3 CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Vx, Vy, Vz, Cm
Coordinates are allways rounded to the nearest world unit so that they are no floating point values any longer. They are non-decimal integers.
This section is incomplete. You can help by fixing and expanding it.
Flags
Not all flags from the previous game are still compatible with San Andreas.
This section is incomplete. You can help by fixing and expanding it.
GTA IV
References
- ^ GTAForums: 8 Track Screen
- ^ GTAForums: GTA III cullzones encryption
See also
External Link
- GTAForums: Karma contest with cullzones as topic
- GTAForums: IPL documentation topic
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |